Editor.as 21 KB

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  1. // Urho3D editor
  2. #include "Scripts/Editor/EditorHierarchyWindow.as"
  3. #include "Scripts/Editor/EditorView.as"
  4. #include "Scripts/Editor/EditorScene.as"
  5. #include "Scripts/Editor/EditorActions.as"
  6. #include "Scripts/Editor/EditorUIElement.as"
  7. #include "Scripts/Editor/EditorGizmo.as"
  8. #include "Scripts/Editor/EditorMaterial.as"
  9. #include "Scripts/Editor/EditorParticleEffect.as"
  10. #include "Scripts/Editor/EditorSettings.as"
  11. #include "Scripts/Editor/EditorPreferences.as"
  12. #include "Scripts/Editor/EditorToolBar.as"
  13. #include "Scripts/Editor/EditorSecondaryToolbar.as"
  14. #include "Scripts/Editor/EditorUI.as"
  15. #include "Scripts/Editor/EditorImport.as"
  16. #include "Scripts/Editor/EditorExport.as"
  17. #include "Scripts/Editor/EditorResourceBrowser.as"
  18. #include "Scripts/Editor/EditorSpawn.as"
  19. #include "Scripts/Editor/EditorSoundType.as"
  20. #include "Scripts/Editor/EditorTerrain.as"
  21. #include "Scripts/Editor/EditorLayers.as"
  22. #include "Scripts/Editor/EditorColorWheel.as"
  23. #include "Scripts/Editor/EditorEventsHandlers.as"
  24. #include "Scripts/Editor/EditorViewDebugIcons.as"
  25. #include "Scripts/Editor/EditorViewSelectableOrigins.as"
  26. #include "Scripts/Editor/EditorViewPaintSelection.as"
  27. String configFileName;
  28. void Start()
  29. {
  30. // Assign the value ASAP because configFileName is needed on exit, including exit on error
  31. configFileName = fileSystem.GetAppPreferencesDir("urho3d", "Editor") + "Config.xml";
  32. localization.LoadJSONFile("EditorStrings.json");
  33. if (engine.headless)
  34. {
  35. ErrorDialog("Urho3D Editor", "Headless mode is not supported. The program will now exit.");
  36. engine.Exit();
  37. return;
  38. }
  39. // Use the first frame to setup when the resolution is initialized
  40. SubscribeToEvent("Update", "FirstFrame");
  41. SubscribeToEvent(input, "ExitRequested", "HandleExitRequested");
  42. // Disable Editor auto exit, check first if it is OK to exit
  43. engine.autoExit = false;
  44. // Pause completely when minimized to save OS resources, reduce defocused framerate
  45. engine.pauseMinimized = true;
  46. engine.maxInactiveFps = 10;
  47. // Enable console commands from the editor script
  48. script.defaultScriptFile = scriptFile;
  49. // Enable automatic resource reloading
  50. cache.autoReloadResources = true;
  51. // Return resources which exist but failed to load due to error, so that we will not lose resource refs
  52. cache.returnFailedResources = true;
  53. // Use OS mouse without grabbing it
  54. input.mouseVisible = true;
  55. // If input is scaled the double the UI size (High DPI display)
  56. if (input.inputScale != Vector2::ONE)
  57. {
  58. // Should we use the inputScale itself to scale UI?
  59. ui.scale = 2;
  60. // When UI scale is increased, also set the UI atlas to nearest filtering to avoid artifacts
  61. // (there is no padding) and to have a sharper look
  62. Texture2D@ uiTex = cache.GetResource("Texture2D", "Textures/UI.png");
  63. if (uiTex !is null)
  64. uiTex.filterMode = FILTER_NEAREST;
  65. }
  66. // Use system clipboard to allow transport of text in & out from the editor
  67. ui.useSystemClipboard = true;
  68. }
  69. void FirstFrame()
  70. {
  71. // Create root scene node
  72. CreateScene();
  73. // Load editor settings and preferences
  74. LoadConfig();
  75. // Create user interface for the editor
  76. CreateUI();
  77. // Create root UI element where all 'editable' UI elements would be parented to
  78. CreateRootUIElement();
  79. // Load the initial scene if provided
  80. ParseArguments();
  81. // Switch to real frame handler after initialization
  82. SubscribeToEvent("Update", "HandleUpdate");
  83. SubscribeToEvent("ReloadFinished", "HandleReloadFinishOrFail");
  84. SubscribeToEvent("ReloadFailed", "HandleReloadFinishOrFail");
  85. EditorSubscribeToEvents();
  86. }
  87. void Stop()
  88. {
  89. SaveConfig();
  90. }
  91. void ParseArguments()
  92. {
  93. Array<String> arguments = GetArguments();
  94. bool loaded = false;
  95. // Scan for a scene to load
  96. for (uint i = 1; i < arguments.length; ++i)
  97. {
  98. if (arguments[i].ToLower() == "-scene")
  99. {
  100. if (++i < arguments.length)
  101. {
  102. loaded = LoadScene(arguments[i]);
  103. break;
  104. }
  105. }
  106. if (arguments[i].ToLower() == "-language")
  107. {
  108. if (++i < arguments.length)
  109. {
  110. localization.SetLanguage(arguments[i]);
  111. break;
  112. }
  113. }
  114. }
  115. if (!loaded)
  116. ResetScene();
  117. }
  118. void HandleUpdate(StringHash eventType, VariantMap& eventData)
  119. {
  120. float timeStep = eventData["TimeStep"].GetFloat();
  121. DoResourceBrowserWork();
  122. UpdateView(timeStep);
  123. UpdateViewports(timeStep);
  124. UpdateStats(timeStep);
  125. UpdateScene(timeStep);
  126. UpdateTestAnimation(timeStep);
  127. UpdateGizmo();
  128. UpdateDirtyUI();
  129. UpdateViewDebugIcons();
  130. UpdateOrigins();
  131. UpdatePaintSelection();
  132. // Handle Particle Editor looping.
  133. if (particleEffectWindow !is null and particleEffectWindow.visible)
  134. {
  135. if (!particleEffectEmitter.emitting)
  136. {
  137. if (particleResetTimer == 0.0f)
  138. particleResetTimer = editParticleEffect.maxTimeToLive + 0.2f;
  139. else
  140. {
  141. particleResetTimer = Max(particleResetTimer - timeStep, 0.0f);
  142. if (particleResetTimer <= 0.0001f)
  143. {
  144. particleEffectEmitter.Reset();
  145. particleResetTimer = 0.0f;
  146. }
  147. }
  148. }
  149. }
  150. }
  151. void HandleReloadFinishOrFail(StringHash eventType, VariantMap& eventData)
  152. {
  153. Resource@ res = cast<Resource>(GetEventSender());
  154. // Only refresh inspector when reloading scripts (script attributes may change)
  155. if (res !is null && (res.typeName == "ScriptFile" || res.typeName == "LuaFile"))
  156. attributesFullDirty = true;
  157. }
  158. void LoadConfig()
  159. {
  160. if (!fileSystem.FileExists(configFileName))
  161. return;
  162. XMLFile config;
  163. config.Load(File(configFileName, FILE_READ));
  164. XMLElement configElem = config.root;
  165. if (configElem.isNull)
  166. return;
  167. XMLElement cameraElem = configElem.GetChild("camera");
  168. XMLElement objectElem = configElem.GetChild("object");
  169. XMLElement renderingElem = configElem.GetChild("rendering");
  170. XMLElement uiElem = configElem.GetChild("ui");
  171. XMLElement hierarchyElem = configElem.GetChild("hierarchy");
  172. XMLElement inspectorElem = configElem.GetChild("attributeinspector");
  173. XMLElement viewElem = configElem.GetChild("view");
  174. XMLElement resourcesElem = configElem.GetChild("resources");
  175. XMLElement consoleElem = configElem.GetChild("console");
  176. XMLElement varNamesElem = configElem.GetChild("varnames");
  177. XMLElement soundTypesElem = configElem.GetChild("soundtypes");
  178. XMLElement cubeMapElem = configElem.GetChild("cubegen");
  179. XMLElement defaultTagsElem = configElem.GetChild("tags");
  180. if (!cameraElem.isNull)
  181. {
  182. if (cameraElem.HasAttribute("nearclip")) viewNearClip = cameraElem.GetFloat("nearclip");
  183. if (cameraElem.HasAttribute("farclip")) viewFarClip = cameraElem.GetFloat("farclip");
  184. if (cameraElem.HasAttribute("fov")) viewFov = cameraElem.GetFloat("fov");
  185. if (cameraElem.HasAttribute("speed")) cameraBaseSpeed = cameraElem.GetFloat("speed");
  186. if (cameraElem.HasAttribute("limitrotation")) limitRotation = cameraElem.GetBool("limitrotation");
  187. if (cameraElem.HasAttribute("mousewheelcameraposition")) mouseWheelCameraPosition = cameraElem.GetBool("mousewheelcameraposition");
  188. if (cameraElem.HasAttribute("viewportmode")) viewportMode = cameraElem.GetUInt("viewportmode");
  189. if (cameraElem.HasAttribute("mouseorbitmode")) mouseOrbitMode = cameraElem.GetInt("mouseorbitmode");
  190. if (cameraElem.HasAttribute("mmbpan")) mmbPanMode = cameraElem.GetBool("mmbpan");
  191. UpdateViewParameters();
  192. }
  193. if (!objectElem.isNull)
  194. {
  195. if (objectElem.HasAttribute("cameraflymode")) cameraFlyMode = objectElem.GetBool("cameraflymode");
  196. if (objectElem.HasAttribute("hotkeymode")) hotKeyMode = objectElem.GetInt("hotkeymode");
  197. if (objectElem.HasAttribute("newnodemode")) newNodeMode = objectElem.GetInt("newnodemode");
  198. if (objectElem.HasAttribute("newnodedistance")) newNodeDistance = objectElem.GetFloat("newnodedistance");
  199. if (objectElem.HasAttribute("movestep")) moveStep = objectElem.GetFloat("movestep");
  200. if (objectElem.HasAttribute("rotatestep")) rotateStep = objectElem.GetFloat("rotatestep");
  201. if (objectElem.HasAttribute("scalestep")) scaleStep = objectElem.GetFloat("scalestep");
  202. if (objectElem.HasAttribute("movesnap")) moveSnap = objectElem.GetBool("movesnap");
  203. if (objectElem.HasAttribute("rotatesnap")) rotateSnap = objectElem.GetBool("rotatesnap");
  204. if (objectElem.HasAttribute("scalesnap")) scaleSnap = objectElem.GetBool("scalesnap");
  205. if (objectElem.HasAttribute("applymateriallist")) applyMaterialList = objectElem.GetBool("applymateriallist");
  206. if (objectElem.HasAttribute("importoptions")) importOptions = objectElem.GetAttribute("importoptions");
  207. if (objectElem.HasAttribute("pickmode")) pickMode = objectElem.GetInt("pickmode");
  208. if (objectElem.HasAttribute("axismode")) axisMode = AxisMode(objectElem.GetInt("axismode"));
  209. if (objectElem.HasAttribute("revertonpause")) revertOnPause = objectElem.GetBool("revertonpause");
  210. }
  211. if (!resourcesElem.isNull)
  212. {
  213. if (resourcesElem.HasAttribute("rememberresourcepath")) rememberResourcePath = resourcesElem.GetBool("rememberresourcepath");
  214. if (rememberResourcePath && resourcesElem.HasAttribute("resourcepath"))
  215. {
  216. String newResourcePath = resourcesElem.GetAttribute("resourcepath");
  217. if (fileSystem.DirExists(newResourcePath))
  218. SetResourcePath(resourcesElem.GetAttribute("resourcepath"), false);
  219. }
  220. if (resourcesElem.HasAttribute("importpath"))
  221. {
  222. String newImportPath = resourcesElem.GetAttribute("importpath");
  223. if (fileSystem.DirExists(newImportPath))
  224. uiImportPath = newImportPath;
  225. }
  226. if (resourcesElem.HasAttribute("recentscenes"))
  227. {
  228. uiRecentScenes = resourcesElem.GetAttribute("recentscenes").Split(';');
  229. }
  230. }
  231. if (!renderingElem.isNull)
  232. {
  233. if (renderingElem.HasAttribute("renderpath")) renderPathName = renderingElem.GetAttribute("renderpath");
  234. if (renderingElem.HasAttribute("texturequality")) renderer.textureQuality = renderingElem.GetInt("texturequality");
  235. if (renderingElem.HasAttribute("materialquality")) renderer.materialQuality = renderingElem.GetInt("materialquality");
  236. if (renderingElem.HasAttribute("shadowresolution")) SetShadowResolution(renderingElem.GetInt("shadowresolution"));
  237. if (renderingElem.HasAttribute("shadowquality")) renderer.shadowQuality = ShadowQuality(renderingElem.GetInt("shadowquality"));
  238. if (renderingElem.HasAttribute("maxoccludertriangles")) renderer.maxOccluderTriangles = renderingElem.GetInt("maxoccludertriangles");
  239. if (renderingElem.HasAttribute("specularlighting")) renderer.specularLighting = renderingElem.GetBool("specularlighting");
  240. if (renderingElem.HasAttribute("dynamicinstancing")) renderer.dynamicInstancing = renderingElem.GetBool("dynamicinstancing");
  241. if (renderingElem.HasAttribute("framelimiter")) engine.maxFps = renderingElem.GetBool("framelimiter") ? 200 : 0;
  242. if (renderingElem.HasAttribute("gammacorrection")) gammaCorrection = renderingElem.GetBool("gammacorrection");
  243. if (renderingElem.HasAttribute("hdr")) HDR = renderingElem.GetBool("hdr");
  244. }
  245. if (!uiElem.isNull)
  246. {
  247. if (uiElem.HasAttribute("minopacity")) uiMinOpacity = uiElem.GetFloat("minopacity");
  248. if (uiElem.HasAttribute("maxopacity")) uiMaxOpacity = uiElem.GetFloat("maxopacity");
  249. if (uiElem.HasAttribute("languageindex")) localization.SetLanguage(uiElem.GetInt("languageindex"));
  250. }
  251. if (!hierarchyElem.isNull)
  252. {
  253. if (hierarchyElem.HasAttribute("showinternaluielement")) showInternalUIElement = hierarchyElem.GetBool("showinternaluielement");
  254. if (hierarchyElem.HasAttribute("showtemporaryobject")) showTemporaryObject = hierarchyElem.GetBool("showtemporaryobject");
  255. if (inspectorElem.HasAttribute("nodecolor")) nodeTextColor = inspectorElem.GetColor("nodecolor");
  256. if (inspectorElem.HasAttribute("componentcolor")) componentTextColor = inspectorElem.GetColor("componentcolor");
  257. }
  258. if (!inspectorElem.isNull)
  259. {
  260. if (inspectorElem.HasAttribute("originalcolor")) normalTextColor = inspectorElem.GetColor("originalcolor");
  261. if (inspectorElem.HasAttribute("modifiedcolor")) modifiedTextColor = inspectorElem.GetColor("modifiedcolor");
  262. if (inspectorElem.HasAttribute("noneditablecolor")) nonEditableTextColor = inspectorElem.GetColor("noneditablecolor");
  263. if (inspectorElem.HasAttribute("shownoneditable")) showNonEditableAttribute = inspectorElem.GetBool("shownoneditable");
  264. }
  265. if (!viewElem.isNull)
  266. {
  267. if (viewElem.HasAttribute("defaultzoneambientcolor")) renderer.defaultZone.ambientColor = viewElem.GetColor("defaultzoneambientcolor");
  268. if (viewElem.HasAttribute("defaultzonefogcolor")) renderer.defaultZone.fogColor = viewElem.GetColor("defaultzonefogcolor");
  269. if (viewElem.HasAttribute("defaultzonefogstart")) renderer.defaultZone.fogStart = viewElem.GetInt("defaultzonefogstart");
  270. if (viewElem.HasAttribute("defaultzonefogend")) renderer.defaultZone.fogEnd = viewElem.GetInt("defaultzonefogend");
  271. if (viewElem.HasAttribute("showgrid")) showGrid = viewElem.GetBool("showgrid");
  272. if (viewElem.HasAttribute("grid2dmode")) grid2DMode = viewElem.GetBool("grid2dmode");
  273. if (viewElem.HasAttribute("gridsize")) gridSize = viewElem.GetInt("gridsize");
  274. if (viewElem.HasAttribute("gridsubdivisions")) gridSubdivisions = viewElem.GetInt("gridsubdivisions");
  275. if (viewElem.HasAttribute("gridscale")) gridScale = viewElem.GetFloat("gridscale");
  276. if (viewElem.HasAttribute("gridcolor")) gridColor = viewElem.GetColor("gridcolor");
  277. if (viewElem.HasAttribute("gridsubdivisioncolor")) gridSubdivisionColor = viewElem.GetColor("gridsubdivisioncolor");
  278. }
  279. if (!consoleElem.isNull)
  280. {
  281. // Console does not exist yet at this point, so store the string in a global variable
  282. if (consoleElem.HasAttribute("commandinterpreter")) consoleCommandInterpreter = consoleElem.GetAttribute("commandinterpreter");
  283. }
  284. if (!varNamesElem.isNull)
  285. globalVarNames = varNamesElem.GetVariantMap();
  286. if (!soundTypesElem.isNull)
  287. LoadSoundTypes(soundTypesElem);
  288. if (!cubeMapElem.isNull)
  289. {
  290. cubeMapGen_Name = cubeMapElem.HasAttribute("name") ? cubeMapElem.GetAttribute("name") : "";
  291. cubeMapGen_Path = cubeMapElem.HasAttribute("path") ? cubeMapElem.GetAttribute("path") : cubemapDefaultOutputPath;
  292. cubeMapGen_Size = cubeMapElem.HasAttribute("size") ? cubeMapElem.GetInt("size") : 128;
  293. }
  294. else
  295. {
  296. cubeMapGen_Name = "";
  297. cubeMapGen_Path = cubemapDefaultOutputPath;
  298. cubeMapGen_Size = 128;
  299. }
  300. if (!defaultTagsElem.isNull)
  301. {
  302. if (defaultTagsElem.HasAttribute("tags")) defaultTags = defaultTagsElem.GetAttribute("tags");
  303. }
  304. }
  305. void SaveConfig()
  306. {
  307. XMLFile config;
  308. XMLElement configElem = config.CreateRoot("configuration");
  309. XMLElement cameraElem = configElem.CreateChild("camera");
  310. XMLElement objectElem = configElem.CreateChild("object");
  311. XMLElement renderingElem = configElem.CreateChild("rendering");
  312. XMLElement uiElem = configElem.CreateChild("ui");
  313. XMLElement hierarchyElem = configElem.CreateChild("hierarchy");
  314. XMLElement inspectorElem = configElem.CreateChild("attributeinspector");
  315. XMLElement viewElem = configElem.CreateChild("view");
  316. XMLElement resourcesElem = configElem.CreateChild("resources");
  317. XMLElement consoleElem = configElem.CreateChild("console");
  318. XMLElement varNamesElem = configElem.CreateChild("varnames");
  319. XMLElement soundTypesElem = configElem.CreateChild("soundtypes");
  320. XMLElement cubeGenElem = configElem.CreateChild("cubegen");
  321. XMLElement defaultTagsElem = configElem.CreateChild("tags");
  322. cameraElem.SetFloat("nearclip", viewNearClip);
  323. cameraElem.SetFloat("farclip", viewFarClip);
  324. cameraElem.SetFloat("fov", viewFov);
  325. cameraElem.SetFloat("speed", cameraBaseSpeed);
  326. cameraElem.SetBool("limitrotation", limitRotation);
  327. cameraElem.SetBool("mousewheelcameraposition", mouseWheelCameraPosition);
  328. cameraElem.SetUInt("viewportmode", viewportMode);
  329. cameraElem.SetInt("mouseorbitmode", mouseOrbitMode);
  330. cameraElem.SetBool("mmbpan", mmbPanMode);
  331. objectElem.SetBool("cameraflymode", cameraFlyMode);
  332. objectElem.SetInt("hotkeymode", hotKeyMode);
  333. objectElem.SetInt("newnodemode", newNodeMode);
  334. objectElem.SetFloat("newnodedistance", newNodeDistance);
  335. objectElem.SetFloat("movestep", moveStep);
  336. objectElem.SetFloat("rotatestep", rotateStep);
  337. objectElem.SetFloat("scalestep", scaleStep);
  338. objectElem.SetBool("movesnap", moveSnap);
  339. objectElem.SetBool("rotatesnap", rotateSnap);
  340. objectElem.SetBool("scalesnap", scaleSnap);
  341. objectElem.SetBool("applymateriallist", applyMaterialList);
  342. objectElem.SetAttribute("importoptions", importOptions);
  343. objectElem.SetInt("pickmode", pickMode);
  344. objectElem.SetInt("axismode", axisMode);
  345. objectElem.SetBool("revertonpause", revertOnPause);
  346. resourcesElem.SetBool("rememberresourcepath", rememberResourcePath);
  347. resourcesElem.SetAttribute("resourcepath", sceneResourcePath);
  348. resourcesElem.SetAttribute("importpath", uiImportPath);
  349. resourcesElem.SetAttribute("recentscenes", Join(uiRecentScenes, ";"));
  350. if (renderer !is null && graphics !is null)
  351. {
  352. renderingElem.SetAttribute("renderpath", renderPathName);
  353. renderingElem.SetInt("texturequality", renderer.textureQuality);
  354. renderingElem.SetInt("materialquality", renderer.materialQuality);
  355. renderingElem.SetInt("shadowresolution", GetShadowResolution());
  356. renderingElem.SetInt("maxoccludertriangles", renderer.maxOccluderTriangles);
  357. renderingElem.SetBool("specularlighting", renderer.specularLighting);
  358. renderingElem.SetInt("shadowquality", int(renderer.shadowQuality));
  359. renderingElem.SetBool("dynamicinstancing", renderer.dynamicInstancing);
  360. }
  361. renderingElem.SetBool("framelimiter", engine.maxFps > 0);
  362. renderingElem.SetBool("gammacorrection", gammaCorrection);
  363. renderingElem.SetBool("hdr", HDR);
  364. uiElem.SetFloat("minopacity", uiMinOpacity);
  365. uiElem.SetFloat("maxopacity", uiMaxOpacity);
  366. uiElem.SetInt("languageindex", localization.languageIndex);
  367. hierarchyElem.SetBool("showinternaluielement", showInternalUIElement);
  368. hierarchyElem.SetBool("showtemporaryobject", showTemporaryObject);
  369. inspectorElem.SetColor("nodecolor", nodeTextColor);
  370. inspectorElem.SetColor("componentcolor", componentTextColor);
  371. inspectorElem.SetColor("originalcolor", normalTextColor);
  372. inspectorElem.SetColor("modifiedcolor", modifiedTextColor);
  373. inspectorElem.SetColor("noneditablecolor", nonEditableTextColor);
  374. inspectorElem.SetBool("shownoneditable", showNonEditableAttribute);
  375. viewElem.SetBool("showgrid", showGrid);
  376. viewElem.SetBool("grid2dmode", grid2DMode);
  377. viewElem.SetColor("defaultzoneambientcolor", renderer.defaultZone.ambientColor);
  378. viewElem.SetColor("defaultzonefogcolor", renderer.defaultZone.fogColor);
  379. viewElem.SetFloat("defaultzonefogstart", renderer.defaultZone.fogStart);
  380. viewElem.SetFloat("defaultzonefogend", renderer.defaultZone.fogEnd);
  381. viewElem.SetInt("gridsize", gridSize);
  382. viewElem.SetInt("gridsubdivisions", gridSubdivisions);
  383. viewElem.SetFloat("gridscale", gridScale);
  384. viewElem.SetColor("gridcolor", gridColor);
  385. viewElem.SetColor("gridsubdivisioncolor", gridSubdivisionColor);
  386. consoleElem.SetAttribute("commandinterpreter", console.commandInterpreter);
  387. varNamesElem.SetVariantMap(globalVarNames);
  388. cubeGenElem.SetAttribute("name", cubeMapGen_Name);
  389. cubeGenElem.SetAttribute("path", cubeMapGen_Path);
  390. cubeGenElem.SetAttribute("size", cubeMapGen_Size);
  391. defaultTagsElem.SetAttribute("tags", defaultTags);
  392. SaveSoundTypes(soundTypesElem);
  393. config.Save(File(configFileName, FILE_WRITE));
  394. }
  395. void MakeBackup(const String&in fileName)
  396. {
  397. fileSystem.Rename(fileName, fileName + ".old");
  398. }
  399. void RemoveBackup(bool success, const String&in fileName)
  400. {
  401. if (success)
  402. fileSystem.Delete(fileName + ".old");
  403. }