Water.h 2.5 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
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  22. #pragma once
  23. #include <Urho3D/Math/Plane.h>
  24. #include "Sample.h"
  25. namespace Urho3D
  26. {
  27. class Node;
  28. class Scene;
  29. }
  30. /// Water example.
  31. /// This sample demonstrates:
  32. /// - Creating a large plane to represent a water body for rendering
  33. /// - Setting up a second camera to render reflections on the water surface
  34. class Water : public Sample
  35. {
  36. URHO3D_OBJECT(Water, Sample);
  37. public:
  38. /// Construct.
  39. Water(Context* context);
  40. /// Setup after engine initialization and before running the main loop.
  41. virtual void Start();
  42. private:
  43. /// Construct the scene content.
  44. void CreateScene();
  45. /// Construct an instruction text to the UI.
  46. void CreateInstructions();
  47. /// Set up a viewport for displaying the scene.
  48. void SetupViewport();
  49. /// Subscribe to the logic update event.
  50. void SubscribeToEvents();
  51. /// Read input and moves the camera.
  52. void MoveCamera(float timeStep);
  53. /// Handle the logic update event.
  54. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  55. /// Reflection camera scene node.
  56. SharedPtr<Node> reflectionCameraNode_;
  57. /// Water body scene node.
  58. SharedPtr<Node> waterNode_;
  59. /// Reflection plane representing the water surface.
  60. Plane waterPlane_;
  61. /// Clipping plane for reflection rendering. Slightly biased downward from the reflection plane to avoid artifacts.
  62. Plane waterClipPlane_;
  63. };