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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Sample.h"
- /// Localization example.
- /// This sample demonstrates:
- /// - Loading a collection of strings from JSON-files
- /// - Creating text elements that automatically translates itself by changing the language
- /// - The manually reaction to change language
- class L10n : public Sample
- {
- URHO3D_OBJECT(L10n, Sample);
- public:
- /// Construct.
- L10n(Context* context);
- /// Setup after engine initialization and before running the main loop.
- virtual void Start();
- private:
- // Load strings from JSON files and subscribe to the change language event
- void InitLocalizationSystem();
- // Init the 3D space
- void CreateScene();
- // Init the user interface
- void CreateGUI();
- /// Handle the logic update event.
- void HandleUpdate(StringHash eventType, VariantMap& eventData);
- // Handle the change language event.
- void HandleChangeLanguage(StringHash eventType, VariantMap& eventData);
- // Hook up to the buttons pressing
- void HandleChangeLangButtonPressed(StringHash eventType, VariantMap& eventData);
- void HandleQuitButtonPressed(StringHash eventType, VariantMap& eventData);
- };
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