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- #
- # Copyright (c) 2008-2017 the Urho3D project.
- #
- # Permission is hereby granted, free of charge, to any person obtaining a copy
- # of this software and associated documentation files (the "Software"), to deal
- # in the Software without restriction, including without limitation the rights
- # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- # copies of the Software, and to permit persons to whom the Software is
- # furnished to do so, subject to the following conditions:
- #
- # The above copyright notice and this permission notice shall be included in
- # all copies or substantial portions of the Software.
- #
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- # THE SOFTWARE.
- #
- # Set project name
- project (Urho3D-Tools)
- # Find Urho3D library
- find_package (Urho3D REQUIRED)
- include_directories (${URHO3D_INCLUDE_DIRS})
- # Urho3DPlayer target is rather special, although it is here, it is not a tool because it is built into target platform binary as opposed to host platform
- # In order to test the player on Web platform built using Emscripten, the request parameters need to be parsed into Module['argument'] (see https://github.com/kripken/emscripten/blob/master/src/emrun_prejs.js for inspiration)
- # The CTest could "run" the Urho3DPlayer.html with script name as parameter, thanks to emrun performing this parsing automatically
- # In a production environment, however, the request parameters parsing has to be done by the application itself one way or another
- if (URHO3D_ANGELSCRIPT OR URHO3D_LUA${JIT})
- # Add Urho3DPlayer as target only when one of the supported scripting subystems is enabled
- add_subdirectory (Urho3DPlayer)
- endif ()
- # Build PackageTool using host compiler toolchain
- if (CMAKE_CROSSCOMPILING AND URHO3D_PACKAGING)
- check_native_compiler_exist ()
- # When cross-compiling, build the host tool as external project
- include (ExternalProject)
- if (IOS OR TVOS)
- # When cross-compiling for iOS/tvOS the host environment has been altered by xcodebuild for the said platform, the following fix is required to reset the host environment before spawning another process to configure/generate project file for external project
- # Also workaround a known CMake/Xcode generator bug which prevents it from installing native tool binaries correctly
- set (ALTERNATE_COMMAND CMAKE_COMMAND /usr/bin/env -i PATH=$ENV{PATH} CC=${SAVED_CC} CXX=${SAVED_CXX} CI=$ENV{CI} ${CMAKE_COMMAND} BUILD_COMMAND bash -c "sed -i '' 's/\$$\(EFFECTIVE_PLATFORM_NAME\)//g' CMakeScripts/install_postBuildPhase.make*")
- else ()
- set (ALTERNATE_COMMAND CMAKE_COMMAND ${CMAKE_COMMAND} -E env CC=${SAVED_CC} CXX=${SAVED_CXX} CI=$ENV{CI} ${CMAKE_COMMAND})
- endif ()
- ExternalProject_Add (PackageTool
- SOURCE_DIR ${CMAKE_SOURCE_DIR}/Source/Tools/PackageTool
- CMAKE_ARGS -DDEST_RUNTIME_DIR=${CMAKE_BINARY_DIR}/bin/tool -DBAKED_CMAKE_SOURCE_DIR=${CMAKE_SOURCE_DIR} -DBAKED_CMAKE_BINARY_DIR=${CMAKE_BINARY_DIR}
- ${ALTERNATE_COMMAND})
- add_make_clean_files (${CMAKE_BINARY_DIR}/bin/tool/PackageTool)
- if (CMAKE_HOST_WIN32 AND NOT HAS_MKLINK)
- add_dependencies (PackageTool Urho3D) # Ensure Urho3D headers are fresh when building PackageTool externally on Windows host system without MKLINK
- endif ()
- install (PROGRAMS ${CMAKE_BINARY_DIR}/bin/tool/PackageTool DESTINATION ${DEST_RUNTIME_DIR}/tool)
- endif ()
- if (URHO3D_TOOLS)
- # Urho3D tools
- add_subdirectory (AssetImporter)
- add_subdirectory (OgreImporter)
- add_subdirectory (PackageTool)
- add_subdirectory (RampGenerator)
- add_subdirectory (SpritePacker)
- if (URHO3D_ANGELSCRIPT)
- add_subdirectory (ScriptCompiler)
- endif ()
- elseif (NOT CMAKE_CROSSCOMPILING AND URHO3D_PACKAGING)
- # PackageTool target is required but we are not cross-compiling, so build it as per normal
- add_subdirectory (PackageTool)
- endif ()
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