OGLGraphicsImpl.h 5.8 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../../Container/HashMap.h"
  24. #include "../../Core/Timer.h"
  25. #include "../../Graphics/ConstantBuffer.h"
  26. #include "../../Graphics/ShaderProgram.h"
  27. #include "../../Graphics/Texture2D.h"
  28. #include "../../Math/Color.h"
  29. #if defined(IOS) || defined(TVOS)
  30. #include <OpenGLES/ES2/gl.h>
  31. #include <OpenGLES/ES2/glext.h>
  32. #elif defined(__ANDROID__) || defined (__arm__) || defined(__aarch64__) || defined (__EMSCRIPTEN__)
  33. #include <GLES2/gl2.h>
  34. #include <GLES2/gl2ext.h>
  35. #else
  36. #include <GLEW/glew.h>
  37. #endif
  38. #ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
  39. #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1
  40. #endif
  41. #ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
  42. #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2
  43. #endif
  44. #ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
  45. #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3
  46. #endif
  47. #ifndef GL_ETC1_RGB8_OES
  48. #define GL_ETC1_RGB8_OES 0x8d64
  49. #endif
  50. #ifndef COMPRESSED_RGB_PVRTC_4BPPV1_IMG
  51. #define COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8c00
  52. #endif
  53. #ifndef COMPRESSED_RGB_PVRTC_2BPPV1_IMG
  54. #define COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8c01
  55. #endif
  56. #ifndef COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
  57. #define COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8c02
  58. #endif
  59. #ifndef COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
  60. #define COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8c03
  61. #endif
  62. typedef void *SDL_GLContext;
  63. namespace Urho3D
  64. {
  65. class Context;
  66. typedef HashMap<unsigned, SharedPtr<ConstantBuffer> > ConstantBufferMap;
  67. typedef HashMap<Pair<ShaderVariation*, ShaderVariation*>, SharedPtr<ShaderProgram> > ShaderProgramMap;
  68. /// Cached state of a frame buffer object
  69. struct FrameBufferObject
  70. {
  71. FrameBufferObject() :
  72. fbo_(0),
  73. depthAttachment_(0),
  74. readBuffers_(M_MAX_UNSIGNED),
  75. drawBuffers_(M_MAX_UNSIGNED)
  76. {
  77. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  78. colorAttachments_[i] = 0;
  79. }
  80. /// Frame buffer handle.
  81. unsigned fbo_;
  82. /// Bound color attachment textures.
  83. RenderSurface* colorAttachments_[MAX_RENDERTARGETS];
  84. /// Bound depth/stencil attachment.
  85. RenderSurface* depthAttachment_;
  86. /// Read buffer bits.
  87. unsigned readBuffers_;
  88. /// Draw buffer bits.
  89. unsigned drawBuffers_;
  90. };
  91. /// %Graphics subsystem implementation. Holds API-specific objects.
  92. class URHO3D_API GraphicsImpl
  93. {
  94. friend class Graphics;
  95. public:
  96. /// Construct.
  97. GraphicsImpl();
  98. /// Return the GL Context.
  99. const SDL_GLContext& GetGLContext() { return context_; }
  100. private:
  101. /// SDL OpenGL context.
  102. SDL_GLContext context_;
  103. /// iOS/tvOS system framebuffer handle.
  104. unsigned systemFBO_;
  105. /// Active texture unit.
  106. unsigned activeTexture_;
  107. /// Enabled vertex attributes bitmask.
  108. unsigned enabledVertexAttributes_;
  109. /// Vertex attributes bitmask used by the current shader program.
  110. unsigned usedVertexAttributes_;
  111. /// Vertex attribute instancing bitmask for keeping track of divisors.
  112. unsigned instancingVertexAttributes_;
  113. /// Current mapping of vertex attribute locations by semantic. The map is owned by the shader program, so care must be taken to switch a null shader program when it's destroyed.
  114. const HashMap<Pair<unsigned char, unsigned char>, unsigned>* vertexAttributes_;
  115. /// Currently bound frame buffer object.
  116. unsigned boundFBO_;
  117. /// Currently bound vertex buffer object.
  118. unsigned boundVBO_;
  119. /// Currently bound uniform buffer object.
  120. unsigned boundUBO_;
  121. /// Read frame buffer for multisampled texture resolves.
  122. unsigned resolveSrcFBO_;
  123. /// Write frame buffer for multisampled texture resolves.
  124. unsigned resolveDestFBO_;
  125. /// Current pixel format.
  126. int pixelFormat_;
  127. /// Map for FBO's per resolution and format.
  128. HashMap<unsigned long long, FrameBufferObject> frameBuffers_;
  129. /// OpenGL texture types in use.
  130. unsigned textureTypes_[MAX_TEXTURE_UNITS];
  131. /// Constant buffer search map.
  132. ConstantBufferMap allConstantBuffers_;
  133. /// Currently bound constant buffers.
  134. ConstantBuffer* constantBuffers_[MAX_SHADER_PARAMETER_GROUPS * 2];
  135. /// Dirty constant buffers.
  136. PODVector<ConstantBuffer*> dirtyConstantBuffers_;
  137. /// Last used instance data offset.
  138. unsigned lastInstanceOffset_;
  139. /// Map for additional depth textures, to emulate Direct3D9 ability to mix render texture and backbuffer rendering.
  140. HashMap<int, SharedPtr<Texture2D> > depthTextures_;
  141. /// Shader program in use.
  142. ShaderProgram* shaderProgram_;
  143. /// Linked shader programs.
  144. ShaderProgramMap shaderPrograms_;
  145. /// Need FBO commit flag.
  146. bool fboDirty_;
  147. /// Need vertex attribute pointer update flag.
  148. bool vertexBuffersDirty_;
  149. /// sRGB write mode flag.
  150. bool sRGBWrite_;
  151. };
  152. }