RenderSurface.cpp 2.8 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Graphics/Camera.h"
  24. #include "../Graphics/Graphics.h"
  25. #include "../Graphics/GraphicsImpl.h"
  26. #include "../Graphics/Renderer.h"
  27. #include "../Graphics/RenderSurface.h"
  28. #include "../Graphics/Texture.h"
  29. #include "../DebugNew.h"
  30. namespace Urho3D
  31. {
  32. RenderSurface::~RenderSurface()
  33. {
  34. Release();
  35. }
  36. void RenderSurface::SetNumViewports(unsigned num)
  37. {
  38. viewports_.Resize(num);
  39. }
  40. void RenderSurface::SetViewport(unsigned index, Viewport* viewport)
  41. {
  42. if (index >= viewports_.Size())
  43. viewports_.Resize(index + 1);
  44. viewports_[index] = viewport;
  45. }
  46. void RenderSurface::SetUpdateMode(RenderSurfaceUpdateMode mode)
  47. {
  48. updateMode_ = mode;
  49. }
  50. void RenderSurface::SetLinkedRenderTarget(RenderSurface* renderTarget)
  51. {
  52. if (renderTarget != this)
  53. linkedRenderTarget_ = renderTarget;
  54. }
  55. void RenderSurface::SetLinkedDepthStencil(RenderSurface* depthStencil)
  56. {
  57. if (depthStencil != this)
  58. linkedDepthStencil_ = depthStencil;
  59. }
  60. void RenderSurface::QueueUpdate()
  61. {
  62. updateQueued_ = true;
  63. }
  64. void RenderSurface::ResetUpdateQueued()
  65. {
  66. updateQueued_ = false;
  67. }
  68. int RenderSurface::GetWidth() const
  69. {
  70. return parentTexture_->GetWidth();
  71. }
  72. int RenderSurface::GetHeight() const
  73. {
  74. return parentTexture_->GetHeight();
  75. }
  76. TextureUsage RenderSurface::GetUsage() const
  77. {
  78. return parentTexture_->GetUsage();
  79. }
  80. int RenderSurface::GetMultiSample() const
  81. {
  82. return parentTexture_->GetMultiSample();
  83. }
  84. bool RenderSurface::GetAutoResolve() const
  85. {
  86. return parentTexture_->GetAutoResolve();
  87. }
  88. Viewport* RenderSurface::GetViewport(unsigned index) const
  89. {
  90. return index < viewports_.Size() ? viewports_[index] : (Viewport*)0;
  91. }
  92. }