LuaScriptEventInvoker.cpp 2.6 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../LuaScript/LuaFunction.h"
  24. #include "../LuaScript/LuaScriptEventInvoker.h"
  25. #include "../LuaScript/LuaScriptInstance.h"
  26. #include "../DebugNew.h"
  27. namespace Urho3D
  28. {
  29. LuaScriptEventInvoker::LuaScriptEventInvoker(Context* context) :
  30. Object(context)
  31. {
  32. }
  33. LuaScriptEventInvoker::LuaScriptEventInvoker(LuaScriptInstance* instance) :
  34. Object(instance->GetContext()),
  35. instance_(instance)
  36. {
  37. }
  38. LuaScriptEventInvoker::~LuaScriptEventInvoker()
  39. {
  40. }
  41. void LuaScriptEventInvoker::AddEventHandler(Object* sender, const StringHash& eventType, LuaFunction* function)
  42. {
  43. if (!function)
  44. return;
  45. if (sender)
  46. SubscribeToEvent(sender, eventType, URHO3D_HANDLER_USERDATA(LuaScriptEventInvoker, HandleLuaScriptEvent, function));
  47. else
  48. SubscribeToEvent(eventType, URHO3D_HANDLER_USERDATA(LuaScriptEventInvoker, HandleLuaScriptEvent, function));
  49. }
  50. void LuaScriptEventInvoker::HandleLuaScriptEvent(StringHash eventType, VariantMap& eventData)
  51. {
  52. LuaFunction* function = static_cast<LuaFunction*>(GetEventHandler()->GetUserData());
  53. if (!function)
  54. return;
  55. // Keep instance alive during invoking
  56. SharedPtr<LuaScriptInstance> instance(instance_);
  57. if (function->BeginCall(instance)) // instance may be null when invoking a procedural event handler
  58. {
  59. function->PushUserType(eventType, "StringHash");
  60. function->PushUserType(eventData, "VariantMap");
  61. function->EndCall();
  62. }
  63. }
  64. }