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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../UI/UIElement.h"
- namespace Urho3D
- {
- class BorderImage;
- class ScrollBar;
- /// Scrollable %UI element for showing a (possibly large) child element.
- class URHO3D_API ScrollView : public UIElement
- {
- URHO3D_OBJECT(ScrollView, UIElement);
- public:
- /// Construct.
- ScrollView(Context* context);
- /// Destruct.
- virtual ~ScrollView();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Perform UI element update.
- virtual void Update(float timeStep);
- /// Apply attribute changes that can not be applied immediately.
- virtual void ApplyAttributes();
- /// React to mouse wheel.
- virtual void OnWheel(int delta, int buttons, int qualifiers);
- /// React to a key press.
- virtual void OnKey(int key, int buttons, int qualifiers);
- /// React to resize.
- virtual void OnResize(const IntVector2& newSize, const IntVector2& delta);
- /// Set content element.
- void SetContentElement(UIElement* element);
- /// Set view offset from the top-left corner.
- void SetViewPosition(const IntVector2& position);
- /// Set view offset from the top-left corner.
- void SetViewPosition(int x, int y);
- /// Set scrollbars' visibility manually. Disables scrollbar autoshow/hide.
- void SetScrollBarsVisible(bool horizontal, bool vertical);
- /// Set whether to automatically show/hide scrollbars. Default true.
- void SetScrollBarsAutoVisible(bool enable);
- /// Set arrow key scroll step. Also sets it on the scrollbars.
- void SetScrollStep(float step);
- /// Set arrow key page step.
- void SetPageStep(float step);
- /// Set scroll deceleration.
- void SetScrollDeceleration(float deceleration) { scrollDeceleration_ = deceleration; }
- /// Set scroll snap epsilon
- void SetScrollSnapEpsilon(float snap) { scrollSnapEpsilon_ = snap; }
- /// Set whether child elements should be disabled while touch scrolling.
- void SetAutoDisableChildren(bool disable) { autoDisableChildren_ = disable; };
- /// Set how much touch movement is needed to trigger child element disabling.
- void SetAutoDisableThreshold(float amount) { autoDisableThreshold_ = amount; };
- /// Return view offset from the top-left corner.
- const IntVector2& GetViewPosition() const { return viewPosition_; }
- /// Return content element.
- UIElement* GetContentElement() const { return contentElement_; }
- /// Return horizontal scroll bar.
- ScrollBar* GetHorizontalScrollBar() const { return horizontalScrollBar_; }
- /// Return vertical scroll bar.
- ScrollBar* GetVerticalScrollBar() const { return verticalScrollBar_; }
- /// Return scroll panel.
- BorderImage* GetScrollPanel() const { return scrollPanel_; }
- /// Return whether scrollbars are automatically shown/hidden.
- bool GetScrollBarsAutoVisible() const { return scrollBarsAutoVisible_; }
- /// Return arrow key scroll step.
- float GetScrollStep() const;
- /// Return arrow key page step.
- float GetPageStep() const { return pageStep_; }
- /// Return scroll deceleration.
- float GetScrollDeceleration() const { return scrollDeceleration_; }
- /// Return scroll snap epsilon
- float GetScrollSnapEpsilon() const { return scrollSnapEpsilon_; }
- /// Return whether child element will be disabled while touch scrolling.
- bool GetAutoDisableChildren() const { return autoDisableChildren_; }
- /// Return how much touch movement is needed to trigger child element disabling.
- float GetAutoDisableThreshold() const { return autoDisableThreshold_; }
- /// Set view position attribute.
- void SetViewPositionAttr(const IntVector2& value);
- protected:
- /// Filter implicit attributes in serialization process.
- virtual bool FilterImplicitAttributes(XMLElement& dest) const;
- /// Filter implicit attributes in serialization process for internal scroll bar.
- bool FilterScrollBarImplicitAttributes(XMLElement& dest, const String& name) const;
- /// Resize panel based on scrollbar visibility.
- void UpdatePanelSize();
- /// Recalculate view size, validate view position and update scrollbars.
- void UpdateViewSize();
- /// Update the scrollbars' ranges and positions.
- void UpdateScrollBars();
- /// Limit and update the view with a new position.
- void UpdateView(const IntVector2& position);
- /// Content element.
- SharedPtr<UIElement> contentElement_;
- /// Horizontal scroll bar.
- SharedPtr<ScrollBar> horizontalScrollBar_;
- /// Vertical scroll bar.
- SharedPtr<ScrollBar> verticalScrollBar_;
- /// Scroll panel element.
- SharedPtr<BorderImage> scrollPanel_;
- /// Current view offset from the top-left corner.
- IntVector2 viewPosition_;
- /// Total view size.
- IntVector2 viewSize_;
- /// View offset attribute.
- IntVector2 viewPositionAttr_;
- /// Accumulated touch scroll speed.
- Vector2 touchScrollSpeed_;
- /// Max touch scroll speed.
- Vector2 touchScrollSpeedMax_;
- /// Arrow key page step.
- float pageStep_;
- /// Automatically show/hide scrollbars flag.
- bool scrollBarsAutoVisible_;
- /// Ignore scrollbar events flag. Used to prevent possible endless loop when resizing.
- bool ignoreEvents_;
- /// Resize content widget width to match panel. Internal flag, used by the ListView class.
- bool resizeContentWidth_;
- /// Scroll deceleration
- float scrollDeceleration_;
- /// Scroll snap epsilon
- float scrollSnapEpsilon_;
- /// Used to trigger scroll smoothing when false;
- bool scrollTouchDown_;
- /// Used to prevent touch scroll - scroll bar conflict
- bool barScrolling_;
- /// Used to determine if child elements should be disabled while touch scrolling, to prevent their trigger.
- bool autoDisableChildren_;
- /// Used to determine if children have been disabled.
- bool scrollChildrenDisable_;
- /// Distance moved with touch scrolling
- float touchDistanceSum_;
- /// Threshold to trigger auto disable children
- float autoDisableThreshold_;
- private:
- /// Handle scrollbar value changed.
- void HandleScrollBarChanged(StringHash eventType, VariantMap& eventData);
- /// Handle scrollbar visibility changed.
- void HandleScrollBarVisibleChanged(StringHash eventType, VariantMap& eventData);
- /// Handle content element resized.
- void HandleElementResized(StringHash eventType, VariantMap& eventData);
- /// Handle touch move event for scrolling.
- void HandleTouchMove(StringHash eventType, VariantMap& eventData);
- /// Handle the scroll smoothing.
- void ScrollSmooth(float timeStep);
- };
- }
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