TileMap2D.cpp 5.8 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Graphics/DebugRenderer.h"
  25. #include "../Resource/ResourceCache.h"
  26. #include "../Scene/Node.h"
  27. #include "../Scene/Scene.h"
  28. #include "../Urho2D/TileMap2D.h"
  29. #include "../Urho2D/TileMapLayer2D.h"
  30. #include "../Urho2D/TmxFile2D.h"
  31. #include "../DebugNew.h"
  32. namespace Urho3D
  33. {
  34. extern const float PIXEL_SIZE;
  35. extern const char* URHO2D_CATEGORY;
  36. TileMap2D::TileMap2D(Context* context) :
  37. Component(context)
  38. {
  39. }
  40. TileMap2D::~TileMap2D()
  41. {
  42. }
  43. void TileMap2D::RegisterObject(Context* context)
  44. {
  45. context->RegisterFactory<TileMap2D>(URHO2D_CATEGORY);
  46. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  47. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Tmx File", GetTmxFileAttr, SetTmxFileAttr, ResourceRef, ResourceRef(TmxFile2D::GetTypeStatic()),
  48. AM_DEFAULT);
  49. }
  50. // Transform vector from node-local space to global space
  51. static Vector2 TransformNode2D(Matrix3x4 transform, Vector2 local)
  52. {
  53. Vector3 transformed = transform * Vector4(local.x_, local.y_, 0.f, 1.f);
  54. return Vector2(transformed.x_, transformed.y_);
  55. }
  56. void TileMap2D::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  57. {
  58. const Color& color = Color::RED;
  59. float mapW = info_.GetMapWidth();
  60. float mapH = info_.GetMapHeight();
  61. const Matrix3x4 transform = GetNode()->GetTransform();
  62. switch (info_.orientation_)
  63. {
  64. case O_ORTHOGONAL:
  65. case O_STAGGERED:
  66. case O_HEXAGONAL:
  67. debug->AddLine(TransformNode2D(transform, Vector2(0.0f, 0.0f)), TransformNode2D(transform, Vector2(mapW, 0.0f)), color);
  68. debug->AddLine(TransformNode2D(transform, Vector2(mapW, 0.0f)), TransformNode2D(transform, Vector2(mapW, mapH)), color);
  69. debug->AddLine(TransformNode2D(transform, Vector2(mapW, mapH)), TransformNode2D(transform, Vector2(0.0f, mapH)), color);
  70. debug->AddLine(TransformNode2D(transform, Vector2(0.0f, mapH)), TransformNode2D(transform, Vector2(0.0f, 0.0f)), color);
  71. break;
  72. case O_ISOMETRIC:
  73. debug->AddLine(TransformNode2D(transform, Vector2(0.0f, mapH * 0.5f)), TransformNode2D(transform, Vector2(mapW * 0.5f, 0.0f)), color);
  74. debug->AddLine(TransformNode2D(transform, Vector2(mapW * 0.5f, 0.0f)), TransformNode2D(transform, Vector2(mapW, mapH * 0.5f)), color);
  75. debug->AddLine(TransformNode2D(transform, Vector2(mapW, mapH * 0.5f)), TransformNode2D(transform, Vector2(mapW * 0.5f, mapH)), color);
  76. debug->AddLine(TransformNode2D(transform, Vector2(mapW * 0.5f, mapH)), TransformNode2D(transform, Vector2(0.0f, mapH * 0.5f)), color);
  77. break;
  78. }
  79. for (unsigned i = 0; i < layers_.Size(); ++i)
  80. layers_[i]->DrawDebugGeometry(debug, depthTest);
  81. }
  82. void TileMap2D::DrawDebugGeometry()
  83. {
  84. Scene* scene = GetScene();
  85. if (!scene)
  86. return;
  87. DebugRenderer* debug = scene->GetComponent<DebugRenderer>();
  88. if (!debug)
  89. return;
  90. DrawDebugGeometry(debug, false);
  91. }
  92. void TileMap2D::SetTmxFile(TmxFile2D* tmxFile)
  93. {
  94. if (tmxFile == tmxFile_)
  95. return;
  96. if (rootNode_)
  97. rootNode_->RemoveAllChildren();
  98. layers_.Clear();
  99. tmxFile_ = tmxFile;
  100. if (!tmxFile_)
  101. return;
  102. info_ = tmxFile_->GetInfo();
  103. if (!rootNode_)
  104. {
  105. rootNode_ = GetNode()->CreateTemporaryChild("_root_", LOCAL);
  106. }
  107. unsigned numLayers = tmxFile_->GetNumLayers();
  108. layers_.Resize(numLayers);
  109. for (unsigned i = 0; i < numLayers; ++i)
  110. {
  111. const TmxLayer2D* tmxLayer = tmxFile_->GetLayer(i);
  112. Node* layerNode(rootNode_->CreateTemporaryChild(tmxLayer->GetName(), LOCAL));
  113. TileMapLayer2D* layer = layerNode->CreateComponent<TileMapLayer2D>();
  114. layer->Initialize(this, tmxLayer);
  115. layer->SetDrawOrder(i * 10);
  116. layers_[i] = layer;
  117. }
  118. }
  119. TmxFile2D* TileMap2D::GetTmxFile() const
  120. {
  121. return tmxFile_;
  122. }
  123. TileMapLayer2D* TileMap2D::GetLayer(unsigned index) const
  124. {
  125. if (index >= layers_.Size())
  126. return 0;
  127. return layers_[index];
  128. }
  129. Vector2 TileMap2D::TileIndexToPosition(int x, int y) const
  130. {
  131. return info_.TileIndexToPosition(x, y);
  132. }
  133. bool TileMap2D::PositionToTileIndex(int& x, int& y, const Vector2& position) const
  134. {
  135. return info_.PositionToTileIndex(x, y, position);
  136. }
  137. void TileMap2D::SetTmxFileAttr(const ResourceRef& value)
  138. {
  139. ResourceCache* cache = GetSubsystem<ResourceCache>();
  140. SetTmxFile(cache->GetResource<TmxFile2D>(value.name_));
  141. }
  142. ResourceRef TileMap2D::GetTmxFileAttr() const
  143. {
  144. return GetResourceRef(tmxFile_, TmxFile2D::GetTypeStatic());
  145. }
  146. Vector<SharedPtr<TileMapObject2D> > TileMap2D::GetTileCollisionShapes(int gid) const
  147. {
  148. Vector<SharedPtr<TileMapObject2D> > shapes;
  149. return tmxFile_ ? tmxFile_->GetTileCollisionShapes(gid) : shapes;
  150. }
  151. }