Urho2DStretchableSprite.h 4.2 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
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  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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  20. // THE SOFTWARE.
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  22. #pragma once
  23. #include "Sample.h"
  24. namespace Urho3D
  25. {
  26. class Node;
  27. }
  28. /// Urho2D stretchable sprite example.
  29. /// This sample demonstrates:
  30. /// - Creating a 2D scene with both static and stretchable sprites
  31. /// - Difference in scaling static and stretchable sprites
  32. /// - Similarity in otherwise transforming static and stretchable sprites
  33. /// - Displaying the scene using the Renderer subsystem
  34. /// - Handling keyboard to transform nodes
  35. class Urho2DStretchableSprite : public Sample
  36. {
  37. URHO3D_OBJECT(Urho2DStretchableSprite, Sample);
  38. public:
  39. /// Construct.
  40. explicit Urho2DStretchableSprite(Context* context);
  41. /// Setup after engine initialization and before running the main loop.
  42. void Start() override;
  43. protected:
  44. /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
  45. String GetScreenJoystickPatchString() const override { return
  46. "<patch>"
  47. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/attribute[@name='Is Visible']\" />"
  48. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">TAB</replace>"
  49. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]\">"
  50. " <element type=\"Text\">"
  51. " <attribute name=\"Name\" value=\"KeyBinding\" />"
  52. " <attribute name=\"Text\" value=\"TAB\" />"
  53. " </element>"
  54. " </add>"
  55. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/attribute[@name='Is Visible']\" />"
  56. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">CTRL</replace>"
  57. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]\">"
  58. " <element type=\"Text\">"
  59. " <attribute name=\"Name\" value=\"KeyBinding\" />"
  60. " <attribute name=\"Text\" value=\"LCTRL\" />"
  61. " </element>"
  62. " </add>"
  63. "</patch>";
  64. }
  65. private:
  66. /// Construct the scene content.
  67. void CreateScene();
  68. /// Construct an instruction text to the UI.
  69. void CreateInstructions();
  70. /// Set up a viewport for displaying the scene.
  71. void SetupViewport();
  72. /// Subscribe to application-wide logic update events.
  73. void SubscribeToEvents();
  74. /// Handle the logic update event.
  75. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  76. /// Handle KeyUp event.
  77. void OnKeyUp(StringHash eventType, VariantMap& eventData);
  78. /// Translate sprite nodes.
  79. void TranslateSprites(float timeStep);
  80. /// Rotate sprite nodes.
  81. void RotateSprites(float timeStep);
  82. /// Scale sprite nodes.
  83. void ScaleSprites(float timeStep);
  84. /// Reference (static) sprite node.
  85. SharedPtr<Node> refSpriteNode_;
  86. /// Stretchable sprite node.
  87. SharedPtr<Node> stretchSpriteNode_;
  88. /// Transform mode tracking index.
  89. unsigned selectTransform_ = 0;
  90. };