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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Sample.h"
- namespace Urho3D
- {
- class Button;
- class LineEdit;
- class Text;
- class UIElement;
- }
- const int SERVER_PORT = 54654;
- /// Chat example
- /// This sample demonstrates:
- /// - Starting up a network server or connecting to it
- /// - Implementing simple chat functionality with network messages
- class NATPunchtrough : public Sample
- {
- URHO3D_OBJECT(NATPunchtrough, Sample);
- public:
- /// Construct.
- explicit NATPunchtrough(Context* context);
- /// Setup after engine initialization and before running the main loop.
- void Start() override;
- protected:
- /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
- String GetScreenJoystickPatchString() const override { return
- "<patch>"
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button2']]\">"
- " <attribute name=\"Is Visible\" value=\"false\" />"
- " </add>"
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
- " <attribute name=\"Is Visible\" value=\"false\" />"
- " </add>"
- "</patch>";
- }
- private:
- /// Create the UI.
- void CreateUI();
- /// Subscribe to log message, UI and network events.
- void SubscribeToEvents();
- /// Create a button to the button container.
- Button* CreateButton(const String& text, int width, IntVector2 position);
- /// Create label
- void CreateLabel(const String& text, IntVector2 pos);
- /// Create input field
- LineEdit* CreateLineEdit(const String& placeholder, int width, IntVector2 pos);
- /// Print log message.
- void ShowLogMessage(const String& row);
- /// Save NAT server config
- void HandleSaveNatSettings(StringHash eventType, VariantMap& eventData);
- /// Handle server connection message
- void HandleServerConnected(StringHash eventType, VariantMap& eventData);
- /// Handle server disconnect message
- void HandleServerDisconnected(StringHash eventType, VariantMap& eventData);
- /// Handle failed connection
- void HandleConnectFailed(StringHash eventType, VariantMap& eventData);
- /// Start server
- void HandleStartServer(StringHash eventType, VariantMap& eventData);
- /// Attempt connecting using NAT punchtrough
- void HandleConnect(StringHash eventType, VariantMap& eventData);
- /// Handle NAT master server failed connection
- void HandleNatConnectionFailed(StringHash eventType, VariantMap& eventData);
- /// Handle NAT master server disconnected
- void HandleNatDisconnected(StringHash eventType, VariantMap& eventData);
- /// Handle NAT master server succesfull connection
- void HandleNatConnectionSucceeded(StringHash eventType, VariantMap& eventData);
- /// Handle NAT punchtrough success message
- void HandleNatPunchtroughSucceeded(StringHash eventType, VariantMap& eventData);
- /// Handle failed NAT punchtrough message
- void HandleNatPunchtroughFailed(StringHash eventType, VariantMap& eventData);
- /// Handle client connecting
- void HandleClientConnected(StringHash eventType, VariantMap& eventData);
- /// Handle client disconnecting
- void HandleClientDisconnected(StringHash eventType, VariantMap& eventData);
- /// NAT master server address
- SharedPtr<LineEdit> natServerAddress_;
- /// NAT master server port
- SharedPtr<LineEdit> natServerPort_;
- /// Save NAT settings button
- SharedPtr<Button> saveNatSettingsButton_;
- /// Start server button
- SharedPtr<Button> startServerButton_;
- /// Remote server GUID input field
- SharedPtr<LineEdit> serverGuid_;
- /// Connect button
- SharedPtr<Button> connectButton_;
- /// Log history text element
- SharedPtr<Text> logHistoryText_;
- /// Log messages
- Vector<String> logHistory_;
- /// Created server GUID field
- SharedPtr<LineEdit> guid_;
- };
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