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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Urho3D/Audio/Audio.h>
- #include <Urho3D/Audio/Sound.h>
- #include <Urho3D/Engine/Engine.h>
- #include <Urho3D/Graphics/Graphics.h>
- #include <Urho3D/Graphics/Zone.h>
- #include <Urho3D/Input/Input.h>
- #include <Urho3D/IO/IOEvents.h>
- #include <Urho3D/IO/Log.h>
- #include <Urho3D/IO/MemoryBuffer.h>
- #include <Urho3D/IO/VectorBuffer.h>
- #include <Urho3D/Network/Network.h>
- #include <Urho3D/Network/NetworkEvents.h>
- #include <Urho3D/Resource/ResourceCache.h>
- #include <Urho3D/Scene/Scene.h>
- #include <Urho3D/UI/Button.h>
- #include <Urho3D/UI/Font.h>
- #include <Urho3D/UI/LineEdit.h>
- #include <Urho3D/UI/Text.h>
- #include <Urho3D/UI/UI.h>
- #include <Urho3D/UI/UIEvents.h>
- #include "LANDiscovery.h"
- #include <Urho3D/DebugNew.h>
- // Undefine Windows macro, as our Connection class has a function called SendMessage
- #ifdef SendMessage
- #undef SendMessage
- #endif
- URHO3D_DEFINE_APPLICATION_MAIN(LANDiscovery)
- LANDiscovery::LANDiscovery(Context* context) :
- Sample(context)
- {
- }
- void LANDiscovery::Start()
- {
- // Execute base class startup
- Sample::Start();
- // Enable OS cursor
- GetSubsystem<Input>()->SetMouseVisible(true);
- // Create the user interface
- CreateUI();
- // Subscribe to UI and network events
- SubscribeToEvents();
- // Set the mouse mode to use in the sample
- Sample::InitMouseMode(MM_FREE);
- }
- void LANDiscovery::CreateUI()
- {
- SetLogoVisible(true); // We need the full rendering window
- auto* graphics = GetSubsystem<Graphics>();
- UIElement* root = GetSubsystem<UI>()->GetRoot();
- auto* cache = GetSubsystem<ResourceCache>();
- auto* uiStyle = cache->GetResource<XMLFile>("UI/DefaultStyle.xml");
- // Set style to the UI root so that elements will inherit it
- root->SetDefaultStyle(uiStyle);
- int marginTop = 20;
- CreateLabel("1. Start server", IntVector2(20, marginTop-20));
- startServer_ = CreateButton("Start server", 160, IntVector2(20, marginTop));
- stopServer_ = CreateButton("Stop server", 160, IntVector2(20, marginTop));
- stopServer_->SetVisible(false);
- // Create client connection related fields
- marginTop += 80;
- CreateLabel("2. Discover LAN servers", IntVector2(20, marginTop-20));
- refreshServerList_ = CreateButton("Search...", 160, IntVector2(20, marginTop));
- marginTop += 80;
- CreateLabel("Local servers:", IntVector2(20, marginTop - 20));
- serverList_ = CreateLabel("", IntVector2(20, marginTop));
- // No viewports or scene is defined. However, the default zone's fog color controls the fill color
- GetSubsystem<Renderer>()->GetDefaultZone()->SetFogColor(Color(0.0f, 0.0f, 0.1f));
- }
- void LANDiscovery::SubscribeToEvents()
- {
- SubscribeToEvent(E_NETWORKHOSTDISCOVERED, URHO3D_HANDLER(LANDiscovery, HandleNetworkHostDiscovered));
- SubscribeToEvent(startServer_, "Released", URHO3D_HANDLER(LANDiscovery, HandleStartServer));
- SubscribeToEvent(stopServer_, "Released", URHO3D_HANDLER(LANDiscovery, HandleStopServer));
- SubscribeToEvent(refreshServerList_, "Released", URHO3D_HANDLER(LANDiscovery, HandleDoNetworkDiscovery));
- }
- Button* LANDiscovery::CreateButton(const String& text, int width, IntVector2 position)
- {
- auto* cache = GetSubsystem<ResourceCache>();
- auto* font = cache->GetResource<Font>("Fonts/Anonymous Pro.ttf");
- auto* button = GetSubsystem<UI>()->GetRoot()->CreateChild<Button>();
- button->SetStyleAuto();
- button->SetFixedWidth(width);
- button->SetFixedHeight(30);
- button->SetPosition(position);
- auto* buttonText = button->CreateChild<Text>();
- buttonText->SetFont(font, 12);
- buttonText->SetAlignment(HA_CENTER, VA_CENTER);
- buttonText->SetText(text);
- return button;
- }
- Text* LANDiscovery::CreateLabel(const String& text, IntVector2 pos)
- {
- auto* cache = GetSubsystem<ResourceCache>();
- // Create log element to view latest logs from the system
- auto* font = cache->GetResource<Font>("Fonts/Anonymous Pro.ttf");
- auto* label = GetSubsystem<UI>()->GetRoot()->CreateChild<Text>();
- label->SetFont(font, 12);
- label->SetColor(Color(0.0f, 1.0f, 0.0f));
- label->SetPosition(pos);
- label->SetText(text);
- return label;
- }
- void LANDiscovery::HandleNetworkHostDiscovered(StringHash eventType, VariantMap& eventData)
- {
- using namespace NetworkHostDiscovered;
- URHO3D_LOGINFO("Server discovered!");
- String text = serverList_->GetText();
- VariantMap data = eventData[P_BEACON].GetVariantMap();
- text += "\n" + data["Name"].GetString() + "(" + String(data["Players"].GetInt()) + ")" + eventData[P_ADDRESS].GetString() + ":" + String(eventData[P_PORT].GetInt());
- serverList_->SetText(text);
- }
- void LANDiscovery::HandleStartServer(StringHash eventType, VariantMap& eventData)
- {
- if (GetSubsystem<Network>()->StartServer(SERVER_PORT)) {
- VariantMap data;
- data["Name"] = "Test server";
- data["Players"] = 100;
- /// Set data which will be sent to all who requests LAN network discovery
- GetSubsystem<Network>()->SetDiscoveryBeacon(data);
- startServer_->SetVisible(false);
- stopServer_->SetVisible(true);
- }
- }
- void LANDiscovery::HandleStopServer(StringHash eventType, VariantMap& eventData)
- {
- GetSubsystem<Network>()->StopServer();
- startServer_->SetVisible(true);
- stopServer_->SetVisible(false);
- }
- void LANDiscovery::HandleDoNetworkDiscovery(StringHash eventType, VariantMap& eventData)
- {
- /// Pass in the port that should be checked
- GetSubsystem<Network>()->DiscoverHosts(SERVER_PORT);
- serverList_->SetText("");
- }
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