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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Sample.h"
- namespace Urho3D
- {
- class Button;
- class LineEdit;
- class Text;
- class UIElement;
- }
- const int SERVER_PORT = 54654;
- /// Chat example
- /// This sample demonstrates:
- /// - Starting up a network server or connecting to it
- /// - Implementing simple chat functionality with network messages
- class LANDiscovery : public Sample
- {
- URHO3D_OBJECT(LANDiscovery, Sample);
- public:
- /// Construct.
- explicit LANDiscovery(Context* context);
- /// Setup after engine initialization and before running the main loop.
- void Start() override;
- protected:
- /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
- String GetScreenJoystickPatchString() const override { return
- "<patch>"
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button2']]\">"
- " <attribute name=\"Is Visible\" value=\"false\" />"
- " </add>"
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
- " <attribute name=\"Is Visible\" value=\"false\" />"
- " </add>"
- "</patch>";
- }
- private:
- /// Create the UI.
- void CreateUI();
- /// Subscribe to log message, UI and network events.
- void SubscribeToEvents();
- /// Create a button to the button container.
- Button* CreateButton(const String& text, int width, IntVector2 position);
- /// Create label
- Text* CreateLabel(const String& text, IntVector2 pos);
-
- /// Handle found LAN server
- void HandleNetworkHostDiscovered(StringHash eventType, VariantMap& eventData);
- /// Start server
- void HandleStartServer(StringHash eventType, VariantMap& eventData);
- /// Stop server
- void HandleStopServer(StringHash eventType, VariantMap& eventData);
- /// Start network discovery
- void HandleDoNetworkDiscovery(StringHash eventType, VariantMap& eventData);
- /// Start server
- SharedPtr<Button> startServer_;
- /// Stop server
- SharedPtr<Button> stopServer_;
- /// Redo LAN discovery
- SharedPtr<Button> refreshServerList_;
- /// Found server list
- SharedPtr<Text> serverList_;
- };
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