Urho3DPlayer.h 2.5 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Urho3D/Engine/Application.h>
  24. using namespace Urho3D;
  25. /// Urho3DPlayer application runs a script specified on the command line.
  26. class Urho3DPlayer : public Application
  27. {
  28. URHO3D_OBJECT(Urho3DPlayer, Application);
  29. public:
  30. /// Construct.
  31. explicit Urho3DPlayer(Context* context);
  32. /// Setup before engine initialization. Verify that a script file has been specified.
  33. void Setup() override;
  34. /// Setup after engine initialization. Load the script and execute its start function.
  35. void Start() override;
  36. /// Cleanup after the main loop. Run the script's stop function if it exists.
  37. void Stop() override;
  38. private:
  39. /// Handle reload start of the script file.
  40. void HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData);
  41. /// Handle reload success of the script file.
  42. void HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData);
  43. /// Handle reload failure of the script file.
  44. void HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData);
  45. /// Parse script file name from the first argument.
  46. void GetScriptFileName();
  47. /// Script file name.
  48. String scriptFileName_;
  49. /// Flag whether CommandLine.txt was already successfully read.
  50. bool commandLineRead_;
  51. #ifdef URHO3D_ANGELSCRIPT
  52. /// Script file.
  53. SharedPtr<ScriptFile> scriptFile_;
  54. #endif
  55. };