Manual_Urho2D.h 4.1 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #ifdef URHO3D_URHO2D
  24. #include "../Urho2D/ParticleEffect2D.h"
  25. #include "../Urho2D/TileMap2D.h"
  26. #include "../Urho2D/PhysicsWorld2D.h"
  27. #include "../Urho2D/CollisionPolygon2D.h"
  28. #include "../Urho2D/CollisionChain2D.h"
  29. #include "../Urho2D/RigidBody2D.h"
  30. namespace Urho3D
  31. {
  32. // RigidBody2D* PhysicsRaycastResult2D::body_ | File: ../Urho2D/PhysicsWorld2D.h
  33. RigidBody2D* PhysicsRaycastResultGetRigidBody2D(PhysicsRaycastResult2D* ptr);
  34. #define REGISTER_MANUAL_PART_PhysicsRaycastResult2D(T, className) \
  35. /* RigidBody2D* PhysicsRaycastResult2D::body_ | File: ../Urho2D/PhysicsWorld2D.h */ \
  36. engine->RegisterObjectMethod(className, "RigidBody2D@+ get_body() const", asFUNCTION(PhysicsRaycastResultGetRigidBody2D), asCALL_CDECL_OBJLAST);
  37. // ========================================================================================
  38. // void PhysicsWorld2D::Raycast(PODVector< PhysicsRaycastResult2D > &results, const Vector2 &startPoint, const Vector2 &endPoint, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Urho2D/PhysicsWorld2D.h
  39. CScriptArray* PhysicsWorld2DRaycast(const Vector2& startPoint, const Vector2& endPoint, unsigned collisionMask, PhysicsWorld2D* ptr);
  40. // void PhysicsWorld2D::RaycastSingle(PhysicsRaycastResult2D &result, const Vector2 &startPoint, const Vector2 &endPoint, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Urho2D/PhysicsWorld2D.h
  41. PhysicsRaycastResult2D PhysicsWorld2DRaycastSingle(const Vector2& startPoint, const Vector2& endPoint, unsigned collisionMask, PhysicsWorld2D* ptr);
  42. // void PhysicsWorld2D::GetRigidBodies(PODVector< RigidBody2D * > &results, const Rect &aabb, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Urho2D/PhysicsWorld2D.h
  43. CScriptArray* PhysicsWorld2DGetRigidBodies(const Rect& aabb, unsigned collisionMask, PhysicsWorld2D* ptr);
  44. #define REGISTER_MANUAL_PART_PhysicsWorld2D(T, className) \
  45. /* void PhysicsWorld2D::Raycast(PODVector< PhysicsRaycastResult2D > &results, const Vector2 &startPoint, const Vector2 &endPoint, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Urho2D/PhysicsWorld2D.h */ \
  46. engine->RegisterObjectMethod(className, "Array<PhysicsRaycastResult2D>@ Raycast(const Vector2&, const Vector2&, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorld2DRaycast), asCALL_CDECL_OBJLAST); \
  47. /* void PhysicsWorld2D::RaycastSingle(PhysicsRaycastResult2D &result, const Vector2 &startPoint, const Vector2 &endPoint, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Urho2D/PhysicsWorld2D.h */ \
  48. engine->RegisterObjectMethod(className, "PhysicsRaycastResult2D RaycastSingle(const Vector2&, const Vector2&, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorld2DRaycastSingle), asCALL_CDECL_OBJLAST); \
  49. /* void PhysicsWorld2D::GetRigidBodies(PODVector< RigidBody2D * > &results, const Rect &aabb, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Urho2D/PhysicsWorld2D.h */ \
  50. engine->RegisterObjectMethod(className, "Array<RigidBody2D@>@ GetRigidBodies(const Rect&in, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorld2DGetRigidBodies), asCALL_CDECL_OBJLAST);
  51. }
  52. #endif // def URHO3D_URHO2D