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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../AngelScript/APITemplates.h"
- #include "../Graphics/DebugRenderer.h"
- #include "../IO/PackageFile.h"
- #include "../Scene/ObjectAnimation.h"
- #include "../Scene/Scene.h"
- #include "../Scene/SmoothedTransform.h"
- #include "../Scene/SplinePath.h"
- #include "../Scene/ValueAnimation.h"
- namespace Urho3D
- {
- static void RegisterNode(asIScriptEngine* engine)
- {
- engine->RegisterGlobalFunction("Node@+ get_node()", asFUNCTION(GetScriptContextNode), asCALL_CDECL);
- }
- static CScriptArray* GetObjectCategories()
- {
- Vector<String> categories = GetScriptContext()->GetObjectCategories().Keys();
- Sort(categories.Begin(), categories.End());
- return VectorToArray<String>(categories, "Array<String>");
- }
- static CScriptArray* GetObjectsByCategory(const String& category)
- {
- const HashMap<String, Vector<StringHash> >& categories = GetScriptContext()->GetObjectCategories();
- Vector<String> components;
- HashMap<String, Vector<StringHash> >::ConstIterator i = categories.Find(category);
- if (i != categories.End())
- {
- const HashMap<StringHash, SharedPtr<ObjectFactory> >& factories = GetScriptContext()->GetObjectFactories();
- const Vector<StringHash>& factoryHashes = i->second_;
- components.Reserve(factoryHashes.Size());
- for (unsigned j = 0; j < factoryHashes.Size(); ++j)
- {
- HashMap<StringHash, SharedPtr<ObjectFactory> >::ConstIterator k = factories.Find(factoryHashes[j]);
- if (k != factories.End())
- components.Push(k->second_->GetTypeName());
- }
- }
- Sort(components.Begin(), components.End());
- return VectorToArray<String>(components, "Array<String>");
- }
- static CScriptArray* GetObjectAttributeInfos(const String& objectType)
- {
- const Vector<AttributeInfo>* attributes = GetScriptContext()->GetAttributes(Urho3D::StringHash(objectType));
- static Vector<AttributeInfo> emptyAttributes;
- return VectorToArray<AttributeInfo>(attributes ? *attributes : emptyAttributes, "Array<AttributeInfo>");
- }
- static void RegisterScene(asIScriptEngine* engine)
- {
- engine->RegisterGlobalFunction("Scene@+ get_scene()", asFUNCTION(GetScriptContextScene), asCALL_CDECL);
- engine->RegisterGlobalFunction("Array<String>@ GetObjectCategories()", asFUNCTION(GetObjectCategories), asCALL_CDECL);
- engine->RegisterGlobalFunction("Array<String>@ GetObjectsByCategory(const String&in)", asFUNCTION(GetObjectsByCategory), asCALL_CDECL);
- engine->RegisterGlobalFunction("Array<AttributeInfo>@ GetObjectAttributeInfos(const String&in)", asFUNCTION(GetObjectAttributeInfos), asCALL_CDECL);
- }
- void RegisterSceneAPI(asIScriptEngine* engine)
- {
- RegisterNode(engine);
- RegisterScene(engine);
- }
- }
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