Script.cpp 16 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../AngelScript/Addons.h"
  24. #include "../AngelScript/Script.h"
  25. #include "../AngelScript/ScriptAPI.h"
  26. #include "../AngelScript/ScriptFile.h"
  27. #include "../AngelScript/ScriptInstance.h"
  28. #include "../Core/Profiler.h"
  29. #include "../Engine/EngineEvents.h"
  30. #include "../IO/FileSystem.h"
  31. #include "../IO/Log.h"
  32. #include "../Resource/ResourceCache.h"
  33. #include "../Scene/Scene.h"
  34. #include "../DebugNew.h"
  35. namespace Urho3D
  36. {
  37. class ScriptResourceRouter : public ResourceRouter
  38. {
  39. URHO3D_OBJECT(ScriptResourceRouter, ResourceRouter);
  40. /// Construct.
  41. explicit ScriptResourceRouter(Context* context) :
  42. ResourceRouter(context)
  43. {
  44. }
  45. /// Check if request is for an AngelScript file and reroute to compiled version if necessary (.as file not available).
  46. void Route(String& name, ResourceRequest requestType) override
  47. {
  48. String extension = GetExtension(name);
  49. if (extension == ".as")
  50. {
  51. String replaced = ReplaceExtension(name, ".asc");
  52. // Note: ResourceCache prevents recursive calls to the resource routers so this is OK, the nested Exists()
  53. // check does not go through the router again
  54. auto* cache = GetSubsystem<ResourceCache>();
  55. if (!cache->Exists(name) && cache->Exists(replaced))
  56. name = replaced;
  57. }
  58. }
  59. };
  60. void ASRegisterManualFirst(asIScriptEngine* engine);
  61. void ASRegisterGenerated_Enums(asIScriptEngine* engine);
  62. void ASRegisterGenerated_Classes(asIScriptEngine* engine);
  63. void ASRegisterGenerated_Members_HighPriority(asIScriptEngine* engine);
  64. void ASRegisterGenerated_Members_A(asIScriptEngine* engine);
  65. void ASRegisterGenerated_Members_B(asIScriptEngine* engine);
  66. void ASRegisterGenerated_Members_Ca_Cm(asIScriptEngine* engine);
  67. void ASRegisterGenerated_Members_Cn_Cz(asIScriptEngine* engine);
  68. void ASRegisterGenerated_Members_Constraint(asIScriptEngine* engine);
  69. void ASRegisterGenerated_Members_D(asIScriptEngine* engine);
  70. void ASRegisterGenerated_Members_E(asIScriptEngine* engine);
  71. void ASRegisterGenerated_Members_F(asIScriptEngine* engine);
  72. void ASRegisterGenerated_Members_G(asIScriptEngine* engine);
  73. void ASRegisterGenerated_Members_H(asIScriptEngine* engine);
  74. void ASRegisterGenerated_Members_I(asIScriptEngine* engine);
  75. void ASRegisterGenerated_Members_J(asIScriptEngine* engine);
  76. void ASRegisterGenerated_Members_K(asIScriptEngine* engine);
  77. void ASRegisterGenerated_Members_L(asIScriptEngine* engine);
  78. void ASRegisterGenerated_Members_M(asIScriptEngine* engine);
  79. void ASRegisterGenerated_Members_N(asIScriptEngine* engine);
  80. void ASRegisterGenerated_Members_O(asIScriptEngine* engine);
  81. void ASRegisterGenerated_Members_P(asIScriptEngine* engine);
  82. void ASRegisterGenerated_Members_Q(asIScriptEngine* engine);
  83. void ASRegisterGenerated_Members_R(asIScriptEngine* engine);
  84. void ASRegisterGenerated_Members_Sa_Sm(asIScriptEngine* engine);
  85. void ASRegisterGenerated_Members_Sn_Sz(asIScriptEngine* engine);
  86. void ASRegisterGenerated_Members_Ta_Tm(asIScriptEngine* engine);
  87. void ASRegisterGenerated_Members_Tn_Tz(asIScriptEngine* engine);
  88. void ASRegisterGenerated_Members_U(asIScriptEngine* engine);
  89. void ASRegisterGenerated_Members_V(asIScriptEngine* engine);
  90. void ASRegisterGenerated_Members_W(asIScriptEngine* engine);
  91. void ASRegisterGenerated_Members_X(asIScriptEngine* engine);
  92. void ASRegisterGenerated_Members_Y(asIScriptEngine* engine);
  93. void ASRegisterGenerated_Members_Z(asIScriptEngine* engine);
  94. void ASRegisterGenerated_Members_Other(asIScriptEngine* engine);
  95. void ASRegisterGenerated_GlobalVariables(asIScriptEngine* engine);
  96. void ASRegisterGenerated_GlobalFunctions(asIScriptEngine* engine);
  97. void ASRegisterManualLast(asIScriptEngine* engine);
  98. Script::Script(Context* context) :
  99. Object(context),
  100. scriptEngine_(nullptr),
  101. immediateContext_(nullptr),
  102. scriptNestingLevel_(0),
  103. executeConsoleCommands_(false)
  104. {
  105. scriptEngine_ = asCreateScriptEngine(ANGELSCRIPT_VERSION);
  106. if (!scriptEngine_)
  107. {
  108. URHO3D_LOGERROR("Could not create AngelScript engine");
  109. return;
  110. }
  111. scriptEngine_->SetUserData(this);
  112. scriptEngine_->SetEngineProperty(asEP_USE_CHARACTER_LITERALS, (asPWORD)true);
  113. scriptEngine_->SetEngineProperty(asEP_ALLOW_UNSAFE_REFERENCES, (asPWORD)true);
  114. scriptEngine_->SetEngineProperty(asEP_ALLOW_IMPLICIT_HANDLE_TYPES, (asPWORD)true);
  115. scriptEngine_->SetEngineProperty(asEP_BUILD_WITHOUT_LINE_CUES, (asPWORD)true);
  116. // Use the copy of the original asMETHOD macro in a web build (for some reason it still works, presumably because the signature of the function is known)
  117. #ifdef AS_MAX_PORTABILITY
  118. scriptEngine_->SetMessageCallback(_asMETHOD(Script, MessageCallback), this, asCALL_THISCALL);
  119. #else
  120. scriptEngine_->SetMessageCallback(asMETHOD(Script, MessageCallback), this, asCALL_THISCALL);
  121. #endif
  122. // Create the context for immediate execution
  123. immediateContext_ = scriptEngine_->CreateContext();
  124. // Use the copy of the original asMETHOD macro in a web build (for some reason it still works, presumably because the signature of the function is known)
  125. #ifdef AS_MAX_PORTABILITY
  126. immediateContext_->SetExceptionCallback(_asMETHOD(Script, ExceptionCallback), this, asCALL_THISCALL);
  127. #else
  128. immediateContext_->SetExceptionCallback(asMETHOD(Script, ExceptionCallback), this, asCALL_THISCALL);
  129. #endif
  130. // Register Script library object factories
  131. RegisterScriptLibrary(context_);
  132. // Register the Array, String & Dictionary API
  133. RegisterScriptInterfaceAPI(scriptEngine_);
  134. ASRegisterManualFirst(scriptEngine_);
  135. ASRegisterGenerated_Enums(scriptEngine_);
  136. ASRegisterGenerated_Classes(scriptEngine_);
  137. ASRegisterGenerated_Members_HighPriority(scriptEngine_);
  138. ASRegisterGenerated_Members_A(scriptEngine_);
  139. ASRegisterGenerated_Members_B(scriptEngine_);
  140. ASRegisterGenerated_Members_Ca_Cm(scriptEngine_);
  141. ASRegisterGenerated_Members_Cn_Cz(scriptEngine_);
  142. ASRegisterGenerated_Members_Constraint(scriptEngine_);
  143. ASRegisterGenerated_Members_D(scriptEngine_);
  144. ASRegisterGenerated_Members_E(scriptEngine_);
  145. ASRegisterGenerated_Members_F(scriptEngine_);
  146. ASRegisterGenerated_Members_G(scriptEngine_);
  147. ASRegisterGenerated_Members_H(scriptEngine_);
  148. ASRegisterGenerated_Members_I(scriptEngine_);
  149. ASRegisterGenerated_Members_J(scriptEngine_);
  150. ASRegisterGenerated_Members_K(scriptEngine_);
  151. ASRegisterGenerated_Members_L(scriptEngine_);
  152. ASRegisterGenerated_Members_M(scriptEngine_);
  153. ASRegisterGenerated_Members_N(scriptEngine_);
  154. ASRegisterGenerated_Members_O(scriptEngine_);
  155. ASRegisterGenerated_Members_P(scriptEngine_);
  156. ASRegisterGenerated_Members_Q(scriptEngine_);
  157. ASRegisterGenerated_Members_R(scriptEngine_);
  158. ASRegisterGenerated_Members_Sa_Sm(scriptEngine_);
  159. ASRegisterGenerated_Members_Sn_Sz(scriptEngine_);
  160. ASRegisterGenerated_Members_Ta_Tm(scriptEngine_);
  161. ASRegisterGenerated_Members_Tn_Tz(scriptEngine_);
  162. ASRegisterGenerated_Members_U(scriptEngine_);
  163. ASRegisterGenerated_Members_V(scriptEngine_);
  164. ASRegisterGenerated_Members_W(scriptEngine_);
  165. ASRegisterGenerated_Members_X(scriptEngine_);
  166. ASRegisterGenerated_Members_Y(scriptEngine_);
  167. ASRegisterGenerated_Members_Z(scriptEngine_);
  168. ASRegisterGenerated_Members_Other(scriptEngine_);
  169. ASRegisterGenerated_GlobalVariables(scriptEngine_);
  170. ASRegisterGenerated_GlobalFunctions(scriptEngine_);
  171. ASRegisterManualLast(scriptEngine_);
  172. // Register the rest of the script API
  173. RegisterCoreAPI(scriptEngine_);
  174. RegisterSceneAPI(scriptEngine_);
  175. RegisterScriptAPI(scriptEngine_);
  176. // Subscribe to console commands
  177. SetExecuteConsoleCommands(true);
  178. // Create and register resource router for checking for compiled AngelScript files
  179. auto* cache = GetSubsystem<ResourceCache>();
  180. if (cache)
  181. {
  182. router_ = new ScriptResourceRouter(context_);
  183. cache->AddResourceRouter(router_);
  184. }
  185. }
  186. Script::~Script()
  187. {
  188. if (immediateContext_)
  189. {
  190. immediateContext_->Release();
  191. immediateContext_ = nullptr;
  192. }
  193. for (unsigned i = 0; i < scriptFileContexts_.Size(); ++i)
  194. scriptFileContexts_[i]->Release();
  195. if (scriptEngine_)
  196. {
  197. scriptEngine_->Release();
  198. scriptEngine_ = nullptr;
  199. }
  200. auto* cache = GetSubsystem<ResourceCache>();
  201. if (cache)
  202. cache->RemoveResourceRouter(router_);
  203. }
  204. bool Script::Execute(const String& line)
  205. {
  206. // Note: compiling code each time is slow. Not to be used for performance-critical or repeating activity
  207. URHO3D_PROFILE(ExecuteImmediate);
  208. ClearObjectTypeCache();
  209. String wrappedLine = "void f(){\n" + line + ";\n}";
  210. // If no immediate mode script file set, create a dummy module for compiling the line
  211. asIScriptModule* module = nullptr;
  212. if (defaultScriptFile_)
  213. module = defaultScriptFile_->GetScriptModule();
  214. if (!module)
  215. module = scriptEngine_->GetModule("ExecuteImmediate", asGM_CREATE_IF_NOT_EXISTS);
  216. if (!module)
  217. return false;
  218. asIScriptFunction* function = nullptr;
  219. if (module->CompileFunction("", wrappedLine.CString(), -1, 0, &function) < 0)
  220. return false;
  221. if (immediateContext_->Prepare(function) < 0)
  222. {
  223. function->Release();
  224. return false;
  225. }
  226. bool success = immediateContext_->Execute() >= 0;
  227. immediateContext_->Unprepare();
  228. function->Release();
  229. return success;
  230. }
  231. void Script::SetDefaultScriptFile(ScriptFile* file)
  232. {
  233. defaultScriptFile_ = file;
  234. }
  235. void Script::SetDefaultScene(Scene* scene)
  236. {
  237. defaultScene_ = scene;
  238. }
  239. void Script::SetExecuteConsoleCommands(bool enable)
  240. {
  241. if (enable == executeConsoleCommands_)
  242. return;
  243. executeConsoleCommands_ = enable;
  244. if (enable)
  245. SubscribeToEvent(E_CONSOLECOMMAND, URHO3D_HANDLER(Script, HandleConsoleCommand));
  246. else
  247. UnsubscribeFromEvent(E_CONSOLECOMMAND);
  248. }
  249. void Script::MessageCallback(const asSMessageInfo* msg)
  250. {
  251. String message;
  252. message.AppendWithFormat("%s:%d,%d %s", msg->section, msg->row, msg->col, msg->message);
  253. switch (msg->type)
  254. {
  255. case asMSGTYPE_ERROR:
  256. URHO3D_LOGERROR(message);
  257. break;
  258. case asMSGTYPE_WARNING:
  259. URHO3D_LOGWARNING(message);
  260. break;
  261. default:
  262. URHO3D_LOGINFO(message);
  263. break;
  264. }
  265. }
  266. void Script::ExceptionCallback(asIScriptContext* context)
  267. {
  268. String message;
  269. message.AppendWithFormat("- Exception '%s' in '%s'\n%s", context->GetExceptionString(),
  270. context->GetExceptionFunction()->GetDeclaration(), GetCallStack(context).CString());
  271. asSMessageInfo msg{};
  272. msg.row = context->GetExceptionLineNumber(&msg.col, &msg.section);
  273. msg.type = asMSGTYPE_ERROR;
  274. msg.message = message.CString();
  275. MessageCallback(&msg);
  276. }
  277. String Script::GetCallStack(asIScriptContext* context)
  278. {
  279. String str("AngelScript callstack:\n");
  280. // Append the call stack
  281. for (asUINT i = 0; i < context->GetCallstackSize(); i++)
  282. {
  283. asIScriptFunction* func;
  284. const char* scriptSection;
  285. int line, column;
  286. func = context->GetFunction(i);
  287. line = context->GetLineNumber(i, &column, &scriptSection);
  288. str.AppendWithFormat("\t%s:%s:%d,%d\n", scriptSection, func->GetDeclaration(), line, column);
  289. }
  290. return str;
  291. }
  292. ScriptFile* Script::GetDefaultScriptFile() const
  293. {
  294. return defaultScriptFile_;
  295. }
  296. Scene* Script::GetDefaultScene() const
  297. {
  298. return defaultScene_;
  299. }
  300. void Script::ClearObjectTypeCache()
  301. {
  302. objectTypes_.Clear();
  303. }
  304. asITypeInfo* Script::GetObjectType(const char* declaration)
  305. {
  306. HashMap<const char*, asITypeInfo*>::ConstIterator i = objectTypes_.Find(declaration);
  307. if (i != objectTypes_.End())
  308. return i->second_;
  309. asITypeInfo* type = scriptEngine_->GetTypeInfoById(scriptEngine_->GetTypeIdByDecl(declaration));
  310. objectTypes_[declaration] = type;
  311. return type;
  312. }
  313. const char **Script::GetEnumValues(int asTypeID)
  314. {
  315. // If we've already found it, do not try to update the values, as that may invalidate the buffer
  316. if (enumValues_.Contains(asTypeID))
  317. return enumValues_[asTypeID].Buffer();
  318. asITypeInfo* type = scriptEngine_->GetTypeInfoById(asTypeID);
  319. if (!type)
  320. return nullptr;
  321. if (!(type->GetFlags() & asOBJ_ENUM))
  322. return nullptr;
  323. unsigned count = type->GetEnumValueCount();
  324. enumValues_[asTypeID].Resize(count + 1);
  325. for (unsigned i = 0; i < count; ++i)
  326. {
  327. int val = -1;
  328. const char* name = type->GetEnumValueByIndex(i,&val);
  329. if ((unsigned)val >= count)// use unsigned for val so negative values will be flagged as invalid
  330. {
  331. URHO3D_LOGDEBUGF("Could not register enum attribute names for type %d."
  332. "%s has value of %d, which is outside of the range [0,%d) for a 0-based enum.",
  333. asTypeID,name,val,count);
  334. //fill with empty buffer
  335. enumValues_[asTypeID] = PODVector<const char*>();
  336. return nullptr;
  337. }
  338. else
  339. {
  340. enumValues_[asTypeID][i] = name;
  341. }
  342. }
  343. enumValues_[asTypeID][count] = nullptr;
  344. return enumValues_[asTypeID].Buffer();
  345. }
  346. asIScriptContext* Script::GetScriptFileContext()
  347. {
  348. while (scriptNestingLevel_ >= scriptFileContexts_.Size())
  349. {
  350. asIScriptContext* newContext = scriptEngine_->CreateContext();
  351. // Use the copy of the original asMETHOD macro in a web build (for some reason it still works, presumably because the signature of the function is known)
  352. #ifdef AS_MAX_PORTABILITY
  353. newContext->SetExceptionCallback(_asMETHOD(Script, ExceptionCallback), this, asCALL_THISCALL);
  354. #else
  355. newContext->SetExceptionCallback(asMETHOD(Script, ExceptionCallback), this, asCALL_THISCALL);
  356. #endif
  357. scriptFileContexts_.Push(newContext);
  358. }
  359. return scriptFileContexts_[scriptNestingLevel_];
  360. }
  361. void Script::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
  362. {
  363. using namespace ConsoleCommand;
  364. if (eventData[P_ID].GetString() == GetTypeName())
  365. Execute(eventData[P_COMMAND].GetString());
  366. }
  367. void RegisterScriptLibrary(Context* context)
  368. {
  369. ScriptFile::RegisterObject(context);
  370. ScriptInstance::RegisterObject(context);
  371. }
  372. }