Thread.h 2.6 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #ifdef URHO3D_IS_BUILDING
  24. #include "Urho3D.h"
  25. #else
  26. #include <Urho3D/Urho3D.h>
  27. #endif
  28. #ifndef _WIN32
  29. #include <pthread.h>
  30. using ThreadID = pthread_t;
  31. #else
  32. using ThreadID = unsigned;
  33. #endif
  34. namespace Urho3D
  35. {
  36. /// Operating system thread.
  37. class URHO3D_API Thread
  38. {
  39. public:
  40. /// Construct. Does not start the thread yet.
  41. Thread();
  42. /// Destruct. If running, stop and wait for thread to finish.
  43. virtual ~Thread();
  44. /// The function to run in the thread.
  45. virtual void ThreadFunction() = 0;
  46. /// Start running the thread. Return true if successful, or false if already running or if can not create the thread.
  47. bool Run();
  48. /// Set the running flag to false and wait for the thread to finish.
  49. void Stop();
  50. /// Set thread priority. The thread must have been started first.
  51. void SetPriority(int priority);
  52. /// Return whether thread exists.
  53. bool IsStarted() const { return handle_ != nullptr; }
  54. /// Set the current thread as the main thread.
  55. static void SetMainThread();
  56. /// Return the current thread's ID.
  57. /// @nobind
  58. static ThreadID GetCurrentThreadID();
  59. /// Return whether is executing in the main thread.
  60. static bool IsMainThread();
  61. protected:
  62. /// Thread handle.
  63. void* handle_;
  64. /// Running flag.
  65. volatile bool shouldRun_;
  66. /// Main thread's thread ID.
  67. static ThreadID mainThreadID;
  68. };
  69. }