GraphicsDefs.h 13 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. /// \file
  23. #pragma once
  24. #include "../Container/FlagSet.h"
  25. #include "../Container/HashBase.h"
  26. #include "../Math/StringHash.h"
  27. namespace Urho3D
  28. {
  29. class Vector3;
  30. // Graphics capability support level. Web platform (Emscripten) also uses OpenGL ES, but is considered a desktop platform capability-wise
  31. #if defined(IOS) || defined(TVOS) || defined(__ANDROID__) || defined(__arm__) || defined(__aarch64__)
  32. #define MOBILE_GRAPHICS
  33. #else
  34. #define DESKTOP_GRAPHICS
  35. #endif
  36. /// Primitive type.
  37. enum PrimitiveType
  38. {
  39. TRIANGLE_LIST = 0,
  40. LINE_LIST,
  41. POINT_LIST,
  42. TRIANGLE_STRIP,
  43. LINE_STRIP,
  44. TRIANGLE_FAN
  45. };
  46. /// %Geometry type for vertex shader geometry variations.
  47. enum GeometryType
  48. {
  49. GEOM_STATIC = 0,
  50. GEOM_SKINNED = 1,
  51. GEOM_INSTANCED = 2,
  52. GEOM_BILLBOARD = 3,
  53. GEOM_DIRBILLBOARD = 4,
  54. GEOM_TRAIL_FACE_CAMERA = 5,
  55. GEOM_TRAIL_BONE = 6,
  56. MAX_GEOMETRYTYPES = 7,
  57. // This is not a real geometry type for VS, but used to mark objects that do not desire to be instanced
  58. GEOM_STATIC_NOINSTANCING = 7,
  59. };
  60. /// Blending mode.
  61. enum BlendMode
  62. {
  63. BLEND_REPLACE = 0,
  64. BLEND_ADD,
  65. BLEND_MULTIPLY,
  66. BLEND_ALPHA,
  67. BLEND_ADDALPHA,
  68. BLEND_PREMULALPHA,
  69. BLEND_INVDESTALPHA,
  70. BLEND_SUBTRACT,
  71. BLEND_SUBTRACTALPHA,
  72. MAX_BLENDMODES
  73. };
  74. /// Depth or stencil compare mode.
  75. enum CompareMode
  76. {
  77. CMP_ALWAYS = 0,
  78. CMP_EQUAL,
  79. CMP_NOTEQUAL,
  80. CMP_LESS,
  81. CMP_LESSEQUAL,
  82. CMP_GREATER,
  83. CMP_GREATEREQUAL,
  84. MAX_COMPAREMODES
  85. };
  86. /// Culling mode.
  87. enum CullMode
  88. {
  89. CULL_NONE = 0,
  90. CULL_CCW,
  91. CULL_CW,
  92. MAX_CULLMODES
  93. };
  94. /// Fill mode.
  95. enum FillMode
  96. {
  97. FILL_SOLID = 0,
  98. FILL_WIREFRAME,
  99. FILL_POINT
  100. };
  101. /// Stencil operation.
  102. enum StencilOp
  103. {
  104. OP_KEEP = 0,
  105. OP_ZERO,
  106. OP_REF,
  107. OP_INCR,
  108. OP_DECR
  109. };
  110. /// Vertex/index buffer lock state.
  111. enum LockState
  112. {
  113. LOCK_NONE = 0,
  114. LOCK_HARDWARE,
  115. LOCK_SHADOW,
  116. LOCK_SCRATCH
  117. };
  118. /// Hardcoded legacy vertex elements.
  119. enum LegacyVertexElement
  120. {
  121. ELEMENT_POSITION = 0,
  122. ELEMENT_NORMAL,
  123. ELEMENT_COLOR,
  124. ELEMENT_TEXCOORD1,
  125. ELEMENT_TEXCOORD2,
  126. ELEMENT_CUBETEXCOORD1,
  127. ELEMENT_CUBETEXCOORD2,
  128. ELEMENT_TANGENT,
  129. ELEMENT_BLENDWEIGHTS,
  130. ELEMENT_BLENDINDICES,
  131. ELEMENT_INSTANCEMATRIX1,
  132. ELEMENT_INSTANCEMATRIX2,
  133. ELEMENT_INSTANCEMATRIX3,
  134. // Custom 32-bit integer object index. Due to API limitations, not supported on D3D9
  135. ELEMENT_OBJECTINDEX,
  136. MAX_LEGACY_VERTEX_ELEMENTS
  137. };
  138. /// Arbitrary vertex declaration element datatypes.
  139. enum VertexElementType
  140. {
  141. TYPE_INT = 0,
  142. TYPE_FLOAT,
  143. TYPE_VECTOR2,
  144. TYPE_VECTOR3,
  145. TYPE_VECTOR4,
  146. TYPE_UBYTE4,
  147. TYPE_UBYTE4_NORM,
  148. MAX_VERTEX_ELEMENT_TYPES
  149. };
  150. /// Arbitrary vertex declaration element semantics.
  151. enum VertexElementSemantic
  152. {
  153. SEM_POSITION = 0,
  154. SEM_NORMAL,
  155. SEM_BINORMAL,
  156. SEM_TANGENT,
  157. SEM_TEXCOORD,
  158. SEM_COLOR,
  159. SEM_BLENDWEIGHTS,
  160. SEM_BLENDINDICES,
  161. SEM_OBJECTINDEX,
  162. MAX_VERTEX_ELEMENT_SEMANTICS
  163. };
  164. /// Vertex element description for arbitrary vertex declarations.
  165. struct URHO3D_API VertexElement
  166. {
  167. /// Default-construct.
  168. VertexElement() noexcept :
  169. type_(TYPE_VECTOR3),
  170. semantic_(SEM_POSITION),
  171. index_(0),
  172. perInstance_(false),
  173. offset_(0)
  174. {
  175. }
  176. /// Construct with type, semantic, index and whether is per-instance data.
  177. VertexElement(VertexElementType type, VertexElementSemantic semantic, unsigned char index = 0, bool perInstance = false) noexcept :
  178. type_(type),
  179. semantic_(semantic),
  180. index_(index),
  181. perInstance_(perInstance),
  182. offset_(0)
  183. {
  184. }
  185. /// Test for equality with another vertex element. Offset is intentionally not compared, as it's relevant only when an element exists within a vertex buffer.
  186. bool operator ==(const VertexElement& rhs) const { return type_ == rhs.type_ && semantic_ == rhs.semantic_ && index_ == rhs.index_ && perInstance_ == rhs.perInstance_; }
  187. /// Test for inequality with another vertex element.
  188. bool operator !=(const VertexElement& rhs) const { return !(*this == rhs); }
  189. /// Data type of element.
  190. VertexElementType type_;
  191. /// Semantic of element.
  192. VertexElementSemantic semantic_;
  193. /// Semantic index of element, for example multi-texcoords.
  194. unsigned char index_;
  195. /// Per-instance flag.
  196. bool perInstance_;
  197. /// Offset of element from vertex start. Filled by VertexBuffer once the vertex declaration is built.
  198. unsigned offset_;
  199. };
  200. /// Sizes of vertex element types.
  201. extern URHO3D_API const unsigned ELEMENT_TYPESIZES[];
  202. /// Vertex element definitions for the legacy elements.
  203. extern URHO3D_API const VertexElement LEGACY_VERTEXELEMENTS[];
  204. /// Texture filtering mode.
  205. enum TextureFilterMode
  206. {
  207. FILTER_NEAREST = 0,
  208. FILTER_BILINEAR,
  209. FILTER_TRILINEAR,
  210. FILTER_ANISOTROPIC,
  211. FILTER_NEAREST_ANISOTROPIC,
  212. FILTER_DEFAULT,
  213. MAX_FILTERMODES
  214. };
  215. /// Texture addressing mode.
  216. enum TextureAddressMode
  217. {
  218. ADDRESS_WRAP = 0,
  219. ADDRESS_MIRROR,
  220. ADDRESS_CLAMP,
  221. ADDRESS_BORDER,
  222. MAX_ADDRESSMODES
  223. };
  224. /// Texture coordinates.
  225. enum TextureCoordinate
  226. {
  227. COORD_U = 0,
  228. COORD_V,
  229. COORD_W,
  230. MAX_COORDS
  231. };
  232. /// Texture usage types.
  233. enum TextureUsage
  234. {
  235. TEXTURE_STATIC = 0,
  236. TEXTURE_DYNAMIC,
  237. TEXTURE_RENDERTARGET,
  238. TEXTURE_DEPTHSTENCIL
  239. };
  240. /// Cube map faces.
  241. enum CubeMapFace
  242. {
  243. FACE_POSITIVE_X = 0,
  244. FACE_NEGATIVE_X,
  245. FACE_POSITIVE_Y,
  246. FACE_NEGATIVE_Y,
  247. FACE_POSITIVE_Z,
  248. FACE_NEGATIVE_Z,
  249. MAX_CUBEMAP_FACES
  250. };
  251. /// Cubemap single image layout modes.
  252. enum CubeMapLayout
  253. {
  254. CML_HORIZONTAL = 0,
  255. CML_HORIZONTALNVIDIA,
  256. CML_HORIZONTALCROSS,
  257. CML_VERTICALCROSS,
  258. CML_BLENDER
  259. };
  260. /// Update mode for render surface viewports.
  261. enum RenderSurfaceUpdateMode
  262. {
  263. SURFACE_MANUALUPDATE = 0,
  264. SURFACE_UPDATEVISIBLE,
  265. SURFACE_UPDATEALWAYS
  266. };
  267. /// Shader types.
  268. enum ShaderType
  269. {
  270. VS = 0,
  271. PS,
  272. };
  273. /// Shader parameter groups for determining need to update. On APIs that support constant buffers, these correspond to different constant buffers.
  274. enum ShaderParameterGroup
  275. {
  276. SP_FRAME = 0,
  277. SP_CAMERA,
  278. SP_ZONE,
  279. SP_LIGHT,
  280. SP_MATERIAL,
  281. SP_OBJECT,
  282. SP_CUSTOM,
  283. MAX_SHADER_PARAMETER_GROUPS
  284. };
  285. /// Texture units.
  286. /// @manualbind
  287. enum TextureUnit
  288. {
  289. TU_DIFFUSE = 0,
  290. TU_ALBEDOBUFFER = 0,
  291. TU_NORMAL = 1,
  292. TU_NORMALBUFFER = 1,
  293. TU_SPECULAR = 2,
  294. TU_EMISSIVE = 3,
  295. TU_ENVIRONMENT = 4,
  296. #ifdef DESKTOP_GRAPHICS
  297. TU_VOLUMEMAP = 5,
  298. TU_CUSTOM1 = 6,
  299. TU_CUSTOM2 = 7,
  300. TU_LIGHTRAMP = 8,
  301. TU_LIGHTSHAPE = 9,
  302. TU_SHADOWMAP = 10,
  303. TU_FACESELECT = 11,
  304. TU_INDIRECTION = 12,
  305. TU_DEPTHBUFFER = 13,
  306. TU_LIGHTBUFFER = 14,
  307. TU_ZONE = 15,
  308. MAX_MATERIAL_TEXTURE_UNITS = 8,
  309. MAX_TEXTURE_UNITS = 16
  310. #else
  311. TU_LIGHTRAMP = 5,
  312. TU_LIGHTSHAPE = 6,
  313. TU_SHADOWMAP = 7,
  314. MAX_MATERIAL_TEXTURE_UNITS = 5,
  315. MAX_TEXTURE_UNITS = 8
  316. #endif
  317. };
  318. /// Billboard camera facing modes.
  319. enum FaceCameraMode
  320. {
  321. FC_NONE = 0,
  322. FC_ROTATE_XYZ,
  323. FC_ROTATE_Y,
  324. FC_LOOKAT_XYZ,
  325. FC_LOOKAT_Y,
  326. FC_LOOKAT_MIXED,
  327. FC_DIRECTION,
  328. };
  329. /// Shadow type.
  330. enum ShadowQuality
  331. {
  332. SHADOWQUALITY_SIMPLE_16BIT = 0,
  333. SHADOWQUALITY_SIMPLE_24BIT,
  334. SHADOWQUALITY_PCF_16BIT,
  335. SHADOWQUALITY_PCF_24BIT,
  336. SHADOWQUALITY_VSM,
  337. SHADOWQUALITY_BLUR_VSM
  338. };
  339. // Inbuilt shader parameters.
  340. extern URHO3D_API const StringHash VSP_AMBIENTSTARTCOLOR;
  341. extern URHO3D_API const StringHash VSP_AMBIENTENDCOLOR;
  342. extern URHO3D_API const StringHash VSP_BILLBOARDROT;
  343. extern URHO3D_API const StringHash VSP_CAMERAPOS;
  344. extern URHO3D_API const StringHash VSP_CLIPPLANE;
  345. extern URHO3D_API const StringHash VSP_NEARCLIP;
  346. extern URHO3D_API const StringHash VSP_FARCLIP;
  347. extern URHO3D_API const StringHash VSP_DEPTHMODE;
  348. extern URHO3D_API const StringHash VSP_DELTATIME;
  349. extern URHO3D_API const StringHash VSP_ELAPSEDTIME;
  350. extern URHO3D_API const StringHash VSP_FRUSTUMSIZE;
  351. extern URHO3D_API const StringHash VSP_GBUFFEROFFSETS;
  352. extern URHO3D_API const StringHash VSP_LIGHTDIR;
  353. extern URHO3D_API const StringHash VSP_LIGHTPOS;
  354. extern URHO3D_API const StringHash VSP_NORMALOFFSETSCALE;
  355. extern URHO3D_API const StringHash VSP_MODEL;
  356. extern URHO3D_API const StringHash VSP_VIEW;
  357. extern URHO3D_API const StringHash VSP_VIEWINV;
  358. extern URHO3D_API const StringHash VSP_VIEWPROJ;
  359. extern URHO3D_API const StringHash VSP_UOFFSET;
  360. extern URHO3D_API const StringHash VSP_VOFFSET;
  361. extern URHO3D_API const StringHash VSP_ZONE;
  362. extern URHO3D_API const StringHash VSP_LIGHTMATRICES;
  363. extern URHO3D_API const StringHash VSP_SKINMATRICES;
  364. extern URHO3D_API const StringHash VSP_VERTEXLIGHTS;
  365. extern URHO3D_API const StringHash PSP_AMBIENTCOLOR;
  366. extern URHO3D_API const StringHash PSP_CAMERAPOS;
  367. extern URHO3D_API const StringHash PSP_DELTATIME;
  368. extern URHO3D_API const StringHash PSP_DEPTHRECONSTRUCT;
  369. extern URHO3D_API const StringHash PSP_ELAPSEDTIME;
  370. extern URHO3D_API const StringHash PSP_FOGCOLOR;
  371. extern URHO3D_API const StringHash PSP_FOGPARAMS;
  372. extern URHO3D_API const StringHash PSP_GBUFFERINVSIZE;
  373. extern URHO3D_API const StringHash PSP_LIGHTCOLOR;
  374. extern URHO3D_API const StringHash PSP_LIGHTDIR;
  375. extern URHO3D_API const StringHash PSP_LIGHTPOS;
  376. extern URHO3D_API const StringHash PSP_NORMALOFFSETSCALE;
  377. extern URHO3D_API const StringHash PSP_MATDIFFCOLOR;
  378. extern URHO3D_API const StringHash PSP_MATEMISSIVECOLOR;
  379. extern URHO3D_API const StringHash PSP_MATENVMAPCOLOR;
  380. extern URHO3D_API const StringHash PSP_MATSPECCOLOR;
  381. extern URHO3D_API const StringHash PSP_NEARCLIP;
  382. extern URHO3D_API const StringHash PSP_FARCLIP;
  383. extern URHO3D_API const StringHash PSP_SHADOWCUBEADJUST;
  384. extern URHO3D_API const StringHash PSP_SHADOWDEPTHFADE;
  385. extern URHO3D_API const StringHash PSP_SHADOWINTENSITY;
  386. extern URHO3D_API const StringHash PSP_SHADOWMAPINVSIZE;
  387. extern URHO3D_API const StringHash PSP_SHADOWSPLITS;
  388. extern URHO3D_API const StringHash PSP_LIGHTMATRICES;
  389. extern URHO3D_API const StringHash PSP_VSMSHADOWPARAMS;
  390. extern URHO3D_API const StringHash PSP_ROUGHNESS;
  391. extern URHO3D_API const StringHash PSP_METALLIC;
  392. extern URHO3D_API const StringHash PSP_LIGHTRAD;
  393. extern URHO3D_API const StringHash PSP_LIGHTLENGTH;
  394. extern URHO3D_API const StringHash PSP_ZONEMIN;
  395. extern URHO3D_API const StringHash PSP_ZONEMAX;
  396. // Scale calculation from bounding box diagonal.
  397. extern URHO3D_API const Vector3 DOT_SCALE;
  398. enum MaterialQuality : unsigned
  399. {
  400. QUALITY_LOW = 0,
  401. QUALITY_MEDIUM = 1,
  402. QUALITY_HIGH = 2,
  403. QUALITY_MAX = 15,
  404. };
  405. enum ClearTarget : unsigned
  406. {
  407. CLEAR_COLOR = 0x1,
  408. CLEAR_DEPTH = 0x2,
  409. CLEAR_STENCIL = 0x4,
  410. };
  411. URHO3D_FLAGSET(ClearTarget, ClearTargetFlags);
  412. // Legacy vertex element bitmasks.
  413. enum VertexMask : unsigned
  414. {
  415. MASK_NONE = 0x0,
  416. MASK_POSITION = 0x1,
  417. MASK_NORMAL = 0x2,
  418. MASK_COLOR = 0x4,
  419. MASK_TEXCOORD1 = 0x8,
  420. MASK_TEXCOORD2 = 0x10,
  421. MASK_CUBETEXCOORD1 = 0x20,
  422. MASK_CUBETEXCOORD2 = 0x40,
  423. MASK_TANGENT = 0x80,
  424. MASK_BLENDWEIGHTS = 0x100,
  425. MASK_BLENDINDICES = 0x200,
  426. MASK_INSTANCEMATRIX1 = 0x400,
  427. MASK_INSTANCEMATRIX2 = 0x800,
  428. MASK_INSTANCEMATRIX3 = 0x1000,
  429. MASK_OBJECTINDEX = 0x2000,
  430. };
  431. URHO3D_FLAGSET(VertexMask, VertexMaskFlags);
  432. static const int MAX_RENDERTARGETS = 4;
  433. static const int MAX_VERTEX_STREAMS = 4;
  434. static const int MAX_CONSTANT_REGISTERS = 256;
  435. static const int BITS_PER_COMPONENT = 8;
  436. }