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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../../Container/HashMap.h"
- #include "../../Core/Timer.h"
- #include "../../Graphics/ConstantBuffer.h"
- #include "../../Graphics/ShaderProgram.h"
- #include "../../Graphics/Texture2D.h"
- #include "../../Math/Color.h"
- #if defined(IOS) || defined(TVOS)
- #include <OpenGLES/ES2/gl.h>
- #include <OpenGLES/ES2/glext.h>
- #elif defined(__ANDROID__) || defined (__arm__) || defined(__aarch64__) || defined (__EMSCRIPTEN__)
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- #else
- #include <GLEW/glew.h>
- #endif
- #ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
- #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1
- #endif
- #ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
- #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2
- #endif
- #ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
- #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3
- #endif
- #ifndef GL_ETC1_RGB8_OES
- #define GL_ETC1_RGB8_OES 0x8d64
- #endif
- #ifndef GL_ETC2_RGB8_OES
- #define GL_ETC2_RGB8_OES 0x9274
- #endif
- #ifndef GL_ETC2_RGBA8_OES
- #define GL_ETC2_RGBA8_OES 0x9278
- #endif
- #ifndef COMPRESSED_RGB_PVRTC_4BPPV1_IMG
- #define COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8c00
- #endif
- #ifndef COMPRESSED_RGB_PVRTC_2BPPV1_IMG
- #define COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8c01
- #endif
- #ifndef COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
- #define COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8c02
- #endif
- #ifndef COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
- #define COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8c03
- #endif
- using SDL_GLContext = void *;
- namespace Urho3D
- {
- class Context;
- using ConstantBufferMap = HashMap<unsigned, SharedPtr<ConstantBuffer> >;
- using ShaderProgramMap = HashMap<Pair<ShaderVariation*, ShaderVariation*>, SharedPtr<ShaderProgram> >;
- /// Cached state of a frame buffer object.
- struct FrameBufferObject
- {
- /// Frame buffer handle.
- unsigned fbo_{};
- /// Bound color attachment textures.
- RenderSurface* colorAttachments_[MAX_RENDERTARGETS]{};
- /// Bound depth/stencil attachment.
- RenderSurface* depthAttachment_{};
- /// Read buffer bits.
- unsigned readBuffers_{M_MAX_UNSIGNED};
- /// Draw buffer bits.
- unsigned drawBuffers_{M_MAX_UNSIGNED};
- };
- /// %Graphics subsystem implementation. Holds API-specific objects.
- class URHO3D_API GraphicsImpl
- {
- friend class Graphics;
- public:
- /// Construct.
- GraphicsImpl() = default;
- /// Return the GL Context.
- const SDL_GLContext& GetGLContext() { return context_; }
- private:
- /// SDL OpenGL context.
- SDL_GLContext context_{};
- /// iOS/tvOS system framebuffer handle.
- unsigned systemFBO_{};
- /// Active texture unit.
- unsigned activeTexture_{};
- /// Enabled vertex attributes bitmask.
- unsigned enabledVertexAttributes_{};
- /// Vertex attributes bitmask used by the current shader program.
- unsigned usedVertexAttributes_{};
- /// Vertex attribute instancing bitmask for keeping track of divisors.
- unsigned instancingVertexAttributes_{};
- /// Current mapping of vertex attribute locations by semantic. The map is owned by the shader program, so care must be taken to switch a null shader program when it's destroyed.
- const HashMap<Pair<unsigned char, unsigned char>, unsigned>* vertexAttributes_{};
- /// Currently bound frame buffer object.
- unsigned boundFBO_{};
- /// Currently bound vertex buffer object.
- unsigned boundVBO_{};
- /// Currently bound uniform buffer object.
- unsigned boundUBO_{};
- /// Read frame buffer for multisampled texture resolves.
- unsigned resolveSrcFBO_{};
- /// Write frame buffer for multisampled texture resolves.
- unsigned resolveDestFBO_{};
- /// Current pixel format.
- int pixelFormat_{};
- /// Map for FBO's per resolution and format.
- HashMap<unsigned long long, FrameBufferObject> frameBuffers_;
- /// OpenGL texture types in use.
- unsigned textureTypes_[MAX_TEXTURE_UNITS]{};
- /// Constant buffer search map.
- ConstantBufferMap allConstantBuffers_;
- /// Currently bound constant buffers.
- ConstantBuffer* constantBuffers_[MAX_SHADER_PARAMETER_GROUPS * 2]{};
- /// Dirty constant buffers.
- PODVector<ConstantBuffer*> dirtyConstantBuffers_;
- /// Last used instance data offset.
- unsigned lastInstanceOffset_{};
- /// Map for additional depth textures, to emulate Direct3D9 ability to mix render texture and backbuffer rendering.
- HashMap<unsigned, SharedPtr<Texture2D> > depthTextures_;
- /// Shader program in use.
- ShaderProgram* shaderProgram_{};
- /// Linked shader programs.
- ShaderProgramMap shaderPrograms_;
- /// Need FBO commit flag.
- bool fboDirty_{};
- /// Need vertex attribute pointer update flag.
- bool vertexBuffersDirty_{};
- /// sRGB write mode flag.
- bool sRGBWrite_{};
- };
- }
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