OGLRenderSurface.cpp 4.3 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../../Precompiled.h"
  23. #include "../../Graphics/Camera.h"
  24. #include "../../Graphics/Graphics.h"
  25. #include "../../Graphics/GraphicsImpl.h"
  26. #include "../../Graphics/Renderer.h"
  27. #include "../../Graphics/RenderSurface.h"
  28. #include "../../Graphics/Texture.h"
  29. #include "../../DebugNew.h"
  30. #ifdef GL_ES_VERSION_2_0
  31. #define GL_RENDERBUFFER_EXT GL_RENDERBUFFER
  32. #define glGenRenderbuffersEXT glGenRenderbuffers
  33. #define glBindRenderbufferEXT glBindRenderbuffer
  34. #define glRenderbufferStorageEXT glRenderbufferStorage
  35. #define glDeleteRenderbuffersEXT glDeleteRenderbuffers
  36. #endif
  37. namespace Urho3D
  38. {
  39. RenderSurface::RenderSurface(Texture* parentTexture) : // NOLINT(hicpp-member-init)
  40. parentTexture_(parentTexture),
  41. target_(GL_TEXTURE_2D),
  42. renderBuffer_(0)
  43. {
  44. }
  45. bool RenderSurface::CreateRenderBuffer(unsigned width, unsigned height, unsigned format, int multiSample)
  46. {
  47. Graphics* graphics = parentTexture_->GetGraphics();
  48. if (!graphics)
  49. return false;
  50. Release();
  51. #ifndef GL_ES_VERSION_2_0
  52. if (Graphics::GetGL3Support())
  53. {
  54. glGenRenderbuffers(1, &renderBuffer_);
  55. glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer_);
  56. if (multiSample > 1)
  57. glRenderbufferStorageMultisample(GL_RENDERBUFFER, multiSample, format, width, height);
  58. else
  59. glRenderbufferStorage(GL_RENDERBUFFER, format, width, height);
  60. glBindRenderbuffer(GL_RENDERBUFFER, 0);
  61. }
  62. else
  63. #endif
  64. {
  65. glGenRenderbuffersEXT(1, &renderBuffer_);
  66. glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderBuffer_);
  67. #ifndef GL_ES_VERSION_2_0
  68. if (multiSample > 1)
  69. glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, multiSample, format, width, height);
  70. else
  71. #endif
  72. glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, format, width, height);
  73. glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
  74. }
  75. return true;
  76. }
  77. void RenderSurface::OnDeviceLost()
  78. {
  79. Graphics* graphics = parentTexture_->GetGraphics();
  80. if (!graphics)
  81. return;
  82. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  83. {
  84. if (graphics->GetRenderTarget(i) == this)
  85. graphics->ResetRenderTarget(i);
  86. }
  87. if (graphics->GetDepthStencil() == this)
  88. graphics->ResetDepthStencil();
  89. // Clean up also from non-active FBOs
  90. graphics->CleanupRenderSurface(this);
  91. if (renderBuffer_ && !graphics->IsDeviceLost())
  92. glDeleteRenderbuffersEXT(1, &renderBuffer_);
  93. renderBuffer_ = 0;
  94. }
  95. void RenderSurface::Release()
  96. {
  97. Graphics* graphics = parentTexture_->GetGraphics();
  98. if (!graphics)
  99. return;
  100. if (!graphics->IsDeviceLost())
  101. {
  102. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  103. {
  104. if (graphics->GetRenderTarget(i) == this)
  105. graphics->ResetRenderTarget(i);
  106. }
  107. if (graphics->GetDepthStencil() == this)
  108. graphics->ResetDepthStencil();
  109. // Clean up also from non-active FBOs
  110. graphics->CleanupRenderSurface(this);
  111. if (renderBuffer_)
  112. glDeleteRenderbuffersEXT(1, &renderBuffer_);
  113. }
  114. renderBuffer_ = 0;
  115. }
  116. }