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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Graphics/Graphics.h"
- #include "../Graphics/Shader.h"
- #include "../Graphics/ShaderVariation.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- ShaderParameter::ShaderParameter(const String& name, unsigned glType, int location) : // NOLINT(hicpp-member-init)
- name_{name},
- glType_{glType},
- location_{location}
- {
- }
- ShaderParameter::ShaderParameter(ShaderType type, const String& name, unsigned offset, unsigned size, unsigned buffer) : // NOLINT(hicpp-member-init)
- type_{type},
- name_{name},
- offset_{offset},
- size_{size},
- buffer_{buffer}
- {
- }
- ShaderParameter::ShaderParameter(ShaderType type, const String& name, unsigned reg, unsigned regCount) : // NOLINT(hicpp-member-init)
- type_{type},
- name_{name},
- register_{reg},
- regCount_{regCount}
- {
- }
- ShaderVariation::ShaderVariation(Shader* owner, ShaderType type) :
- GPUObject(owner->GetSubsystem<Graphics>()),
- owner_(owner),
- type_(type)
- {
- }
- ShaderVariation::~ShaderVariation()
- {
- Release();
- }
- void ShaderVariation::SetName(const String& name)
- {
- name_ = name;
- }
- Shader* ShaderVariation::GetOwner() const
- {
- return owner_;
- }
- }
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