ShaderVariation.cpp 2.3 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Graphics/Graphics.h"
  24. #include "../Graphics/Shader.h"
  25. #include "../Graphics/ShaderVariation.h"
  26. #include "../DebugNew.h"
  27. namespace Urho3D
  28. {
  29. ShaderParameter::ShaderParameter(const String& name, unsigned glType, int location) : // NOLINT(hicpp-member-init)
  30. name_{name},
  31. glType_{glType},
  32. location_{location}
  33. {
  34. }
  35. ShaderParameter::ShaderParameter(ShaderType type, const String& name, unsigned offset, unsigned size, unsigned buffer) : // NOLINT(hicpp-member-init)
  36. type_{type},
  37. name_{name},
  38. offset_{offset},
  39. size_{size},
  40. buffer_{buffer}
  41. {
  42. }
  43. ShaderParameter::ShaderParameter(ShaderType type, const String& name, unsigned reg, unsigned regCount) : // NOLINT(hicpp-member-init)
  44. type_{type},
  45. name_{name},
  46. register_{reg},
  47. regCount_{regCount}
  48. {
  49. }
  50. ShaderVariation::ShaderVariation(Shader* owner, ShaderType type) :
  51. GPUObject(owner->GetSubsystem<Graphics>()),
  52. owner_(owner),
  53. type_(type)
  54. {
  55. }
  56. ShaderVariation::~ShaderVariation()
  57. {
  58. Release();
  59. }
  60. void ShaderVariation::SetName(const String& name)
  61. {
  62. name_ = name;
  63. }
  64. Shader* ShaderVariation::GetOwner() const
  65. {
  66. return owner_;
  67. }
  68. }