Skybox.cpp 2.9 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Graphics/Batch.h"
  25. #include "../Graphics/Camera.h"
  26. #include "../Graphics/Skybox.h"
  27. #include "../Scene/Node.h"
  28. #include "../DebugNew.h"
  29. namespace Urho3D
  30. {
  31. extern const char* GEOMETRY_CATEGORY;
  32. Skybox::Skybox(Context* context) :
  33. StaticModel(context),
  34. lastFrame_(0)
  35. {
  36. }
  37. Skybox::~Skybox() = default;
  38. void Skybox::RegisterObject(Context* context)
  39. {
  40. context->RegisterFactory<Skybox>(GEOMETRY_CATEGORY);
  41. URHO3D_COPY_BASE_ATTRIBUTES(StaticModel);
  42. }
  43. void Skybox::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
  44. {
  45. // Do not record a raycast result for a skybox, as it would block all other results
  46. }
  47. void Skybox::UpdateBatches(const FrameInfo& frame)
  48. {
  49. distance_ = 0.0f;
  50. if (frame.frameNumber_ != lastFrame_)
  51. {
  52. customWorldTransforms_.Clear();
  53. lastFrame_ = frame.frameNumber_;
  54. }
  55. // Add camera position to fix the skybox in space. Use effective world transform to take reflection into account
  56. Matrix3x4 customWorldTransform = node_->GetWorldTransform();
  57. customWorldTransform.SetTranslation(node_->GetWorldPosition() + frame.camera_->GetEffectiveWorldTransform().Translation());
  58. HashMap<Camera*, Matrix3x4>::Iterator it = customWorldTransforms_.Insert(MakePair(frame.camera_, customWorldTransform));
  59. for (unsigned i = 0; i < batches_.Size(); ++i)
  60. {
  61. batches_[i].worldTransform_ = &it->second_;
  62. batches_[i].distance_ = 0.0f;
  63. }
  64. }
  65. void Skybox::OnWorldBoundingBoxUpdate()
  66. {
  67. // The skybox is supposed to be visible everywhere, so set a humongous bounding box
  68. worldBoundingBox_.Define(-M_LARGE_VALUE, M_LARGE_VALUE);
  69. }
  70. }