Skybox.h 2.3 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Graphics/StaticModel.h"
  24. namespace Urho3D
  25. {
  26. /// Static model component with fixed position in relation to the camera.
  27. class URHO3D_API Skybox : public StaticModel
  28. {
  29. URHO3D_OBJECT(Skybox, StaticModel);
  30. public:
  31. /// Construct.
  32. explicit Skybox(Context* context);
  33. /// Destruct.
  34. ~Skybox() override;
  35. /// Register object factory. StaticModel must be registered first.
  36. static void RegisterObject(Context* context);
  37. /// Process octree raycast. May be called from a worker thread.
  38. void ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results) override;
  39. /// Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly.
  40. void UpdateBatches(const FrameInfo& frame) override;
  41. protected:
  42. /// Recalculate the world-space bounding box.
  43. void OnWorldBoundingBoxUpdate() override;
  44. /// Custom world transform per camera.
  45. HashMap<Camera*, Matrix3x4> customWorldTransforms_;
  46. /// Last frame counter for knowing when to erase the custom world transforms of previous frame.
  47. unsigned lastFrame_;
  48. };
  49. }