Texture3D.h 3.1 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Container/Ptr.h"
  24. #include "../Graphics/RenderSurface.h"
  25. #include "../Graphics/Texture.h"
  26. #include "../Resource/Image.h"
  27. namespace Urho3D
  28. {
  29. /// 3D texture resource.
  30. class URHO3D_API Texture3D : public Texture
  31. {
  32. URHO3D_OBJECT(Texture3D, Texture);
  33. public:
  34. /// Construct.
  35. explicit Texture3D(Context* context);
  36. /// Destruct.
  37. ~Texture3D() override;
  38. /// Register object factory.
  39. static void RegisterObject(Context* context);
  40. /// Load resource from stream. May be called from a worker thread. Return true if successful.
  41. bool BeginLoad(Deserializer& source) override;
  42. /// Finish resource loading. Always called from the main thread. Return true if successful.
  43. bool EndLoad() override;
  44. /// Mark the GPU resource destroyed on context destruction.
  45. void OnDeviceLost() override;
  46. /// Recreate the GPU resource and restore data if applicable.
  47. void OnDeviceReset() override;
  48. /// Release the texture.
  49. void Release() override;
  50. /// Set size, format and usage. Zero size will follow application window size. Return true if successful.
  51. bool SetSize(int width, int height, int depth, unsigned format, TextureUsage usage = TEXTURE_STATIC);
  52. /// Set data either partially or fully on a mip level. Return true if successful.
  53. bool SetData(unsigned level, int x, int y, int z, int width, int height, int depth, const void* data);
  54. /// Set data from an image. Return true if successful. Optionally make a single channel image alpha-only.
  55. bool SetData(Image* image, bool useAlpha = false);
  56. /// Get data from a mip level. The destination buffer must be big enough. Return true if successful.
  57. bool GetData(unsigned level, void* dest) const;
  58. protected:
  59. /// Create the GPU texture.
  60. bool Create() override;
  61. private:
  62. /// Image file acquired during BeginLoad.
  63. SharedPtr<Image> loadImage_;
  64. /// Parameter file acquired during BeginLoad.
  65. SharedPtr<XMLFile> loadParameters_;
  66. };
  67. }