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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Container/ArrayPtr.h"
- #include "../Resource/Resource.h"
- struct lua_State;
- namespace Urho3D
- {
- /// Lua file.
- class URHO3D_API LuaFile : public Resource
- {
- URHO3D_OBJECT(LuaFile, Resource);
- public:
- /// Construct.
- explicit LuaFile(Context* context);
- /// Destruct.
- ~LuaFile() override;
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Load resource from stream. May be called from a worker thread. Return true if successful.
- bool BeginLoad(Deserializer& source) override;
- /// Save resource. Return true if successful.
- bool Save(Serializer& dest) const override;
- /// Load buffer as chunk. Return true if the resource is successfully loaded as a Lua function on top of the stack.
- bool LoadChunk(lua_State* luaState);
- /// Load buffer as chunk and execute. Return true if successful.
- bool LoadAndExecute(lua_State* luaState);
- private:
- /// File size.
- unsigned size_;
- /// File data.
- SharedArrayPtr<char> data_;
- /// Has loaded.
- bool hasLoaded_;
- /// Has executed.
- bool hasExecuted_;
- };
- }
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