LuaScriptEventInvoker.h 1.9 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Core/Object.h"
  24. namespace Urho3D
  25. {
  26. class LuaFunction;
  27. class LuaScriptInstance;
  28. /// Lua script event invoker.
  29. class LuaScriptEventInvoker : public Object
  30. {
  31. URHO3D_OBJECT(LuaScriptEventInvoker, Object);
  32. public:
  33. /// Construct.
  34. explicit LuaScriptEventInvoker(Context* context);
  35. /// Construct from LuaScriptInstance.
  36. explicit LuaScriptEventInvoker(LuaScriptInstance* instance);
  37. /// Destruct.
  38. ~LuaScriptEventInvoker() override;
  39. /// Add a scripted event handler.
  40. void AddEventHandler(Object* sender, const StringHash& eventType, LuaFunction* function);
  41. private:
  42. /// Handle script event in Lua script.
  43. void HandleLuaScriptEvent(StringHash eventType, VariantMap& eventData);
  44. /// Lua script instance.
  45. WeakPtr<LuaScriptInstance> instance_;
  46. };
  47. }