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- $#include "Graphics/Skeleton.h"
- struct Bone
- {
- Bone();
- ~Bone();
- String name_ @ name;
- StringHash nameHash_ @ nameHash;
- unsigned parentIndex_ @ parentIndex;
- Vector3 initialPosition_ @ initialPosition;
- Quaternion initialRotation_ @ initialRotation;
- Vector3 initialScale_ @ initialScale;
- Matrix3x4 offsetMatrix_ @ offsetMatrix;
- bool animated_ @ animated;
- unsigned char collisionMask_ @ collisionMask;
- float radius_ @ radius;
- BoundingBox boundingBox_ @ boundingBox;
- Node* node_ @ node;
- };
- class Skeleton
- {
- unsigned GetNumBones() const;
- Bone* GetRootBone();
- Bone* GetBone(const String name);
- Bone* GetBone(unsigned index);
- unsigned GetBoneIndex(const String boneName) const;
- unsigned GetBoneIndex(const Bone* bone) const;
- Bone* GetBoneParent(const Bone* bone);
- tolua_readonly tolua_property__get_set unsigned numBones;
- tolua_readonly tolua_property__get_set Bone* rootBone;
- };
- ${
- #define TOLUA_DISABLE_tolua_set_Bone_unsigned_collisionMask
- static int tolua_set_Bone_unsigned_collisionMask(lua_State* tolua_S)
- {
- Bone* self = (Bone*) tolua_tousertype(tolua_S,1,0);
- #ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'collisionMask_'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
- #endif
- self->collisionMask_ = BoneCollisionShape((unsigned char) tolua_tonumber(tolua_S,2,0))
- ;
- return 0;
- }
- $}
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