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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../../Container/List.h"
- #include "../../Core/Object.h"
- #include "../../Core/Mutex.h"
- #include "../../IO/VectorBuffer.h"
- #include "WSHandler.h"
- namespace Urho3D {
- class Network;
- class WorkItem;
- /// Client state
- enum WSClientState {
- WCS_CONNECTING,
- WCS_CONNECTED,
- WCS_CONNECTION_FAILED,
- WCS_DISCONNECTED,
- };
- /// Websocket client handler
- class WSClient: public WSHandler, public Object {
- URHO3D_OBJECT(WSClient, Object);
- public:
- /// Construct.
- WSClient(Context* context);
- /// Destruct.
- ~WSClient();
- /// Connect to Websockets server
- int Connect(const String& address, unsigned short port);
- /// Run the update loop to send/fetch all the buffered messages
- void Update(float timestep);
- /// Disconnect from the server
- void Disconnect();
- /// Set the client connection state
- void SetState(WSClientState state);
- /// Set the Websocket connection information for this client
- void SetWSConnection(lws *ws);
- /// Get Websocket connection information for this client
- lws* GetWSConnection() { return ws_; };
- /// Get server address
- const String& GetAddress() const { return address_; };
- /// Get server port
- unsigned short GetPort() { return port_; };
- /// Get server protocol used for connection
- const String& GetServerProtocol() const { return serverProtocol_; };
- /// Send out client messages
- void SendOutMessages(lws *ws);
- private:
- /// Handle work item finished event
- void HandleWorkItemFinished(StringHash eventType, VariantMap& eventData);
- /// Work item which runs the WS service loop
- SharedPtr<WorkItem> serviceWorkItem_;
- /// Websocket connection information
- struct lws *ws_;
- /// Current state of the client
- WSClientState currentState_;
- /// Next state of the client that will be handled in the next update loop
- WSClientState nextState_;
- /// Server address
- String address_;
- /// server port
- unsigned short port_;
- /// Server protocol used for connection
- String serverProtocol_;
- };
- }
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