ValueAnimation.cpp 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544
  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/StringUtils.h"
  25. #include "../IO/Deserializer.h"
  26. #include "../IO/Log.h"
  27. #include "../IO/Serializer.h"
  28. #include "../Resource/XMLFile.h"
  29. #include "../Resource/JSONFile.h"
  30. #include "../Scene/Animatable.h"
  31. #include "../Scene/ObjectAnimation.h"
  32. #include "../Scene/ValueAnimation.h"
  33. #include "../DebugNew.h"
  34. namespace Urho3D
  35. {
  36. const char* interpMethodNames[] =
  37. {
  38. "None",
  39. "Linear",
  40. "Spline",
  41. nullptr
  42. };
  43. ValueAnimation::ValueAnimation(Context* context) :
  44. Resource(context),
  45. owner_(nullptr),
  46. interpolationMethod_(IM_LINEAR),
  47. splineTension_(0.5f),
  48. valueType_(VAR_NONE),
  49. interpolatable_(false),
  50. beginTime_(M_INFINITY),
  51. endTime_(-M_INFINITY),
  52. splineTangentsDirty_(false)
  53. {
  54. }
  55. ValueAnimation::~ValueAnimation() = default;
  56. void ValueAnimation::RegisterObject(Context* context)
  57. {
  58. context->RegisterFactory<ValueAnimation>();
  59. }
  60. bool ValueAnimation::BeginLoad(Deserializer& source)
  61. {
  62. XMLFile xmlFile(context_);
  63. if (!xmlFile.Load(source))
  64. return false;
  65. return LoadXML(xmlFile.GetRoot());
  66. }
  67. bool ValueAnimation::Save(Serializer& dest) const
  68. {
  69. XMLFile xmlFile(context_);
  70. XMLElement rootElem = xmlFile.CreateRoot("valueanimation");
  71. if (!SaveXML(rootElem))
  72. return false;
  73. return xmlFile.Save(dest);
  74. }
  75. bool ValueAnimation::LoadXML(const XMLElement& source)
  76. {
  77. valueType_ = VAR_NONE;
  78. eventFrames_.Clear();
  79. String interpMethodString = source.GetAttribute("interpolationmethod");
  80. auto method = (InterpMethod)GetStringListIndex(interpMethodString.CString(), interpMethodNames, IM_LINEAR);
  81. SetInterpolationMethod(method);
  82. if (interpolationMethod_ == IM_SPLINE)
  83. splineTension_ = source.GetFloat("splinetension");
  84. XMLElement keyFrameElem = source.GetChild("keyframe");
  85. while (keyFrameElem)
  86. {
  87. float time = keyFrameElem.GetFloat("time");
  88. Variant value = keyFrameElem.GetVariant();
  89. SetKeyFrame(time, value);
  90. keyFrameElem = keyFrameElem.GetNext("keyframe");
  91. }
  92. XMLElement eventFrameElem = source.GetChild("eventframe");
  93. while (eventFrameElem)
  94. {
  95. float time = eventFrameElem.GetFloat("time");
  96. unsigned eventType = eventFrameElem.GetUInt("eventtype");
  97. VariantMap eventData = eventFrameElem.GetChild("eventdata").GetVariantMap();
  98. SetEventFrame(time, StringHash(eventType), eventData);
  99. eventFrameElem = eventFrameElem.GetNext("eventframe");
  100. }
  101. return true;
  102. }
  103. bool ValueAnimation::SaveXML(XMLElement& dest) const
  104. {
  105. dest.SetAttribute("interpolationmethod", interpMethodNames[interpolationMethod_]);
  106. if (interpolationMethod_ == IM_SPLINE)
  107. dest.SetFloat("splinetension", splineTension_);
  108. for (unsigned i = 0; i < keyFrames_.Size(); ++i)
  109. {
  110. const VAnimKeyFrame& keyFrame = keyFrames_[i];
  111. XMLElement keyFrameEleme = dest.CreateChild("keyframe");
  112. keyFrameEleme.SetFloat("time", keyFrame.time_);
  113. keyFrameEleme.SetVariant(keyFrame.value_);
  114. }
  115. for (unsigned i = 0; i < eventFrames_.Size(); ++i)
  116. {
  117. const VAnimEventFrame& eventFrame = eventFrames_[i];
  118. XMLElement eventFrameElem = dest.CreateChild("eventframe");
  119. eventFrameElem.SetFloat("time", eventFrame.time_);
  120. eventFrameElem.SetUInt("eventtype", eventFrame.eventType_.Value());
  121. eventFrameElem.CreateChild("eventdata").SetVariantMap(eventFrame.eventData_);
  122. }
  123. return true;
  124. }
  125. bool ValueAnimation::LoadJSON(const JSONValue& source)
  126. {
  127. valueType_ = VAR_NONE;
  128. eventFrames_.Clear();
  129. String interpMethodString = source.Get("interpolationmethod").GetString();
  130. auto method = (InterpMethod)GetStringListIndex(interpMethodString.CString(), interpMethodNames, IM_LINEAR);
  131. SetInterpolationMethod(method);
  132. if (interpolationMethod_ == IM_SPLINE)
  133. splineTension_ = source.Get("splinetension").GetFloat();
  134. // Load keyframes
  135. JSONArray keyFramesArray = source.Get("keyframes").GetArray();
  136. for (unsigned i = 0; i < keyFramesArray.Size(); i++)
  137. {
  138. const JSONValue& val = keyFramesArray[i];
  139. float time = val.Get("time").GetFloat();
  140. Variant value = val.Get("value").GetVariant();
  141. SetKeyFrame(time, value);
  142. }
  143. // Load event frames
  144. JSONArray eventFramesArray = source.Get("eventframes").GetArray();
  145. for (unsigned i = 0; i < eventFramesArray.Size(); i++)
  146. {
  147. const JSONValue& eventFrameVal = eventFramesArray[i];
  148. float time = eventFrameVal.Get("time").GetFloat();
  149. unsigned eventType = eventFrameVal.Get("eventtype").GetUInt();
  150. VariantMap eventData = eventFrameVal.Get("eventdata").GetVariantMap();
  151. SetEventFrame(time, StringHash(eventType), eventData);
  152. }
  153. return true;
  154. }
  155. bool ValueAnimation::SaveJSON(JSONValue& dest) const
  156. {
  157. dest.Set("interpolationmethod", interpMethodNames[interpolationMethod_]);
  158. if (interpolationMethod_ == IM_SPLINE)
  159. dest.Set("splinetension", (float) splineTension_);
  160. JSONArray keyFramesArray;
  161. keyFramesArray.Reserve(keyFrames_.Size());
  162. for (unsigned i = 0; i < keyFrames_.Size(); ++i)
  163. {
  164. const VAnimKeyFrame& keyFrame = keyFrames_[i];
  165. JSONValue keyFrameVal;
  166. keyFrameVal.Set("time", keyFrame.time_);
  167. JSONValue valueVal;
  168. valueVal.SetVariant(keyFrame.value_);
  169. keyFrameVal.Set("value", valueVal);
  170. keyFramesArray.Push(keyFrameVal);
  171. }
  172. dest.Set("keyframes", keyFramesArray);
  173. JSONArray eventFramesArray;
  174. eventFramesArray.Reserve(eventFrames_.Size());
  175. for (unsigned i = 0; i < eventFrames_.Size(); ++i)
  176. {
  177. const VAnimEventFrame& eventFrame = eventFrames_[i];
  178. JSONValue eventFrameVal;
  179. eventFrameVal.Set("time", eventFrame.time_);
  180. eventFrameVal.Set("eventtype", eventFrame.eventType_.Value());
  181. JSONValue eventDataVal;
  182. eventDataVal.SetVariantMap(eventFrame.eventData_);
  183. eventFrameVal.Set("eventdata", eventDataVal);
  184. eventFramesArray.Push(eventFrameVal);
  185. }
  186. dest.Set("eventframes", eventFramesArray);
  187. return true;
  188. }
  189. void ValueAnimation::SetValueType(VariantType valueType)
  190. {
  191. if (valueType == valueType_)
  192. return;
  193. valueType_ = valueType;
  194. interpolatable_ =
  195. (valueType_ == VAR_FLOAT) || (valueType_ == VAR_VECTOR2) || (valueType_ == VAR_VECTOR3) || (valueType_ == VAR_VECTOR4) ||
  196. (valueType_ == VAR_QUATERNION) || (valueType_ == VAR_COLOR);
  197. if ((valueType_ == VAR_INTRECT) || (valueType_ == VAR_INTVECTOR2) || (valueType_ == VAR_INTVECTOR3))
  198. {
  199. interpolatable_ = true;
  200. // Force linear interpolation for IntRect, IntVector2 and IntVector3
  201. if (interpolationMethod_ == IM_SPLINE)
  202. interpolationMethod_ = IM_LINEAR;
  203. }
  204. keyFrames_.Clear();
  205. eventFrames_.Clear();
  206. beginTime_ = M_INFINITY;
  207. endTime_ = -M_INFINITY;
  208. }
  209. void ValueAnimation::SetOwner(void* owner)
  210. {
  211. owner_ = owner;
  212. }
  213. void ValueAnimation::SetInterpolationMethod(InterpMethod method)
  214. {
  215. if (method == interpolationMethod_)
  216. return;
  217. // Force linear interpolation for IntRect, IntVector2 and IntVector3
  218. if (method == IM_SPLINE && (valueType_ == VAR_INTRECT || valueType_ == VAR_INTVECTOR2 || valueType_ == VAR_INTVECTOR3))
  219. method = IM_LINEAR;
  220. interpolationMethod_ = method;
  221. splineTangentsDirty_ = true;
  222. }
  223. void ValueAnimation::SetSplineTension(float tension)
  224. {
  225. splineTension_ = tension;
  226. splineTangentsDirty_ = true;
  227. }
  228. bool ValueAnimation::SetKeyFrame(float time, const Variant& value)
  229. {
  230. if (valueType_ == VAR_NONE)
  231. SetValueType(value.GetType());
  232. else if (value.GetType() != valueType_)
  233. return false;
  234. VAnimKeyFrame keyFrame;
  235. keyFrame.time_ = time;
  236. keyFrame.value_ = value;
  237. if (keyFrames_.Empty() || time > keyFrames_.Back().time_)
  238. keyFrames_.Push(keyFrame);
  239. else
  240. {
  241. for (unsigned i = 0; i < keyFrames_.Size(); ++i)
  242. {
  243. // Guard against interpolation error caused by division by error due to 0 delta time between two key frames
  244. if (time == keyFrames_[i].time_)
  245. return false;
  246. if (time < keyFrames_[i].time_)
  247. {
  248. keyFrames_.Insert(i, keyFrame);
  249. break;
  250. }
  251. }
  252. }
  253. beginTime_ = Min(time, beginTime_);
  254. endTime_ = Max(time, endTime_);
  255. splineTangentsDirty_ = true;
  256. return true;
  257. }
  258. void ValueAnimation::SetEventFrame(float time, const StringHash& eventType, const VariantMap& eventData)
  259. {
  260. VAnimEventFrame eventFrame;
  261. eventFrame.time_ = time;
  262. eventFrame.eventType_ = eventType;
  263. eventFrame.eventData_ = eventData;
  264. if (eventFrames_.Empty() || time >= eventFrames_.Back().time_)
  265. eventFrames_.Push(eventFrame);
  266. else
  267. {
  268. for (unsigned i = 0; i < eventFrames_.Size(); ++i)
  269. {
  270. if (time < eventFrames_[i].time_)
  271. {
  272. eventFrames_.Insert(i, eventFrame);
  273. break;
  274. }
  275. }
  276. }
  277. beginTime_ = Min(time, beginTime_);
  278. endTime_ = Max(time, endTime_);
  279. }
  280. bool ValueAnimation::IsValid() const
  281. {
  282. return (interpolationMethod_ == IM_NONE) ||
  283. (interpolationMethod_ == IM_LINEAR && keyFrames_.Size() > 1) ||
  284. (interpolationMethod_ == IM_SPLINE && keyFrames_.Size() > 2);
  285. }
  286. Variant ValueAnimation::GetAnimationValue(float scaledTime) const
  287. {
  288. unsigned index = 1;
  289. for (; index < keyFrames_.Size(); ++index)
  290. {
  291. if (scaledTime < keyFrames_[index].time_)
  292. break;
  293. }
  294. if (index >= keyFrames_.Size() || !interpolatable_ || interpolationMethod_ == IM_NONE)
  295. return keyFrames_[index - 1].value_;
  296. else
  297. {
  298. if (interpolationMethod_ == IM_LINEAR)
  299. return LinearInterpolation(index - 1, index, scaledTime);
  300. else
  301. return SplineInterpolation(index - 1, index, scaledTime);
  302. }
  303. }
  304. void ValueAnimation::GetEventFrames(float beginTime, float endTime, PODVector<const VAnimEventFrame*>& eventFrames) const
  305. {
  306. for (unsigned i = 0; i < eventFrames_.Size(); ++i)
  307. {
  308. const VAnimEventFrame& eventFrame = eventFrames_[i];
  309. if (eventFrame.time_ > endTime)
  310. break;
  311. if (eventFrame.time_ >= beginTime)
  312. eventFrames.Push(&eventFrame);
  313. }
  314. }
  315. Variant ValueAnimation::LinearInterpolation(unsigned index1, unsigned index2, float scaledTime) const
  316. {
  317. const VAnimKeyFrame& keyFrame1 = keyFrames_[index1];
  318. const VAnimKeyFrame& keyFrame2 = keyFrames_[index2];
  319. float t = (scaledTime - keyFrame1.time_) / (keyFrame2.time_ - keyFrame1.time_);
  320. const Variant& value1 = keyFrame1.value_;
  321. const Variant& value2 = keyFrame2.value_;
  322. switch (valueType_)
  323. {
  324. case VAR_FLOAT:
  325. return Lerp(value1.GetFloat(), value2.GetFloat(), t);
  326. case VAR_VECTOR2:
  327. return value1.GetVector2().Lerp(value2.GetVector2(), t);
  328. case VAR_VECTOR3:
  329. return value1.GetVector3().Lerp(value2.GetVector3(), t);
  330. case VAR_VECTOR4:
  331. return value1.GetVector4().Lerp(value2.GetVector4(), t);
  332. case VAR_QUATERNION:
  333. return value1.GetQuaternion().Slerp(value2.GetQuaternion(), t);
  334. case VAR_COLOR:
  335. return value1.GetColor().Lerp(value2.GetColor(), t);
  336. case VAR_INTRECT:
  337. {
  338. float s = 1.0f - t;
  339. const IntRect& r1 = value1.GetIntRect();
  340. const IntRect& r2 = value2.GetIntRect();
  341. return IntRect((int)(r1.left_ * s + r2.left_ * t), (int)(r1.top_ * s + r2.top_ * t), (int)(r1.right_ * s + r2.right_ * t),
  342. (int)(r1.bottom_ * s + r2.bottom_ * t));
  343. }
  344. case VAR_INTVECTOR2:
  345. {
  346. float s = 1.0f - t;
  347. const IntVector2& v1 = value1.GetIntVector2();
  348. const IntVector2& v2 = value2.GetIntVector2();
  349. return IntVector2((int)(v1.x_ * s + v2.x_ * t), (int)(v1.y_ * s + v2.y_ * t));
  350. }
  351. case VAR_INTVECTOR3:
  352. {
  353. float s = 1.0f - t;
  354. const IntVector3& v1 = value1.GetIntVector3();
  355. const IntVector3& v2 = value2.GetIntVector3();
  356. return IntVector3((int)(v1.x_ * s + v2.x_ * t), (int)(v1.y_ * s + v2.y_ * t), (int)(v1.z_ * s + v2.z_ * t));
  357. }
  358. case VAR_DOUBLE:
  359. return value1.GetDouble() * (1.0f - t) + value2.GetDouble() * t;
  360. default:
  361. URHO3D_LOGERROR("Invalid value type for linear interpolation");
  362. return Variant::EMPTY;
  363. }
  364. }
  365. Variant ValueAnimation::SplineInterpolation(unsigned index1, unsigned index2, float scaledTime) const
  366. {
  367. if (splineTangentsDirty_)
  368. UpdateSplineTangents();
  369. const VAnimKeyFrame& keyFrame1 = keyFrames_[index1];
  370. const VAnimKeyFrame& keyFrame2 = keyFrames_[index2];
  371. float t = (scaledTime - keyFrame1.time_) / (keyFrame2.time_ - keyFrame1.time_);
  372. float tt = t * t;
  373. float ttt = t * tt;
  374. float h1 = 2.0f * ttt - 3.0f * tt + 1.0f;
  375. float h2 = -2.0f * ttt + 3.0f * tt;
  376. float h3 = ttt - 2.0f * tt + t;
  377. float h4 = ttt - tt;
  378. const Variant& v1 = keyFrame1.value_;
  379. const Variant& v2 = keyFrame2.value_;
  380. const Variant& t1 = splineTangents_[index1];
  381. const Variant& t2 = splineTangents_[index2];
  382. switch (valueType_)
  383. {
  384. case VAR_FLOAT:
  385. return v1.GetFloat() * h1 + v2.GetFloat() * h2 + t1.GetFloat() * h3 + t2.GetFloat() * h4;
  386. case VAR_VECTOR2:
  387. return v1.GetVector2() * h1 + v2.GetVector2() * h2 + t1.GetVector2() * h3 + t2.GetVector2() * h4;
  388. case VAR_VECTOR3:
  389. return v1.GetVector3() * h1 + v2.GetVector3() * h2 + t1.GetVector3() * h3 + t2.GetVector3() * h4;
  390. case VAR_VECTOR4:
  391. return v1.GetVector4() * h1 + v2.GetVector4() * h2 + t1.GetVector4() * h3 + t2.GetVector4() * h4;
  392. case VAR_QUATERNION:
  393. return v1.GetQuaternion() * h1 + v2.GetQuaternion() * h2 + t1.GetQuaternion() * h3 + t2.GetQuaternion() * h4;
  394. case VAR_COLOR:
  395. return v1.GetColor() * h1 + v2.GetColor() * h2 + t1.GetColor() * h3 + t2.GetColor() * h4;
  396. case VAR_DOUBLE:
  397. return v1.GetDouble() * h1 + v2.GetDouble() * h2 + t1.GetDouble() * h3 + t2.GetDouble() * h4;
  398. default:
  399. URHO3D_LOGERROR("Invalid value type for spline interpolation");
  400. return Variant::EMPTY;
  401. }
  402. }
  403. void ValueAnimation::UpdateSplineTangents() const
  404. {
  405. splineTangents_.Clear();
  406. if (!IsValid())
  407. return;
  408. unsigned size = keyFrames_.Size();
  409. splineTangents_.Resize(size);
  410. for (unsigned i = 1; i < size - 1; ++i)
  411. splineTangents_[i] = SubstractAndMultiply(keyFrames_[i + 1].value_, keyFrames_[i - 1].value_, splineTension_);
  412. // If spline is not closed, make end point's tangent zero
  413. if (keyFrames_[0].value_ != keyFrames_[size - 1].value_)
  414. splineTangents_[0] = splineTangents_[size - 1] =
  415. SubstractAndMultiply(keyFrames_[0].value_, keyFrames_[0].value_, splineTension_);
  416. else
  417. splineTangents_[0] = splineTangents_[size - 1] =
  418. SubstractAndMultiply(keyFrames_[1].value_, keyFrames_[size - 2].value_, splineTension_);
  419. splineTangentsDirty_ = false;
  420. }
  421. Variant ValueAnimation::SubstractAndMultiply(const Variant& value1, const Variant& value2, float t) const
  422. {
  423. switch (valueType_)
  424. {
  425. case VAR_FLOAT:
  426. return (value1.GetFloat() - value2.GetFloat()) * t;
  427. case VAR_VECTOR2:
  428. return (value1.GetVector2() - value2.GetVector2()) * t;
  429. case VAR_VECTOR3:
  430. return (value1.GetVector3() - value2.GetVector3()) * t;
  431. case VAR_VECTOR4:
  432. return (value1.GetVector4() - value2.GetVector4()) * t;
  433. case VAR_QUATERNION:
  434. return (value1.GetQuaternion() - value2.GetQuaternion()) * t;
  435. case VAR_COLOR:
  436. return (value1.GetColor() - value2.GetColor()) * t;
  437. case VAR_DOUBLE:
  438. return (value1.GetDouble() - value2.GetDouble()) * t;
  439. default:
  440. URHO3D_LOGERROR("Invalid value type for spline interpolation's subtract and multiply operation");
  441. return Variant::EMPTY;
  442. }
  443. }
  444. }