Button.h 4.3 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../UI/BorderImage.h"
  24. namespace Urho3D
  25. {
  26. /// Push button %UI element.
  27. class URHO3D_API Button : public BorderImage
  28. {
  29. URHO3D_OBJECT(Button, BorderImage);
  30. public:
  31. /// Construct.
  32. explicit Button(Context* context);
  33. /// Destruct.
  34. ~Button() override;
  35. /// Register object factory.
  36. static void RegisterObject(Context* context);
  37. /// Perform UI element update.
  38. void Update(float timeStep) override;
  39. /// Return UI rendering batches.
  40. void GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor) override;
  41. /// React to mouse click begin.
  42. void OnClickBegin
  43. (const IntVector2& position, const IntVector2& screenPosition, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor* cursor) override;
  44. /// React to mouse click end.
  45. void OnClickEnd
  46. (const IntVector2& position, const IntVector2& screenPosition, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor* cursor,
  47. UIElement* beginElement) override;
  48. /// React to mouse drag motion.
  49. void OnDragMove
  50. (const IntVector2& position, const IntVector2& screenPosition, const IntVector2& deltaPos, MouseButtonFlags buttons, QualifierFlags qualifiers,
  51. Cursor* cursor) override;
  52. /// React to a key press.
  53. void OnKey(Key key, MouseButtonFlags buttons, QualifierFlags qualifiers) override;
  54. /// Set offset to image rectangle used when pressed.
  55. /// @property
  56. void SetPressedOffset(const IntVector2& offset);
  57. /// Set offset to image rectangle used when pressed.
  58. void SetPressedOffset(int x, int y);
  59. /// Set offset of child elements when pressed.
  60. /// @property
  61. void SetPressedChildOffset(const IntVector2& offset);
  62. /// Set offset of child elements when pressed.
  63. void SetPressedChildOffset(int x, int y);
  64. /// Set repeat properties. Rate 0 (default) disables repeat.
  65. void SetRepeat(float delay, float rate);
  66. /// Set repeat delay.
  67. /// @property
  68. void SetRepeatDelay(float delay);
  69. /// Set repeat rate.
  70. /// @property
  71. void SetRepeatRate(float rate);
  72. /// Return pressed image offset.
  73. /// @property
  74. const IntVector2& GetPressedOffset() const { return pressedOffset_; }
  75. /// Return offset of child elements when pressed.
  76. /// @property
  77. const IntVector2& GetPressedChildOffset() const { return pressedChildOffset_; }
  78. /// Return repeat delay.
  79. /// @property
  80. float GetRepeatDelay() const { return repeatDelay_; }
  81. /// Return repeat rate.
  82. /// @property
  83. float GetRepeatRate() const { return repeatRate_; }
  84. /// Return whether is currently pressed.
  85. /// @property
  86. bool IsPressed() const { return pressed_; }
  87. protected:
  88. /// Set new pressed state.
  89. void SetPressed(bool enable);
  90. /// Pressed image offset.
  91. IntVector2 pressedOffset_;
  92. /// Pressed label offset.
  93. IntVector2 pressedChildOffset_;
  94. /// Repeat delay.
  95. float repeatDelay_;
  96. /// Repeat rate.
  97. float repeatRate_;
  98. /// Repeat timer.
  99. float repeatTimer_;
  100. /// Current pressed state.
  101. bool pressed_;
  102. };
  103. }