ToolTip.h 2.5 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Graphics/GraphicsDefs.h"
  24. #include "../UI/UIElement.h"
  25. namespace Urho3D
  26. {
  27. /// Tooltip %UI element.
  28. class URHO3D_API ToolTip : public UIElement
  29. {
  30. URHO3D_OBJECT(ToolTip, UIElement);
  31. public:
  32. /// Construct.
  33. explicit ToolTip(Context* context);
  34. /// Destruct.
  35. ~ToolTip() override;
  36. /// Register object factory.
  37. static void RegisterObject(Context* context);
  38. /// Perform UI element update.
  39. void Update(float timeStep) override;
  40. /// Hide tooltip if visible and reset parentage.
  41. void Reset();
  42. /// Add an alternative hover target.
  43. void AddAltTarget(UIElement* target);
  44. /// Set the delay in seconds until the tooltip shows once hovering. Set zero to use the default from the UI subsystem.
  45. /// @property
  46. void SetDelay(float delay);
  47. /// Return the delay in seconds until the tooltip shows once hovering.
  48. /// @property
  49. float GetDelay() const { return delay_; }
  50. private:
  51. /// The element that is being tracked for hovering. Normally the parent element.
  52. WeakPtr<UIElement> target_;
  53. /// Alternative targets. Primarily targets parent.
  54. Vector<WeakPtr<UIElement> > altTargets_;
  55. /// Delay from hover start to displaying the tooltip.
  56. float delay_;
  57. /// Hover countdown has started.
  58. bool hovered_;
  59. /// Point at which the tooltip was set visible.
  60. Timer displayAt_;
  61. /// Original offset position to the parent.
  62. IntVector2 originalPosition_;
  63. };
  64. }