UIComponent.h 2.9 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Scene/Component.h"
  24. #include "../UI/UIElement.h"
  25. namespace Urho3D
  26. {
  27. class Material;
  28. class Texture2D;
  29. class StaticModel;
  30. class Viewport;
  31. class UIElement;
  32. class UIBatch;
  33. class VertexBuffer;
  34. class UIElement3D;
  35. class URHO3D_API UIComponent : public Component
  36. {
  37. URHO3D_OBJECT(UIComponent, Component);
  38. public:
  39. /// Construct.
  40. explicit UIComponent(Context* context);
  41. /// Destruct.
  42. ~UIComponent() override;
  43. /// Register object factory.
  44. static void RegisterObject(Context* context);
  45. /// Return UIElement.
  46. /// @property
  47. UIElement* GetRoot() const;
  48. /// Return material which will be used for rendering UI texture.
  49. /// @property
  50. Material* GetMaterial() const;
  51. /// Return texture which will be used for rendering UI to.
  52. /// @property
  53. Texture2D* GetTexture() const;
  54. /// Set index of viewport to be used for screen coordinate translation.
  55. void SetViewportIndex(unsigned index);
  56. protected:
  57. /// Handle component being added to Node or removed from it.
  58. void OnNodeSet(Node* node) override;
  59. /// Handle resizing of element. Setting size of element will automatically resize texture. UIElement size matches size of texture.
  60. void OnElementResized(StringHash eventType, VariantMap& args);
  61. /// Material that is set to the model.
  62. SharedPtr<Material> material_;
  63. /// Texture that UIElement will be rendered into.
  64. SharedPtr<Texture2D> texture_;
  65. /// Model created by this component. If node already has StaticModel then this will be null.
  66. SharedPtr<StaticModel> model_;
  67. /// UIElement to be rendered into texture. It also handles screen to UI coordinate translation.
  68. SharedPtr<UIElement3D> rootElement_;
  69. /// Viewport index to be set when component is added to a node.
  70. unsigned viewportIndex_;
  71. };
  72. }