UISelectable.cpp 2.5 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../UI/UISelectable.h"
  25. namespace Urho3D
  26. {
  27. extern const char* UI_CATEGORY;
  28. void UISelectable::RegisterObject(Context* context)
  29. {
  30. context->RegisterFactory<UISelectable>(UI_CATEGORY);
  31. URHO3D_COPY_BASE_ATTRIBUTES(UIElement);
  32. URHO3D_ATTRIBUTE("Selection Color", Color, selectionColor_, Color::TRANSPARENT_BLACK, AM_FILE);
  33. URHO3D_ATTRIBUTE("Hover Color", Color, hoverColor_, Color::TRANSPARENT_BLACK, AM_FILE);
  34. }
  35. void UISelectable::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect & currentScissor)
  36. {
  37. // Hovering and/or whole selection batch
  38. if ((hovering_ && hoverColor_.a_ > 0.0) || (selected_ && selectionColor_.a_ > 0.0f))
  39. {
  40. bool both = hovering_ && selected_ && hoverColor_.a_ > 0.0 && selectionColor_.a_ > 0.0f;
  41. UIBatch batch(this, BLEND_ALPHA, currentScissor, nullptr, &vertexData);
  42. batch.SetColor(both ? selectionColor_.Lerp(hoverColor_, 0.5f) :
  43. (selected_ && selectionColor_.a_ > 0.0f ? selectionColor_ : hoverColor_));
  44. batch.AddQuad(0.f, 0.f, (float)GetWidth(), (float)GetHeight(), 0, 0);
  45. UIBatch::AddOrMerge(batch, batches);
  46. }
  47. // Reset hovering for next frame
  48. hovering_ = false;
  49. }
  50. void UISelectable::SetSelectionColor(const Color& color)
  51. {
  52. selectionColor_ = color;
  53. }
  54. void UISelectable::SetHoverColor(const Color& color)
  55. {
  56. hoverColor_ = color;
  57. }
  58. }