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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../UI/UISelectable.h"
- namespace Urho3D
- {
- extern const char* UI_CATEGORY;
- void UISelectable::RegisterObject(Context* context)
- {
- context->RegisterFactory<UISelectable>(UI_CATEGORY);
- URHO3D_COPY_BASE_ATTRIBUTES(UIElement);
- URHO3D_ATTRIBUTE("Selection Color", Color, selectionColor_, Color::TRANSPARENT_BLACK, AM_FILE);
- URHO3D_ATTRIBUTE("Hover Color", Color, hoverColor_, Color::TRANSPARENT_BLACK, AM_FILE);
- }
- void UISelectable::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect & currentScissor)
- {
- // Hovering and/or whole selection batch
- if ((hovering_ && hoverColor_.a_ > 0.0) || (selected_ && selectionColor_.a_ > 0.0f))
- {
- bool both = hovering_ && selected_ && hoverColor_.a_ > 0.0 && selectionColor_.a_ > 0.0f;
- UIBatch batch(this, BLEND_ALPHA, currentScissor, nullptr, &vertexData);
- batch.SetColor(both ? selectionColor_.Lerp(hoverColor_, 0.5f) :
- (selected_ && selectionColor_.a_ > 0.0f ? selectionColor_ : hoverColor_));
- batch.AddQuad(0.f, 0.f, (float)GetWidth(), (float)GetHeight(), 0, 0);
- UIBatch::AddOrMerge(batch, batches);
- }
- // Reset hovering for next frame
- hovering_ = false;
- }
- void UISelectable::SetSelectionColor(const Color& color)
- {
- selectionColor_ = color;
- }
- void UISelectable::SetHoverColor(const Color& color)
- {
- hoverColor_ = color;
- }
- }
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