CollisionBox2D.cpp 3.6 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Urho2D/CollisionBox2D.h"
  25. #include "../Urho2D/PhysicsUtils2D.h"
  26. #include "../DebugNew.h"
  27. namespace Urho3D
  28. {
  29. extern const char* URHO2D_CATEGORY;
  30. static const Vector2 DEFAULT_BOX_SIZE(0.01f, 0.01f);
  31. CollisionBox2D::CollisionBox2D(Context* context) :
  32. CollisionShape2D(context),
  33. size_(DEFAULT_BOX_SIZE),
  34. center_(Vector2::ZERO),
  35. angle_(0.0f)
  36. {
  37. float halfWidth = size_.x_ * 0.5f * cachedWorldScale_.x_;
  38. float halfHeight = size_.y_ * 0.5f * cachedWorldScale_.y_;
  39. boxShape_.SetAsBox(halfWidth, halfHeight);
  40. fixtureDef_.shape = &boxShape_;
  41. }
  42. CollisionBox2D::~CollisionBox2D() = default;
  43. void CollisionBox2D::RegisterObject(Context* context)
  44. {
  45. context->RegisterFactory<CollisionBox2D>(URHO2D_CATEGORY);
  46. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  47. URHO3D_ACCESSOR_ATTRIBUTE("Size", GetSize, SetSize, Vector2, DEFAULT_BOX_SIZE, AM_DEFAULT);
  48. URHO3D_ACCESSOR_ATTRIBUTE("Center", GetCenter, SetCenter, Vector2, Vector2::ZERO, AM_DEFAULT);
  49. URHO3D_ACCESSOR_ATTRIBUTE("Angle", GetAngle, SetAngle, float, 0.0f, AM_DEFAULT);
  50. URHO3D_COPY_BASE_ATTRIBUTES(CollisionShape2D);
  51. }
  52. void CollisionBox2D::SetSize(const Vector2& size)
  53. {
  54. if (size == size_)
  55. return;
  56. size_ = size;
  57. MarkNetworkUpdate();
  58. RecreateFixture();
  59. }
  60. void CollisionBox2D::SetSize(float width, float height)
  61. {
  62. SetSize(Vector2(width, height));
  63. }
  64. void CollisionBox2D::SetCenter(const Vector2& center)
  65. {
  66. if (center == center_)
  67. return;
  68. center_ = center;
  69. MarkNetworkUpdate();
  70. RecreateFixture();
  71. }
  72. void CollisionBox2D::SetCenter(float x, float y)
  73. {
  74. SetCenter(Vector2(x, y));
  75. }
  76. void CollisionBox2D::SetAngle(float angle)
  77. {
  78. if (angle == angle_)
  79. return;
  80. angle_ = angle;
  81. MarkNetworkUpdate();
  82. RecreateFixture();
  83. }
  84. void CollisionBox2D::ApplyNodeWorldScale()
  85. {
  86. RecreateFixture();
  87. }
  88. void CollisionBox2D::RecreateFixture()
  89. {
  90. ReleaseFixture();
  91. float worldScaleX = cachedWorldScale_.x_;
  92. float worldScaleY = cachedWorldScale_.y_;
  93. float halfWidth = size_.x_ * 0.5f * worldScaleX;
  94. float halfHeight = size_.y_ * 0.5f * worldScaleY;
  95. Vector2 scaledCenter = center_ * Vector2(worldScaleX, worldScaleY);
  96. if (scaledCenter == Vector2::ZERO && angle_ == 0.0f)
  97. boxShape_.SetAsBox(halfWidth, halfHeight);
  98. else
  99. boxShape_.SetAsBox(halfWidth, halfHeight, ToB2Vec2(scaledCenter), angle_ * M_DEGTORAD);
  100. CreateFixture();
  101. }
  102. }