CollisionBox2D.h 2.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485
  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Urho2D/CollisionShape2D.h"
  24. namespace Urho3D
  25. {
  26. /// 2D box collision component.
  27. class URHO3D_API CollisionBox2D : public CollisionShape2D
  28. {
  29. URHO3D_OBJECT(CollisionBox2D, CollisionShape2D);
  30. public:
  31. /// Construct.
  32. explicit CollisionBox2D(Context* context);
  33. /// Destruct.
  34. ~CollisionBox2D() override;
  35. /// Register object factory.
  36. static void RegisterObject(Context* context);
  37. /// Set size.
  38. /// @property
  39. void SetSize(const Vector2& size);
  40. /// Set size.
  41. void SetSize(float width, float height);
  42. /// Set center.
  43. /// @property
  44. void SetCenter(const Vector2& center);
  45. /// Set center.
  46. void SetCenter(float x, float y);
  47. /// Set angle.
  48. /// @property
  49. void SetAngle(float angle);
  50. /// Return size.
  51. /// @property
  52. const Vector2& GetSize() const { return size_; }
  53. /// Return center.
  54. /// @property
  55. const Vector2& GetCenter() const { return center_; }
  56. /// Return angle.
  57. /// @property
  58. float GetAngle() const { return angle_; }
  59. private:
  60. /// Apply node world scale.
  61. void ApplyNodeWorldScale() override;
  62. /// Recreate fixture.
  63. void RecreateFixture();
  64. /// Box shape.
  65. b2PolygonShape boxShape_;
  66. /// Size.
  67. Vector2 size_;
  68. /// Center.
  69. Vector2 center_;
  70. /// Angle.
  71. float angle_;
  72. };
  73. }