CollisionChain2D.h 2.7 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Urho2D/CollisionShape2D.h"
  24. namespace Urho3D
  25. {
  26. /// 2D chain collision component.
  27. class URHO3D_API CollisionChain2D : public CollisionShape2D
  28. {
  29. URHO3D_OBJECT(CollisionChain2D, CollisionShape2D);
  30. public:
  31. /// Construct.
  32. explicit CollisionChain2D(Context* context);
  33. /// Destruct.
  34. ~CollisionChain2D() override;
  35. /// Register object factory.
  36. static void RegisterObject(Context* context);
  37. /// Set loop.
  38. /// @property
  39. void SetLoop(bool loop);
  40. /// Set vertex count.
  41. /// @property
  42. void SetVertexCount(unsigned count);
  43. /// Set vertex.
  44. void SetVertex(unsigned index, const Vector2& vertex);
  45. /// Set vertices.
  46. void SetVertices(const PODVector<Vector2>& vertices);
  47. /// Set vertices attribute.
  48. void SetVerticesAttr(const PODVector<unsigned char>& value);
  49. /// Return loop.
  50. /// @property
  51. bool GetLoop() const { return loop_; }
  52. /// Return vertex count.
  53. /// @property
  54. unsigned GetVertexCount() const { return vertices_.Size(); }
  55. /// Return vertex.
  56. const Vector2& GetVertex(unsigned index) const { return (index < vertices_.Size()) ? vertices_[index] : Vector2::ZERO; }
  57. /// Return vertices.
  58. const PODVector<Vector2>& GetVertices() const { return vertices_; }
  59. /// Return vertices attribute.
  60. PODVector<unsigned char> GetVerticesAttr() const;
  61. private:
  62. /// Apply node world scale.
  63. void ApplyNodeWorldScale() override;
  64. /// Recreate fixture.
  65. void RecreateFixture();
  66. /// Chain shape.
  67. b2ChainShape chainShape_;
  68. /// Loop.
  69. bool loop_;
  70. /// Vertices.
  71. PODVector<Vector2> vertices_;
  72. };
  73. }