CollisionPolygon2D.h 2.6 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
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  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
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  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
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  11. // The above copyright notice and this permission notice shall be included in
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  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Urho2D/CollisionShape2D.h"
  24. namespace Urho3D
  25. {
  26. /// 2D polygon collision component.
  27. class URHO3D_API CollisionPolygon2D : public CollisionShape2D
  28. {
  29. URHO3D_OBJECT(CollisionPolygon2D, CollisionShape2D);
  30. public:
  31. /// Construct.
  32. explicit CollisionPolygon2D(Context* context);
  33. /// Destruct.
  34. ~CollisionPolygon2D() override;
  35. /// Register object factory.
  36. static void RegisterObject(Context* context);
  37. /// Set vertex count.
  38. /// @property
  39. void SetVertexCount(unsigned count);
  40. /// Set vertex.
  41. void SetVertex(unsigned index, const Vector2& vertex);
  42. /// Set vertices.
  43. void SetVertices(const PODVector<Vector2>& vertices);
  44. /// Return vertex count.
  45. /// @property
  46. unsigned GetVertexCount() const { return vertices_.Size(); }
  47. /// Return vertex.
  48. const Vector2& GetVertex(unsigned index) const { return (index < vertices_.Size()) ? vertices_[index] : Vector2::ZERO; }
  49. /// Return vertices.
  50. const PODVector<Vector2>& GetVertices() const { return vertices_; }
  51. /// Set vertices attribute.
  52. void SetVerticesAttr(const PODVector<unsigned char>& value);
  53. /// Return vertices attribute.
  54. PODVector<unsigned char> GetVerticesAttr() const;
  55. private:
  56. /// Apply node world scale.
  57. void ApplyNodeWorldScale() override;
  58. /// Recreate fixture.
  59. void RecreateFixture();
  60. /// Polygon shape.
  61. b2PolygonShape polygonShape_;
  62. /// Vertices.
  63. PODVector<Vector2> vertices_;
  64. };
  65. }