ConstraintDistance2D.cpp 4.1 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Urho2D/ConstraintDistance2D.h"
  25. #include "../Urho2D/PhysicsUtils2D.h"
  26. #include "../Urho2D/RigidBody2D.h"
  27. #include "../DebugNew.h"
  28. namespace Urho3D
  29. {
  30. extern const char* URHO2D_CATEGORY;
  31. ConstraintDistance2D::ConstraintDistance2D(Context* context) :
  32. Constraint2D(context),
  33. ownerBodyAnchor_(Vector2::ZERO),
  34. otherBodyAnchor_(Vector2::ZERO)
  35. {
  36. }
  37. ConstraintDistance2D::~ConstraintDistance2D() = default;
  38. void ConstraintDistance2D::RegisterObject(Context* context)
  39. {
  40. context->RegisterFactory<ConstraintDistance2D>(URHO2D_CATEGORY);
  41. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  42. URHO3D_ACCESSOR_ATTRIBUTE("Owner Body Anchor", GetOwnerBodyAnchor, SetOwnerBodyAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  43. URHO3D_ACCESSOR_ATTRIBUTE("Other Body Anchor", GetOtherBodyAnchor, SetOtherBodyAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  44. URHO3D_ACCESSOR_ATTRIBUTE("Frequency Hz", GetFrequencyHz, SetFrequencyHz, float, 0.0f, AM_DEFAULT);
  45. URHO3D_ACCESSOR_ATTRIBUTE("Damping Ratio", GetDampingRatio, SetDampingRatio, float, 0.0f, AM_DEFAULT);
  46. URHO3D_ACCESSOR_ATTRIBUTE("Length", GetLength, SetLength, float, 1.0f, AM_DEFAULT);
  47. URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D);
  48. }
  49. void ConstraintDistance2D::SetOwnerBodyAnchor(const Vector2& anchor)
  50. {
  51. if (anchor == ownerBodyAnchor_)
  52. return;
  53. ownerBodyAnchor_ = anchor;
  54. RecreateJoint();
  55. MarkNetworkUpdate();
  56. }
  57. void ConstraintDistance2D::SetOtherBodyAnchor(const Vector2& anchor)
  58. {
  59. if (anchor == otherBodyAnchor_)
  60. return;
  61. otherBodyAnchor_ = anchor;
  62. RecreateJoint();
  63. MarkNetworkUpdate();
  64. }
  65. void ConstraintDistance2D::SetFrequencyHz(float frequencyHz)
  66. {
  67. if (frequencyHz == jointDef_.frequencyHz)
  68. return;
  69. jointDef_.frequencyHz = frequencyHz;
  70. if (joint_)
  71. static_cast<b2DistanceJoint*>(joint_)->SetFrequency(frequencyHz);
  72. else
  73. RecreateJoint();
  74. MarkNetworkUpdate();
  75. }
  76. void ConstraintDistance2D::SetDampingRatio(float dampingRatio)
  77. {
  78. if (dampingRatio == jointDef_.dampingRatio)
  79. return;
  80. jointDef_.dampingRatio = dampingRatio;
  81. if (joint_)
  82. static_cast<b2DistanceJoint*>(joint_)->SetDampingRatio(dampingRatio);
  83. else
  84. RecreateJoint();
  85. MarkNetworkUpdate();
  86. }
  87. void ConstraintDistance2D::SetLength(float length)
  88. {
  89. if (length == jointDef_.length)
  90. return;
  91. jointDef_.length = length;
  92. if (joint_)
  93. static_cast<b2DistanceJoint*>(joint_)->SetLength(length);
  94. else
  95. RecreateJoint();
  96. MarkNetworkUpdate();
  97. }
  98. b2JointDef* ConstraintDistance2D::GetJointDef()
  99. {
  100. if (!ownerBody_ || !otherBody_)
  101. return nullptr;
  102. b2Body* bodyA = ownerBody_->GetBody();
  103. b2Body* bodyB = otherBody_->GetBody();
  104. if (!bodyA || !bodyB)
  105. return nullptr;
  106. jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(ownerBodyAnchor_), ToB2Vec2(otherBodyAnchor_));
  107. return &jointDef_;
  108. }
  109. }