ConstraintDistance2D.h 2.8 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Urho2D/Constraint2D.h"
  24. namespace Urho3D
  25. {
  26. /// 2D distance constraint component.
  27. class URHO3D_API ConstraintDistance2D : public Constraint2D
  28. {
  29. URHO3D_OBJECT(ConstraintDistance2D, Constraint2D);
  30. public:
  31. /// Construct.
  32. explicit ConstraintDistance2D(Context* context);
  33. /// Destruct.
  34. ~ConstraintDistance2D() override;
  35. /// Register object factory.
  36. static void RegisterObject(Context* context);
  37. /// Set owner body anchor.
  38. /// @property
  39. void SetOwnerBodyAnchor(const Vector2& anchor);
  40. /// Set other body anchor.
  41. /// @property
  42. void SetOtherBodyAnchor(const Vector2& anchor);
  43. /// Set frequency Hz.
  44. /// @property
  45. void SetFrequencyHz(float frequencyHz);
  46. /// Set damping ratio.
  47. /// @property
  48. void SetDampingRatio(float dampingRatio);
  49. /// Set length.
  50. /// @property
  51. void SetLength(float length);
  52. /// Return owner body anchor.
  53. /// @property
  54. const Vector2& GetOwnerBodyAnchor() const { return ownerBodyAnchor_; }
  55. /// Return other body anchor.
  56. /// @property
  57. const Vector2& GetOtherBodyAnchor() const { return otherBodyAnchor_; }
  58. /// Return frequency Hz.
  59. /// @property
  60. float GetFrequencyHz() const { return jointDef_.frequencyHz; }
  61. /// Return damping ratio.
  62. /// @property
  63. float GetDampingRatio() const { return jointDef_.dampingRatio; }
  64. /// Return length.
  65. /// @property
  66. float GetLength() const { return jointDef_.length; }
  67. private:
  68. /// Return joint def.
  69. b2JointDef* GetJointDef() override;
  70. b2DistanceJointDef jointDef_;
  71. /// Owner body anchor.
  72. Vector2 ownerBodyAnchor_;
  73. /// Other body anchor.
  74. Vector2 otherBodyAnchor_;
  75. };
  76. }