ConstraintMotor2D.cpp 4.2 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Urho2D/ConstraintMotor2D.h"
  25. #include "../Urho2D/PhysicsUtils2D.h"
  26. #include "../Urho2D/RigidBody2D.h"
  27. #include "../DebugNew.h"
  28. namespace Urho3D
  29. {
  30. extern const char* URHO2D_CATEGORY;
  31. ConstraintMotor2D::ConstraintMotor2D(Context* context) :
  32. Constraint2D(context),
  33. linearOffset_(Vector2::ZERO)
  34. {
  35. }
  36. ConstraintMotor2D::~ConstraintMotor2D() = default;
  37. void ConstraintMotor2D::RegisterObject(Context* context)
  38. {
  39. context->RegisterFactory<ConstraintMotor2D>(URHO2D_CATEGORY);
  40. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  41. URHO3D_ACCESSOR_ATTRIBUTE("Linear Offset", GetLinearOffset, SetLinearOffset, Vector2, Vector2::ZERO, AM_DEFAULT);
  42. URHO3D_ACCESSOR_ATTRIBUTE("Angular Offset", GetAngularOffset, SetAngularOffset, float, 0.0f, AM_DEFAULT);
  43. URHO3D_ACCESSOR_ATTRIBUTE("Max Force", GetMaxForce, SetMaxForce, float, 1.0f, AM_DEFAULT);
  44. URHO3D_ACCESSOR_ATTRIBUTE("Max Torque", GetMaxTorque, SetMaxTorque, float, 1.0f, AM_DEFAULT);
  45. URHO3D_ACCESSOR_ATTRIBUTE("Correction Factor", GetCorrectionFactor, SetCorrectionFactor, float, 0.3f, AM_DEFAULT);
  46. URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D);
  47. }
  48. void ConstraintMotor2D::SetLinearOffset(const Vector2& linearOffset)
  49. {
  50. if (linearOffset == linearOffset_)
  51. return;
  52. linearOffset_ = linearOffset;
  53. if (joint_)
  54. static_cast<b2MotorJoint*>(joint_)->SetLinearOffset(ToB2Vec2(linearOffset));
  55. else
  56. RecreateJoint();
  57. MarkNetworkUpdate();
  58. }
  59. void ConstraintMotor2D::SetAngularOffset(float angularOffset)
  60. {
  61. if (angularOffset == jointDef_.angularOffset)
  62. return;
  63. jointDef_.angularOffset = angularOffset;
  64. if (joint_)
  65. static_cast<b2MotorJoint*>(joint_)->SetAngularOffset(angularOffset);
  66. else
  67. RecreateJoint();
  68. MarkNetworkUpdate();
  69. }
  70. void ConstraintMotor2D::SetMaxForce(float maxForce)
  71. {
  72. if (maxForce == jointDef_.maxForce)
  73. return;
  74. jointDef_.maxForce = maxForce;
  75. if (joint_)
  76. static_cast<b2MotorJoint*>(joint_)->SetMaxForce(maxForce);
  77. else
  78. RecreateJoint();
  79. MarkNetworkUpdate();
  80. }
  81. void ConstraintMotor2D::SetMaxTorque(float maxTorque)
  82. {
  83. if (maxTorque == jointDef_.maxTorque)
  84. return;
  85. jointDef_.maxTorque = maxTorque;
  86. if (joint_)
  87. static_cast<b2MotorJoint*>(joint_)->SetMaxTorque(maxTorque);
  88. else
  89. RecreateJoint();
  90. MarkNetworkUpdate();
  91. }
  92. void ConstraintMotor2D::SetCorrectionFactor(float correctionFactor)
  93. {
  94. if (correctionFactor == jointDef_.correctionFactor)
  95. return;
  96. jointDef_.correctionFactor = correctionFactor;
  97. if (joint_)
  98. static_cast<b2MotorJoint*>(joint_)->SetCorrectionFactor(correctionFactor);
  99. else
  100. RecreateJoint();
  101. MarkNetworkUpdate();
  102. }
  103. b2JointDef* ConstraintMotor2D::GetJointDef()
  104. {
  105. if (!ownerBody_ || !otherBody_)
  106. return nullptr;
  107. b2Body* bodyA = ownerBody_->GetBody();
  108. b2Body* bodyB = otherBody_->GetBody();
  109. if (!bodyA || !bodyB)
  110. return nullptr;
  111. jointDef_.Initialize(bodyA, bodyB);
  112. jointDef_.linearOffset = ToB2Vec2(linearOffset_);
  113. return &jointDef_;
  114. }
  115. }