ConstraintMouse2D.h 2.5 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Urho2D/Constraint2D.h"
  24. namespace Urho3D
  25. {
  26. /// 2D mouse constraint component.
  27. class URHO3D_API ConstraintMouse2D : public Constraint2D
  28. {
  29. URHO3D_OBJECT(ConstraintMouse2D, Constraint2D);
  30. public:
  31. /// Construct.
  32. explicit ConstraintMouse2D(Context* context);
  33. /// Destruct.
  34. ~ConstraintMouse2D() override;
  35. /// Register object factory.
  36. static void RegisterObject(Context* context);
  37. /// Set target.
  38. /// @property
  39. void SetTarget(const Vector2& target);
  40. /// Set max force.
  41. /// @property
  42. void SetMaxForce(float maxForce);
  43. /// Set frequency Hz.
  44. /// @property
  45. void SetFrequencyHz(float frequencyHz);
  46. /// Set damping ratio.
  47. /// @property
  48. void SetDampingRatio(float dampingRatio);
  49. /// Return target.
  50. /// @property
  51. const Vector2& GetTarget() const { return target_; }
  52. /// Return max force.
  53. /// @property
  54. float GetMaxForce() const { return jointDef_.maxForce; }
  55. /// Return frequency Hz.
  56. /// @property
  57. float GetFrequencyHz() const { return jointDef_.frequencyHz; }
  58. /// Return damping ratio.
  59. /// @property
  60. float GetDampingRatio() const { return jointDef_.dampingRatio; }
  61. private:
  62. /// Return joint def.
  63. b2JointDef* GetJointDef() override;
  64. /// Box2D joint def.
  65. b2MouseJointDef jointDef_;
  66. /// Target.
  67. Vector2 target_;
  68. };
  69. }