ConstraintPrismatic2D.cpp 5.4 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Urho2D/ConstraintPrismatic2D.h"
  25. #include "../Urho2D/PhysicsUtils2D.h"
  26. #include "../Urho2D/RigidBody2D.h"
  27. #include "../DebugNew.h"
  28. namespace Urho3D
  29. {
  30. extern const char* URHO2D_CATEGORY;
  31. ConstraintPrismatic2D::ConstraintPrismatic2D(Context* context) :
  32. Constraint2D(context),
  33. anchor_(Vector2::ZERO),
  34. axis_(Vector2::RIGHT)
  35. {
  36. }
  37. ConstraintPrismatic2D::~ConstraintPrismatic2D() = default;
  38. void ConstraintPrismatic2D::RegisterObject(Context* context)
  39. {
  40. context->RegisterFactory<ConstraintPrismatic2D>(URHO2D_CATEGORY);
  41. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  42. URHO3D_ACCESSOR_ATTRIBUTE("Anchor", GetAnchor, SetAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  43. URHO3D_ACCESSOR_ATTRIBUTE("Axis", GetAxis, SetAxis, Vector2, Vector2::RIGHT, AM_DEFAULT);
  44. URHO3D_ACCESSOR_ATTRIBUTE("Enable Limit", GetEnableLimit, SetEnableLimit, bool, false, AM_DEFAULT);
  45. URHO3D_ACCESSOR_ATTRIBUTE("Lower translation", GetLowerTranslation, SetLowerTranslation, float, 0.0f, AM_DEFAULT);
  46. URHO3D_ACCESSOR_ATTRIBUTE("Upper translation", GetUpperTranslation, SetUpperTranslation, float, 0.0f, AM_DEFAULT);
  47. URHO3D_ACCESSOR_ATTRIBUTE("Enable Motor", GetEnableMotor, SetEnableMotor, bool, false, AM_DEFAULT);
  48. URHO3D_ACCESSOR_ATTRIBUTE("Max Motor Force", GetMaxMotorForce, SetMaxMotorForce, float, 2.0f, AM_DEFAULT);
  49. URHO3D_ACCESSOR_ATTRIBUTE("Motor Speed", GetMotorSpeed, SetMotorSpeed, float, 0.7f, AM_DEFAULT);
  50. URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D);
  51. }
  52. void ConstraintPrismatic2D::SetAnchor(const Vector2& anchor)
  53. {
  54. if (anchor == anchor_)
  55. return;
  56. anchor_ = anchor;
  57. RecreateJoint();
  58. MarkNetworkUpdate();
  59. }
  60. void ConstraintPrismatic2D::SetAxis(const Vector2& axis)
  61. {
  62. if (axis == axis_)
  63. return;
  64. axis_ = axis;
  65. RecreateJoint();
  66. MarkNetworkUpdate();
  67. }
  68. void ConstraintPrismatic2D::SetEnableLimit(bool enableLimit)
  69. {
  70. if (enableLimit == jointDef_.enableLimit)
  71. return;
  72. jointDef_.enableLimit = enableLimit;
  73. if (joint_)
  74. static_cast<b2PrismaticJoint*>(joint_)->EnableLimit(enableLimit);
  75. else
  76. RecreateJoint();
  77. MarkNetworkUpdate();
  78. }
  79. void ConstraintPrismatic2D::SetLowerTranslation(float lowerTranslation)
  80. {
  81. if (lowerTranslation == jointDef_.lowerTranslation)
  82. return;
  83. jointDef_.lowerTranslation = lowerTranslation;
  84. if (joint_)
  85. static_cast<b2PrismaticJoint*>(joint_)->SetLimits(lowerTranslation, jointDef_.upperTranslation);
  86. else
  87. RecreateJoint();
  88. MarkNetworkUpdate();
  89. }
  90. void ConstraintPrismatic2D::SetUpperTranslation(float upperTranslation)
  91. {
  92. if (upperTranslation == jointDef_.upperTranslation)
  93. return;
  94. jointDef_.upperTranslation = upperTranslation;
  95. if (joint_)
  96. static_cast<b2PrismaticJoint*>(joint_)->SetLimits(jointDef_.lowerTranslation, upperTranslation);
  97. else
  98. RecreateJoint();
  99. MarkNetworkUpdate();
  100. }
  101. void ConstraintPrismatic2D::SetEnableMotor(bool enableMotor)
  102. {
  103. if (enableMotor == jointDef_.enableMotor)
  104. return;
  105. jointDef_.enableMotor = enableMotor;
  106. if (joint_)
  107. static_cast<b2PrismaticJoint*>(joint_)->EnableMotor(enableMotor);
  108. else
  109. RecreateJoint();
  110. MarkNetworkUpdate();
  111. }
  112. void ConstraintPrismatic2D::SetMaxMotorForce(float maxMotorForce)
  113. {
  114. if (maxMotorForce == jointDef_.maxMotorForce)
  115. return;
  116. jointDef_.maxMotorForce = maxMotorForce;
  117. if (joint_)
  118. static_cast<b2PrismaticJoint*>(joint_)->SetMaxMotorForce(maxMotorForce);
  119. else
  120. RecreateJoint();
  121. MarkNetworkUpdate();
  122. }
  123. void ConstraintPrismatic2D::SetMotorSpeed(float motorSpeed)
  124. {
  125. if (motorSpeed == jointDef_.motorSpeed)
  126. return;
  127. jointDef_.motorSpeed = motorSpeed;
  128. if (joint_)
  129. static_cast<b2PrismaticJoint*>(joint_)->SetMotorSpeed(motorSpeed);
  130. else
  131. RecreateJoint();
  132. MarkNetworkUpdate();
  133. }
  134. b2JointDef* ConstraintPrismatic2D::GetJointDef()
  135. {
  136. if (!ownerBody_ || !otherBody_)
  137. return nullptr;
  138. b2Body* bodyA = ownerBody_->GetBody();
  139. b2Body* bodyB = otherBody_->GetBody();
  140. if (!bodyA || !bodyB)
  141. return nullptr;
  142. jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(anchor_), ToB2Vec2(axis_));
  143. return &jointDef_;
  144. }
  145. }