ConstraintPrismatic2D.h 3.3 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Urho2D/Constraint2D.h"
  24. namespace Urho3D
  25. {
  26. /// 2D prismatic constraint component.
  27. class URHO3D_API ConstraintPrismatic2D : public Constraint2D
  28. {
  29. URHO3D_OBJECT(ConstraintPrismatic2D, Constraint2D);
  30. public:
  31. /// Construct.
  32. explicit ConstraintPrismatic2D(Context* context);
  33. /// Destruct.
  34. ~ConstraintPrismatic2D() override;
  35. /// Register object factory.
  36. static void RegisterObject(Context* context);
  37. /// Set anchor.
  38. /// @property
  39. void SetAnchor(const Vector2& anchor);
  40. /// Set axis.
  41. /// @property
  42. void SetAxis(const Vector2& axis);
  43. /// Set enable limit.
  44. /// @property
  45. void SetEnableLimit(bool enableLimit);
  46. /// Set lower translation.
  47. /// @property
  48. void SetLowerTranslation(float lowerTranslation);
  49. /// Set upper translation.
  50. /// @property
  51. void SetUpperTranslation(float upperTranslation);
  52. /// Set enable motor.
  53. /// @property
  54. void SetEnableMotor(bool enableMotor);
  55. /// Set maxmotor force.
  56. /// @property
  57. void SetMaxMotorForce(float maxMotorForce);
  58. /// Set motor speed.
  59. /// @property
  60. void SetMotorSpeed(float motorSpeed);
  61. /// Return anchor.
  62. /// @property
  63. const Vector2& GetAnchor() const { return anchor_; }
  64. /// Return axis.
  65. /// @property
  66. const Vector2& GetAxis() const { return axis_; }
  67. /// Return enable limit.
  68. /// @property
  69. bool GetEnableLimit() const { return jointDef_.enableLimit; }
  70. /// Return lower translation.
  71. /// @property
  72. float GetLowerTranslation() const { return jointDef_.lowerTranslation; }
  73. /// Return upper translation.
  74. /// @property
  75. float GetUpperTranslation() const { return jointDef_.upperTranslation; }
  76. /// Return enable motor.
  77. /// @property
  78. bool GetEnableMotor() const { return jointDef_.enableMotor; }
  79. /// Return maxmotor force.
  80. /// @property
  81. float GetMaxMotorForce() const { return jointDef_.maxMotorForce; }
  82. /// Return motor speed.
  83. /// @property
  84. float GetMotorSpeed() const { return jointDef_.motorSpeed; }
  85. private:
  86. /// Return joint def.
  87. b2JointDef* GetJointDef() override;
  88. /// Box2D joint def.
  89. b2PrismaticJointDef jointDef_;
  90. /// Anchor.
  91. Vector2 anchor_;
  92. /// Axis.
  93. Vector2 axis_;
  94. };
  95. }