ConstraintPulley2D.cpp 4.0 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Urho2D/ConstraintPulley2D.h"
  25. #include "../Urho2D/PhysicsUtils2D.h"
  26. #include "../Urho2D/RigidBody2D.h"
  27. #include "../DebugNew.h"
  28. namespace Urho3D
  29. {
  30. extern const char* URHO2D_CATEGORY;
  31. ConstraintPulley2D::ConstraintPulley2D(Context* context) :
  32. Constraint2D(context),
  33. ownerBodyGroundAnchor_(-1.0f, 1.0f),
  34. otherBodyGroundAnchor_(1.0f, 1.0f),
  35. ownerBodyAnchor_(-1.0f, 0.0f),
  36. otherBodyAnchor_(1.0f, 0.0f)
  37. {
  38. }
  39. ConstraintPulley2D::~ConstraintPulley2D() = default;
  40. void ConstraintPulley2D::RegisterObject(Context* context)
  41. {
  42. context->RegisterFactory<ConstraintPulley2D>(URHO2D_CATEGORY);
  43. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  44. URHO3D_ACCESSOR_ATTRIBUTE("Owner Body Ground Anchor", GetOwnerBodyGroundAnchor, SetOwnerBodyGroundAnchor, Vector2, Vector2::ZERO,
  45. AM_DEFAULT);
  46. URHO3D_ACCESSOR_ATTRIBUTE("Other Body Ground Anchor", GetOtherBodyGroundAnchor, SetOtherBodyGroundAnchor, Vector2, Vector2::ZERO,
  47. AM_DEFAULT);
  48. URHO3D_ACCESSOR_ATTRIBUTE("Owner Body Anchor", GetOwnerBodyAnchor, SetOwnerBodyAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  49. URHO3D_ACCESSOR_ATTRIBUTE("Other Body Anchor", GetOtherBodyAnchor, SetOtherBodyAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  50. URHO3D_ACCESSOR_ATTRIBUTE("Ratio", GetRatio, SetRatio, float, 0.0f, AM_DEFAULT);
  51. URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D);
  52. }
  53. void ConstraintPulley2D::SetOwnerBodyGroundAnchor(const Vector2& groundAnchor)
  54. {
  55. if (groundAnchor == ownerBodyGroundAnchor_)
  56. return;
  57. ownerBodyGroundAnchor_ = groundAnchor;
  58. RecreateJoint();
  59. MarkNetworkUpdate();
  60. }
  61. void ConstraintPulley2D::SetOtherBodyGroundAnchor(const Vector2& groundAnchor)
  62. {
  63. if (groundAnchor == otherBodyGroundAnchor_)
  64. return;
  65. otherBodyGroundAnchor_ = groundAnchor;
  66. RecreateJoint();
  67. MarkNetworkUpdate();
  68. }
  69. void ConstraintPulley2D::SetOwnerBodyAnchor(const Vector2& anchor)
  70. {
  71. if (anchor == ownerBodyAnchor_)
  72. return;
  73. ownerBodyAnchor_ = anchor;
  74. RecreateJoint();
  75. MarkNetworkUpdate();
  76. }
  77. void ConstraintPulley2D::SetOtherBodyAnchor(const Vector2& anchor)
  78. {
  79. if (anchor == otherBodyAnchor_)
  80. return;
  81. otherBodyAnchor_ = anchor;
  82. RecreateJoint();
  83. MarkNetworkUpdate();
  84. }
  85. void ConstraintPulley2D::SetRatio(float ratio)
  86. {
  87. if (ratio == jointDef_.ratio)
  88. return;
  89. jointDef_.ratio = ratio;
  90. RecreateJoint();
  91. MarkNetworkUpdate();
  92. }
  93. b2JointDef* ConstraintPulley2D::GetJointDef()
  94. {
  95. if (!ownerBody_ || !otherBody_)
  96. return nullptr;
  97. b2Body* bodyA = ownerBody_->GetBody();
  98. b2Body* bodyB = otherBody_->GetBody();
  99. if (!bodyA || !bodyB)
  100. return nullptr;
  101. jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(ownerBodyGroundAnchor_), ToB2Vec2(otherBodyGroundAnchor_),
  102. ToB2Vec2(ownerBodyAnchor_), ToB2Vec2(otherBodyAnchor_), jointDef_.ratio);
  103. return &jointDef_;
  104. }
  105. }