ConstraintRevolute2D.cpp 4.9 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Urho2D/ConstraintRevolute2D.h"
  25. #include "../Urho2D/PhysicsUtils2D.h"
  26. #include "../Urho2D/RigidBody2D.h"
  27. #include "../DebugNew.h"
  28. namespace Urho3D
  29. {
  30. extern const char* URHO2D_CATEGORY;
  31. ConstraintRevolute2D::ConstraintRevolute2D(Context* context) :
  32. Constraint2D(context),
  33. anchor_(Vector2::ZERO)
  34. {
  35. }
  36. ConstraintRevolute2D::~ConstraintRevolute2D() = default;
  37. void ConstraintRevolute2D::RegisterObject(Context* context)
  38. {
  39. context->RegisterFactory<ConstraintRevolute2D>(URHO2D_CATEGORY);
  40. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  41. URHO3D_ACCESSOR_ATTRIBUTE("Anchor", GetAnchor, SetAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  42. URHO3D_ACCESSOR_ATTRIBUTE("Enable Limit", GetEnableLimit, SetEnableLimit, bool, false, AM_DEFAULT);
  43. URHO3D_ACCESSOR_ATTRIBUTE("Lower Angle", GetLowerAngle, SetLowerAngle, float, 0.0f, AM_DEFAULT);
  44. URHO3D_ACCESSOR_ATTRIBUTE("Upper Angle", GetUpperAngle, SetUpperAngle, float, 0.0f, AM_DEFAULT);
  45. URHO3D_ACCESSOR_ATTRIBUTE("Enable Motor", GetEnableMotor, SetEnableMotor, bool, false, AM_DEFAULT);
  46. URHO3D_ACCESSOR_ATTRIBUTE("Motor Speed", GetMotorSpeed, SetMotorSpeed, float, 0.0f, AM_DEFAULT);
  47. URHO3D_ACCESSOR_ATTRIBUTE("Max Motor Torque", GetMaxMotorTorque, SetMaxMotorTorque, float, 0.0f, AM_DEFAULT);
  48. URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D);
  49. }
  50. void ConstraintRevolute2D::SetAnchor(const Vector2& anchor)
  51. {
  52. if (anchor == anchor_)
  53. return;
  54. anchor_ = anchor;
  55. RecreateJoint();
  56. MarkNetworkUpdate();
  57. }
  58. void ConstraintRevolute2D::SetEnableLimit(bool enableLimit)
  59. {
  60. if (enableLimit == jointDef_.enableLimit)
  61. return;
  62. jointDef_.enableLimit = enableLimit;
  63. if (joint_)
  64. static_cast<b2RevoluteJoint*>(joint_)->EnableLimit(enableLimit);
  65. else
  66. RecreateJoint();
  67. MarkNetworkUpdate();
  68. }
  69. void ConstraintRevolute2D::SetLowerAngle(float lowerAngle)
  70. {
  71. if (lowerAngle == jointDef_.lowerAngle)
  72. return;
  73. jointDef_.lowerAngle = lowerAngle;
  74. if (joint_)
  75. static_cast<b2RevoluteJoint*>(joint_)->SetLimits(lowerAngle, jointDef_.upperAngle);
  76. else
  77. RecreateJoint();
  78. MarkNetworkUpdate();
  79. }
  80. void ConstraintRevolute2D::SetUpperAngle(float upperAngle)
  81. {
  82. if (upperAngle == jointDef_.upperAngle)
  83. return;
  84. jointDef_.upperAngle = upperAngle;
  85. if (joint_)
  86. static_cast<b2RevoluteJoint*>(joint_)->SetLimits(jointDef_.lowerAngle, upperAngle);
  87. else
  88. RecreateJoint();
  89. MarkNetworkUpdate();
  90. }
  91. void ConstraintRevolute2D::SetEnableMotor(bool enableMotor)
  92. {
  93. if (enableMotor == jointDef_.enableMotor)
  94. return;
  95. jointDef_.enableMotor = enableMotor;
  96. if (joint_)
  97. static_cast<b2RevoluteJoint*>(joint_)->EnableMotor(enableMotor);
  98. else
  99. RecreateJoint();
  100. MarkNetworkUpdate();
  101. }
  102. void ConstraintRevolute2D::SetMotorSpeed(float motorSpeed)
  103. {
  104. if (motorSpeed == jointDef_.motorSpeed)
  105. return;
  106. jointDef_.motorSpeed = motorSpeed;
  107. if (joint_)
  108. static_cast<b2RevoluteJoint*>(joint_)->SetMotorSpeed(motorSpeed);
  109. else
  110. RecreateJoint();
  111. MarkNetworkUpdate();
  112. }
  113. void ConstraintRevolute2D::SetMaxMotorTorque(float maxMotorTorque)
  114. {
  115. if (maxMotorTorque == jointDef_.maxMotorTorque)
  116. return;
  117. jointDef_.maxMotorTorque = maxMotorTorque;
  118. if (joint_)
  119. static_cast<b2RevoluteJoint*>(joint_)->SetMaxMotorTorque(maxMotorTorque);
  120. else
  121. RecreateJoint();
  122. MarkNetworkUpdate();
  123. }
  124. b2JointDef* ConstraintRevolute2D::GetJointDef()
  125. {
  126. if (!ownerBody_ || !otherBody_)
  127. return nullptr;
  128. b2Body* bodyA = ownerBody_->GetBody();
  129. b2Body* bodyB = otherBody_->GetBody();
  130. if (!bodyA || !bodyB)
  131. return nullptr;
  132. jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(anchor_));
  133. return &jointDef_;
  134. }
  135. }