ConstraintWheel2D.cpp 4.8 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Urho2D/ConstraintWheel2D.h"
  25. #include "../Urho2D/PhysicsUtils2D.h"
  26. #include "../Urho2D/RigidBody2D.h"
  27. #include "../DebugNew.h"
  28. namespace Urho3D
  29. {
  30. extern const char* URHO2D_CATEGORY;
  31. ConstraintWheel2D::ConstraintWheel2D(Context* context) :
  32. Constraint2D(context),
  33. anchor_(Vector2::ZERO),
  34. axis_(Vector2::RIGHT)
  35. {
  36. }
  37. ConstraintWheel2D::~ConstraintWheel2D() = default;
  38. void ConstraintWheel2D::RegisterObject(Context* context)
  39. {
  40. context->RegisterFactory<ConstraintWheel2D>(URHO2D_CATEGORY);
  41. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  42. URHO3D_ACCESSOR_ATTRIBUTE("Anchor", GetAnchor, SetAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  43. URHO3D_ACCESSOR_ATTRIBUTE("Axis", GetAxis, SetAxis, Vector2, Vector2::RIGHT, AM_DEFAULT);
  44. URHO3D_ACCESSOR_ATTRIBUTE("Enable Motor", GetEnableMotor, SetEnableMotor, bool, false, AM_DEFAULT);
  45. URHO3D_ACCESSOR_ATTRIBUTE("Max Motor Torque", GetMaxMotorTorque, SetMaxMotorTorque, float, 0.0f, AM_DEFAULT);
  46. URHO3D_ACCESSOR_ATTRIBUTE("Motor Speed", GetMotorSpeed, SetMotorSpeed, float, 0.0f, AM_DEFAULT);
  47. URHO3D_ACCESSOR_ATTRIBUTE("Frequency Hz", GetFrequencyHz, SetFrequencyHz, float, 2.0f, AM_DEFAULT);
  48. URHO3D_ACCESSOR_ATTRIBUTE("Damping Ratio", GetDampingRatio, SetDampingRatio, float, 0.7f, AM_DEFAULT);
  49. URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D);
  50. }
  51. void ConstraintWheel2D::SetAnchor(const Vector2& anchor)
  52. {
  53. if (anchor == anchor_)
  54. return;
  55. anchor_ = anchor;
  56. RecreateJoint();
  57. MarkNetworkUpdate();
  58. }
  59. void ConstraintWheel2D::SetAxis(const Vector2& axis)
  60. {
  61. if (axis == axis_)
  62. return;
  63. axis_ = axis;
  64. RecreateJoint();
  65. MarkNetworkUpdate();
  66. }
  67. void ConstraintWheel2D::SetEnableMotor(bool enableMotor)
  68. {
  69. if (enableMotor == jointDef_.enableMotor)
  70. return;
  71. jointDef_.enableMotor = enableMotor;
  72. if (joint_)
  73. static_cast<b2WheelJoint*>(joint_)->EnableMotor(enableMotor);
  74. else
  75. RecreateJoint();
  76. MarkNetworkUpdate();
  77. }
  78. void ConstraintWheel2D::SetMaxMotorTorque(float maxMotorTorque)
  79. {
  80. if (maxMotorTorque == jointDef_.maxMotorTorque)
  81. return;
  82. jointDef_.maxMotorTorque = maxMotorTorque;
  83. if (joint_)
  84. static_cast<b2WheelJoint*>(joint_)->SetMaxMotorTorque(maxMotorTorque);
  85. else
  86. RecreateJoint();
  87. MarkNetworkUpdate();
  88. }
  89. void ConstraintWheel2D::SetMotorSpeed(float motorSpeed)
  90. {
  91. if (motorSpeed == jointDef_.motorSpeed)
  92. return;
  93. jointDef_.motorSpeed = motorSpeed;
  94. if (joint_)
  95. static_cast<b2WheelJoint*>(joint_)->SetMotorSpeed(motorSpeed);
  96. else
  97. RecreateJoint();
  98. MarkNetworkUpdate();
  99. }
  100. void ConstraintWheel2D::SetFrequencyHz(float frequencyHz)
  101. {
  102. if (frequencyHz == jointDef_.frequencyHz)
  103. return;
  104. jointDef_.frequencyHz = frequencyHz;
  105. if (joint_)
  106. static_cast<b2WheelJoint*>(joint_)->SetSpringFrequencyHz(frequencyHz);
  107. else
  108. RecreateJoint();
  109. MarkNetworkUpdate();
  110. }
  111. void ConstraintWheel2D::SetDampingRatio(float dampingRatio)
  112. {
  113. if (dampingRatio == jointDef_.dampingRatio)
  114. return;
  115. jointDef_.dampingRatio = dampingRatio;
  116. if (joint_)
  117. static_cast<b2WheelJoint*>(joint_)->SetSpringDampingRatio(dampingRatio);
  118. else
  119. RecreateJoint();
  120. MarkNetworkUpdate();
  121. }
  122. b2JointDef* ConstraintWheel2D::GetJointDef()
  123. {
  124. if (!ownerBody_ || !otherBody_)
  125. return nullptr;
  126. b2Body* bodyA = ownerBody_->GetBody();
  127. b2Body* bodyB = otherBody_->GetBody();
  128. if (!bodyA || !bodyB)
  129. return nullptr;
  130. jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(anchor_), ToB2Vec2(axis_));
  131. return &jointDef_;
  132. }
  133. }