ParticleEffect2D.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../IO/FileSystem.h"
  25. #include "../IO/Log.h"
  26. #include "../Resource/ResourceCache.h"
  27. #include "../Resource/XMLFile.h"
  28. #include "../Urho2D/ParticleEffect2D.h"
  29. #include "../Urho2D/Sprite2D.h"
  30. #include "../DebugNew.h"
  31. namespace Urho3D
  32. {
  33. static const int srcBlendFuncs[] =
  34. {
  35. 1, // GL_ONE
  36. 1, // GL_ONE
  37. 0x0306, // GL_DST_COLOR
  38. 0x0302, // GL_SRC_ALPHA
  39. 0x0302, // GL_SRC_ALPHA
  40. 1, // GL_ONE
  41. 0x0305, // GL_ONE_MINUS_DST_ALPHA
  42. 1, // GL_ONE
  43. 0x0302 // GL_SRC_ALPHA
  44. };
  45. static const int destBlendFuncs[] =
  46. {
  47. 0, // GL_ZERO
  48. 1, // GL_ONE
  49. 0, // GL_ZERO
  50. 0x0303, // GL_ONE_MINUS_SRC_ALPHA
  51. 1, // GL_ONE
  52. 0x0303, // GL_ONE_MINUS_SRC_ALPHA
  53. 0x0304, // GL_DST_ALPHA
  54. 1, // GL_ONE
  55. 1 // GL_ONE
  56. };
  57. // Make sure that there are are as many blend functions as we have blend modes.
  58. static_assert(sizeof(srcBlendFuncs) / sizeof(srcBlendFuncs[0]) == MAX_BLENDMODES, "");
  59. static_assert(sizeof(destBlendFuncs) / sizeof(destBlendFuncs[0]) == MAX_BLENDMODES, "");
  60. ParticleEffect2D::ParticleEffect2D(Context* context) :
  61. Resource(context),
  62. sourcePositionVariance_(7.0f, 7.0f),
  63. speed_(260.0f),
  64. speedVariance_(10.0f),
  65. particleLifeSpan_(1.000f),
  66. particleLifespanVariance_(0.700f),
  67. angle_(0.0f),
  68. angleVariance_(360.0f),
  69. gravity_(0.0f, 0.0f),
  70. radialAcceleration_(-380.0f),
  71. tangentialAcceleration_(-140.0f),
  72. radialAccelVariance_(0.0f),
  73. tangentialAccelVariance_(0.0f),
  74. startColor_(1.0f, 0.0f, 0.0f, 1.0f),
  75. startColorVariance_(0.0f, 0.0f, 0.0f, 0.0f),
  76. finishColor_(1.0f, 1.0f, 0.0f, 1.0f),
  77. finishColorVariance_(0.0f, 0.0f, 0.0f, 0.0f),
  78. maxParticles_(600),
  79. startParticleSize_(60.0f),
  80. startParticleSizeVariance_(40.0f),
  81. finishParticleSize_(5.0f),
  82. finishParticleSizeVariance_(5.0f),
  83. duration_(-1.0f),
  84. emitterType_(EMITTER_TYPE_GRAVITY),
  85. maxRadius_(100.0f),
  86. maxRadiusVariance_(0.0f),
  87. minRadius_(0.0f),
  88. minRadiusVariance_(0.0f),
  89. rotatePerSecond_(0.0f),
  90. rotatePerSecondVariance_(0.0f),
  91. blendMode_(BLEND_ALPHA),
  92. rotationStart_(0.0f),
  93. rotationStartVariance_(0.0f),
  94. rotationEnd_(0.0f),
  95. rotationEndVariance_(0.0f)
  96. {
  97. }
  98. ParticleEffect2D::~ParticleEffect2D() = default;
  99. void ParticleEffect2D::RegisterObject(Context* context)
  100. {
  101. context->RegisterFactory<ParticleEffect2D>();
  102. }
  103. bool ParticleEffect2D::BeginLoad(Deserializer& source)
  104. {
  105. if (GetName().Empty())
  106. SetName(source.GetName());
  107. loadSpriteName_.Clear();
  108. XMLFile xmlFile(context_);
  109. if (!xmlFile.Load(source))
  110. return false;
  111. XMLElement rootElem = xmlFile.GetRoot("particleEmitterConfig");
  112. if (!rootElem)
  113. return false;
  114. String texture = rootElem.GetChild("texture").GetAttribute("name");
  115. loadSpriteName_ = GetParentPath(GetName()) + texture;
  116. // If async loading, request the sprite beforehand
  117. if (GetAsyncLoadState() == ASYNC_LOADING)
  118. GetSubsystem<ResourceCache>()->BackgroundLoadResource<Sprite2D>(loadSpriteName_, true, this);
  119. sourcePositionVariance_ = ReadVector2(rootElem, "sourcePositionVariance");
  120. speed_ = ReadFloat(rootElem, "speed");
  121. speedVariance_ = ReadFloat(rootElem, "speedVariance");
  122. particleLifeSpan_ = Max(0.01f, ReadFloat(rootElem, "particleLifeSpan"));
  123. particleLifespanVariance_ = ReadFloat(rootElem, "particleLifespanVariance");
  124. angle_ = ReadFloat(rootElem, "angle");
  125. angleVariance_ = ReadFloat(rootElem, "angleVariance");
  126. gravity_ = ReadVector2(rootElem, "gravity");
  127. radialAcceleration_ = ReadFloat(rootElem, "radialAcceleration");
  128. tangentialAcceleration_ = ReadFloat(rootElem, "tangentialAcceleration");
  129. radialAccelVariance_ = ReadFloat(rootElem, "radialAccelVariance");
  130. tangentialAccelVariance_ = ReadFloat(rootElem, "tangentialAccelVariance");
  131. startColor_ = ReadColor(rootElem, "startColor");
  132. startColorVariance_ = ReadColor(rootElem, "startColorVariance");
  133. finishColor_ = ReadColor(rootElem, "finishColor");
  134. finishColorVariance_ = ReadColor(rootElem, "finishColorVariance");
  135. maxParticles_ = ReadInt(rootElem, "maxParticles");
  136. startParticleSize_ = ReadFloat(rootElem, "startParticleSize");
  137. startParticleSizeVariance_ = ReadFloat(rootElem, "startParticleSizeVariance");
  138. finishParticleSize_ = ReadFloat(rootElem, "finishParticleSize");
  139. // Typo in pex file
  140. finishParticleSizeVariance_ = ReadFloat(rootElem, "FinishParticleSizeVariance");
  141. duration_ = M_INFINITY;
  142. if (rootElem.HasChild("duration"))
  143. {
  144. float duration = ReadFloat(rootElem, "duration");
  145. if (duration > 0.0f)
  146. duration_ = duration;
  147. }
  148. emitterType_ = (EmitterType2D)ReadInt(rootElem, "emitterType");
  149. maxRadius_ = ReadFloat(rootElem, "maxRadius");
  150. maxRadiusVariance_ = ReadFloat(rootElem, "maxRadiusVariance");
  151. minRadius_ = ReadFloat(rootElem, "minRadius");
  152. minRadiusVariance_ = ReadFloat(rootElem, "minRadiusVariance");
  153. rotatePerSecond_ = ReadFloat(rootElem, "rotatePerSecond");
  154. rotatePerSecondVariance_ = ReadFloat(rootElem, "rotatePerSecondVariance");
  155. int blendFuncSource = ReadInt(rootElem, "blendFuncSource");
  156. int blendFuncDestination = ReadInt(rootElem, "blendFuncDestination");
  157. blendMode_ = BLEND_ALPHA;
  158. for (int i = 0; i < MAX_BLENDMODES; ++i)
  159. {
  160. if (blendFuncSource == srcBlendFuncs[i] && blendFuncDestination == destBlendFuncs[i])
  161. {
  162. blendMode_ = (BlendMode)i;
  163. break;
  164. }
  165. }
  166. rotationStart_ = ReadFloat(rootElem, "rotationStart");
  167. rotationStartVariance_ = ReadFloat(rootElem, "rotationStartVariance");
  168. rotationEnd_ = ReadFloat(rootElem, "rotationEnd");
  169. rotationEndVariance_ = ReadFloat(rootElem, "rotationEndVariance");
  170. // Note: not accurate
  171. SetMemoryUse(source.GetSize());
  172. return true;
  173. }
  174. bool ParticleEffect2D::EndLoad()
  175. {
  176. // Apply the sprite now
  177. if (!loadSpriteName_.Empty())
  178. {
  179. auto* cache = GetSubsystem<ResourceCache>();
  180. sprite_ = cache->GetResource<Sprite2D>(loadSpriteName_);
  181. if (!sprite_)
  182. URHO3D_LOGERROR("Could not load sprite " + loadSpriteName_ + " for particle effect");
  183. loadSpriteName_.Clear();
  184. }
  185. return true;
  186. }
  187. bool ParticleEffect2D::Save(Serializer& dest) const
  188. {
  189. if (!sprite_)
  190. return false;
  191. XMLFile xmlFile(context_);
  192. XMLElement rootElem = xmlFile.CreateRoot("particleEmitterConfig");
  193. String fileName = GetFileNameAndExtension(sprite_->GetName());
  194. rootElem.CreateChild("texture").SetAttribute("name", fileName);
  195. WriteVector2(rootElem, "sourcePosition", Vector2::ZERO);
  196. WriteVector2(rootElem, "sourcePositionVariance", sourcePositionVariance_);
  197. WriteFloat(rootElem, "speed", speed_);
  198. WriteFloat(rootElem, "speedVariance", speedVariance_);
  199. WriteFloat(rootElem, "particleLifeSpan", particleLifeSpan_);
  200. WriteFloat(rootElem, "particleLifespanVariance", particleLifespanVariance_);
  201. WriteFloat(rootElem, "angle", angle_);
  202. WriteFloat(rootElem, "angleVariance", angleVariance_);
  203. WriteVector2(rootElem, "gravity", gravity_);
  204. WriteFloat(rootElem, "radialAcceleration", radialAcceleration_);
  205. WriteFloat(rootElem, "tangentialAcceleration", tangentialAcceleration_);
  206. WriteFloat(rootElem, "radialAccelVariance", radialAccelVariance_);
  207. WriteFloat(rootElem, "tangentialAccelVariance", tangentialAccelVariance_);
  208. WriteColor(rootElem, "startColor", startColor_);
  209. WriteColor(rootElem, "startColorVariance", startColorVariance_);
  210. WriteColor(rootElem, "finishColor", finishColor_);
  211. WriteColor(rootElem, "finishColorVariance", finishColorVariance_);
  212. WriteInt(rootElem, "maxParticles", maxParticles_);
  213. WriteFloat(rootElem, "startParticleSize", startParticleSize_);
  214. WriteFloat(rootElem, "startParticleSizeVariance", startParticleSizeVariance_);
  215. WriteFloat(rootElem, "finishParticleSize", finishParticleSize_);
  216. // Typo in pex file
  217. WriteFloat(rootElem, "FinishParticleSizeVariance", finishParticleSizeVariance_);
  218. float duration = duration_;
  219. if (duration == M_INFINITY)
  220. duration = -1.0f;
  221. WriteFloat(rootElem, "duration", duration);
  222. WriteInt(rootElem, "emitterType", (int)emitterType_);
  223. WriteFloat(rootElem, "maxRadius", maxRadius_);
  224. WriteFloat(rootElem, "maxRadiusVariance", maxRadiusVariance_);
  225. WriteFloat(rootElem, "minRadius", minRadius_);
  226. WriteFloat(rootElem, "minRadiusVariance", minRadiusVariance_);
  227. WriteFloat(rootElem, "rotatePerSecond", rotatePerSecond_);
  228. WriteFloat(rootElem, "rotatePerSecondVariance", rotatePerSecondVariance_);
  229. WriteInt(rootElem, "blendFuncSource", srcBlendFuncs[blendMode_]);
  230. WriteInt(rootElem, "blendFuncDestination", destBlendFuncs[blendMode_]);
  231. WriteFloat(rootElem, "rotationStart", rotationStart_);
  232. WriteFloat(rootElem, "rotationStartVariance", rotationStartVariance_);
  233. WriteFloat(rootElem, "rotationEnd", rotationEnd_);
  234. WriteFloat(rootElem, "rotationEndVariance", rotationEndVariance_);
  235. return xmlFile.Save(dest);
  236. }
  237. void ParticleEffect2D::SetSprite(Sprite2D* sprite)
  238. {
  239. sprite_ = sprite;
  240. }
  241. void ParticleEffect2D::SetSourcePositionVariance(const Vector2& sourcePositionVariance)
  242. {
  243. sourcePositionVariance_ = sourcePositionVariance;
  244. }
  245. void ParticleEffect2D::SetSpeed(float speed)
  246. {
  247. speed_ = speed;
  248. }
  249. void ParticleEffect2D::SetSpeedVariance(float speedVariance)
  250. {
  251. speedVariance_ = speedVariance;
  252. }
  253. void ParticleEffect2D::SetParticleLifeSpan(float particleLifeSpan)
  254. {
  255. particleLifeSpan_ = particleLifeSpan;
  256. }
  257. void ParticleEffect2D::SetParticleLifespanVariance(float particleLifespanVariance)
  258. {
  259. particleLifespanVariance_ = particleLifespanVariance;
  260. }
  261. void ParticleEffect2D::SetAngle(float angle)
  262. {
  263. angle_ = angle;
  264. }
  265. void ParticleEffect2D::SetAngleVariance(float angleVariance)
  266. {
  267. angleVariance_ = angleVariance;
  268. }
  269. void ParticleEffect2D::SetGravity(const Vector2& gravity)
  270. {
  271. gravity_ = gravity;
  272. }
  273. void ParticleEffect2D::SetRadialAcceleration(float radialAcceleration)
  274. {
  275. radialAcceleration_ = radialAcceleration;
  276. }
  277. void ParticleEffect2D::SetTangentialAcceleration(float tangentialAcceleration)
  278. {
  279. tangentialAcceleration_ = tangentialAcceleration;
  280. }
  281. void ParticleEffect2D::SetRadialAccelVariance(float radialAccelVariance)
  282. {
  283. radialAccelVariance_ = radialAccelVariance;
  284. }
  285. void ParticleEffect2D::SetTangentialAccelVariance(float tangentialAccelVariance)
  286. {
  287. tangentialAccelVariance_ = tangentialAccelVariance;
  288. }
  289. void ParticleEffect2D::SetStartColor(const Color& startColor)
  290. {
  291. startColor_ = startColor;
  292. }
  293. void ParticleEffect2D::SetStartColorVariance(const Color& startColorVariance)
  294. {
  295. startColorVariance_ = startColorVariance;
  296. }
  297. void ParticleEffect2D::SetFinishColor(const Color& finishColor)
  298. {
  299. finishColor_ = finishColor;
  300. }
  301. void ParticleEffect2D::SetFinishColorVariance(const Color& finishColorVariance)
  302. {
  303. finishColorVariance_ = finishColorVariance;
  304. }
  305. void ParticleEffect2D::SetMaxParticles(int maxParticles)
  306. {
  307. maxParticles_ = maxParticles;
  308. }
  309. void ParticleEffect2D::SetStartParticleSize(float startParticleSize)
  310. {
  311. startParticleSize_ = startParticleSize;
  312. }
  313. void ParticleEffect2D::SetStartParticleSizeVariance(float startParticleSizeVariance)
  314. {
  315. startParticleSizeVariance_ = startParticleSizeVariance;
  316. }
  317. void ParticleEffect2D::SetFinishParticleSize(float finishParticleSize)
  318. {
  319. finishParticleSize_ = finishParticleSize;
  320. }
  321. void ParticleEffect2D::SetFinishParticleSizeVariance(float finishParticleSizeVariance)
  322. {
  323. finishParticleSizeVariance_ = finishParticleSizeVariance;
  324. }
  325. void ParticleEffect2D::SetDuration(float duration)
  326. {
  327. duration_ = duration;
  328. }
  329. void ParticleEffect2D::SetEmitterType(EmitterType2D emitterType)
  330. {
  331. emitterType_ = emitterType;
  332. }
  333. void ParticleEffect2D::SetMaxRadius(float maxRadius)
  334. {
  335. maxRadius_ = maxRadius;
  336. }
  337. void ParticleEffect2D::SetMaxRadiusVariance(float maxRadiusVariance)
  338. {
  339. maxRadiusVariance_ = maxRadiusVariance;
  340. }
  341. void ParticleEffect2D::SetMinRadius(float minRadius)
  342. {
  343. minRadius_ = minRadius;
  344. }
  345. void ParticleEffect2D::SetMinRadiusVariance(float minRadiusVariance)
  346. {
  347. minRadiusVariance_ = minRadiusVariance;
  348. }
  349. void ParticleEffect2D::SetRotatePerSecond(float rotatePerSecond)
  350. {
  351. rotatePerSecond_ = rotatePerSecond;
  352. }
  353. void ParticleEffect2D::SetRotatePerSecondVariance(float rotatePerSecondVariance)
  354. {
  355. rotatePerSecondVariance_ = rotatePerSecondVariance;
  356. }
  357. void ParticleEffect2D::SetBlendMode(BlendMode blendMode)
  358. {
  359. blendMode_ = blendMode;
  360. }
  361. void ParticleEffect2D::SetRotationStart(float rotationStart)
  362. {
  363. rotationStart_ = rotationStart;
  364. }
  365. void ParticleEffect2D::SetRotationStartVariance(float rotationStartVariance)
  366. {
  367. rotationStartVariance_ = rotationStartVariance;
  368. }
  369. void ParticleEffect2D::SetRotationEnd(float rotationEnd)
  370. {
  371. rotationEnd_ = rotationEnd;
  372. }
  373. void ParticleEffect2D::SetRotationEndVariance(float rotationEndVariance)
  374. {
  375. rotationEndVariance_ = rotationEndVariance;
  376. }
  377. SharedPtr<ParticleEffect2D> ParticleEffect2D::Clone(const String& cloneName) const
  378. {
  379. SharedPtr<ParticleEffect2D> ret(new ParticleEffect2D(context_));
  380. ret->SetName(cloneName);
  381. ret->sprite_ = sprite_;
  382. ret->sourcePositionVariance_ = sourcePositionVariance_;
  383. ret->speed_ = speed_;
  384. ret->speedVariance_ = speedVariance_;
  385. ret->particleLifeSpan_ = particleLifeSpan_;
  386. ret->particleLifespanVariance_ = particleLifespanVariance_;
  387. ret->angle_ = angle_;
  388. ret->angleVariance_ = angleVariance_;
  389. ret->gravity_ = gravity_;
  390. ret->radialAcceleration_ = radialAcceleration_;
  391. ret->tangentialAcceleration_ = tangentialAcceleration_;
  392. ret->radialAccelVariance_ = radialAccelVariance_;
  393. ret->tangentialAccelVariance_ = tangentialAccelVariance_;
  394. ret->startColor_ = startColor_;
  395. ret->startColorVariance_ = startColorVariance_;
  396. ret->finishColor_ = finishColor_;
  397. ret->finishColorVariance_ = finishColorVariance_;
  398. ret->maxParticles_ = maxParticles_;
  399. ret->startParticleSize_ = startParticleSize_;
  400. ret->startParticleSizeVariance_ = startParticleSizeVariance_;
  401. ret->finishParticleSize_ = finishParticleSize_;
  402. ret->finishParticleSizeVariance_ = finishParticleSizeVariance_;
  403. ret->duration_ = duration_;
  404. ret->emitterType_ = emitterType_;
  405. ret->maxRadius_ = maxRadius_;
  406. ret->maxRadiusVariance_ = maxRadiusVariance_;
  407. ret->minRadius_ = minRadius_;
  408. ret->minRadiusVariance_ = minRadiusVariance_;
  409. ret->rotatePerSecond_ = rotatePerSecond_;
  410. ret->rotatePerSecondVariance_ = rotatePerSecondVariance_;
  411. ret->blendMode_ = blendMode_;
  412. ret->rotationStart_ = rotationStart_;
  413. ret->rotationStartVariance_ = rotationStartVariance_;
  414. ret->rotationEnd_ = rotationEnd_;
  415. ret->rotationEndVariance_ = rotationEndVariance_;
  416. /// \todo Zero if source was created programmatically
  417. ret->SetMemoryUse(GetMemoryUse());
  418. return ret;
  419. }
  420. int ParticleEffect2D::ReadInt(const XMLElement& element, const String& name) const
  421. {
  422. return element.GetChild(name).GetInt("value");
  423. }
  424. float ParticleEffect2D::ReadFloat(const XMLElement& element, const String& name) const
  425. {
  426. return element.GetChild(name).GetFloat("value");
  427. }
  428. Color ParticleEffect2D::ReadColor(const XMLElement& element, const String& name) const
  429. {
  430. XMLElement child = element.GetChild(name);
  431. return Color(child.GetFloat("red"), child.GetFloat("green"), child.GetFloat("blue"), child.GetFloat("alpha"));
  432. }
  433. Vector2 ParticleEffect2D::ReadVector2(const XMLElement& element, const String& name) const
  434. {
  435. XMLElement child = element.GetChild(name);
  436. return Vector2(child.GetFloat("x"), child.GetFloat("y"));
  437. }
  438. void ParticleEffect2D::WriteInt(XMLElement& element, const String& name, int value) const
  439. {
  440. XMLElement child = element.CreateChild(name);
  441. child.SetInt("value", value);
  442. }
  443. void ParticleEffect2D::WriteFloat(XMLElement& element, const String& name, float value) const
  444. {
  445. XMLElement child = element.CreateChild(name);
  446. child.SetFloat("value", value);
  447. }
  448. void ParticleEffect2D::WriteColor(XMLElement& element, const String& name, const Color& color) const
  449. {
  450. XMLElement child = element.CreateChild(name);
  451. child.SetFloat("red", color.r_);
  452. child.SetFloat("green", color.g_);
  453. child.SetFloat("blue", color.b_);
  454. child.SetFloat("alpha", color.a_);
  455. }
  456. void ParticleEffect2D::WriteVector2(XMLElement& element, const String& name, const Vector2& value) const
  457. {
  458. XMLElement child = element.CreateChild(name);
  459. child.SetFloat("x", value.x_);
  460. child.SetFloat("y", value.y_);
  461. }
  462. }