PhysicsUtils2D.h 1.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. /// \file
  23. /// @nobindfile
  24. #pragma once
  25. #include "../Math/Color.h"
  26. #include "../Math/Vector2.h"
  27. #include "../Math/Vector3.h"
  28. #include <Box2D/Box2D.h>
  29. namespace Urho3D
  30. {
  31. inline Color ToColor(const b2Color& color)
  32. {
  33. return Color(color.r, color.g, color.b);
  34. }
  35. inline b2Vec2 ToB2Vec2(const Vector2& vector)
  36. {
  37. return {vector.x_, vector.y_};
  38. }
  39. inline Vector2 ToVector2(const b2Vec2& vec2)
  40. {
  41. return Vector2(vec2.x, vec2.y);
  42. }
  43. inline b2Vec2 ToB2Vec2(const Vector3& vector)
  44. {
  45. return {vector.x_, vector.y_};
  46. }
  47. inline Vector3 ToVector3(const b2Vec2& vec2)
  48. {
  49. return Vector3(vec2.x, vec2.y, 0.0f);
  50. }
  51. }