TileMap2D.cpp 6.0 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Graphics/DebugRenderer.h"
  25. #include "../Resource/ResourceCache.h"
  26. #include "../Scene/Node.h"
  27. #include "../Scene/Scene.h"
  28. #include "../Urho2D/TileMap2D.h"
  29. #include "../Urho2D/TileMapLayer2D.h"
  30. #include "../Urho2D/TmxFile2D.h"
  31. #include "../DebugNew.h"
  32. namespace Urho3D
  33. {
  34. extern const float PIXEL_SIZE;
  35. extern const char* URHO2D_CATEGORY;
  36. TileMap2D::TileMap2D(Context* context) :
  37. Component(context)
  38. {
  39. }
  40. TileMap2D::~TileMap2D() = default;
  41. void TileMap2D::RegisterObject(Context* context)
  42. {
  43. context->RegisterFactory<TileMap2D>(URHO2D_CATEGORY);
  44. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  45. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Tmx File", GetTmxFileAttr, SetTmxFileAttr, ResourceRef, ResourceRef(TmxFile2D::GetTypeStatic()),
  46. AM_DEFAULT);
  47. }
  48. // Transform vector from node-local space to global space
  49. static Vector2 TransformNode2D(const Matrix3x4& transform, Vector2 local)
  50. {
  51. Vector3 transformed = transform * Vector4(local.x_, local.y_, 0.f, 1.f);
  52. return Vector2(transformed.x_, transformed.y_);
  53. }
  54. void TileMap2D::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  55. {
  56. const Color& color = Color::RED;
  57. float mapW = info_.GetMapWidth();
  58. float mapH = info_.GetMapHeight();
  59. const Matrix3x4 transform = GetNode()->GetTransform();
  60. switch (info_.orientation_)
  61. {
  62. case O_ORTHOGONAL:
  63. case O_STAGGERED:
  64. case O_HEXAGONAL:
  65. debug->AddLine(Vector3(TransformNode2D(transform, Vector2(0.0f, 0.0f))),
  66. Vector3(TransformNode2D(transform, Vector2(mapW, 0.0f))), color);
  67. debug->AddLine(Vector3(TransformNode2D(transform, Vector2(mapW, 0.0f))),
  68. Vector3(TransformNode2D(transform, Vector2(mapW, mapH))), color);
  69. debug->AddLine(Vector3(TransformNode2D(transform, Vector2(mapW, mapH))),
  70. Vector3(TransformNode2D(transform, Vector2(0.0f, mapH))), color);
  71. debug->AddLine(Vector3(TransformNode2D(transform, Vector2(0.0f, mapH))),
  72. Vector3(TransformNode2D(transform, Vector2(0.0f, 0.0f))), color);
  73. break;
  74. case O_ISOMETRIC:
  75. debug->AddLine(Vector3(TransformNode2D(transform, Vector2(0.0f, mapH * 0.5f))),
  76. Vector3(TransformNode2D(transform, Vector2(mapW * 0.5f, 0.0f))), color);
  77. debug->AddLine(Vector3(TransformNode2D(transform, Vector2(mapW * 0.5f, 0.0f))),
  78. Vector3(TransformNode2D(transform, Vector2(mapW, mapH * 0.5f))), color);
  79. debug->AddLine(Vector3(TransformNode2D(transform, Vector2(mapW, mapH * 0.5f))),
  80. Vector3(TransformNode2D(transform, Vector2(mapW * 0.5f, mapH))), color);
  81. debug->AddLine(Vector3(TransformNode2D(transform, Vector2(mapW * 0.5f, mapH))),
  82. Vector3(TransformNode2D(transform, Vector2(0.0f, mapH * 0.5f))), color);
  83. break;
  84. }
  85. for (unsigned i = 0; i < layers_.Size(); ++i)
  86. layers_[i]->DrawDebugGeometry(debug, depthTest);
  87. }
  88. void TileMap2D::DrawDebugGeometry()
  89. {
  90. Scene* scene = GetScene();
  91. if (!scene)
  92. return;
  93. auto* debug = scene->GetComponent<DebugRenderer>();
  94. if (!debug)
  95. return;
  96. DrawDebugGeometry(debug, false);
  97. }
  98. void TileMap2D::SetTmxFile(TmxFile2D* tmxFile)
  99. {
  100. if (tmxFile == tmxFile_)
  101. return;
  102. if (rootNode_)
  103. rootNode_->RemoveAllChildren();
  104. layers_.Clear();
  105. tmxFile_ = tmxFile;
  106. if (!tmxFile_)
  107. return;
  108. info_ = tmxFile_->GetInfo();
  109. if (!rootNode_)
  110. {
  111. rootNode_ = GetNode()->CreateTemporaryChild("_root_", LOCAL);
  112. }
  113. unsigned numLayers = tmxFile_->GetNumLayers();
  114. layers_.Resize(numLayers);
  115. for (unsigned i = 0; i < numLayers; ++i)
  116. {
  117. const TmxLayer2D* tmxLayer = tmxFile_->GetLayer(i);
  118. Node* layerNode(rootNode_->CreateTemporaryChild(tmxLayer->GetName(), LOCAL));
  119. auto* layer = layerNode->CreateComponent<TileMapLayer2D>();
  120. layer->Initialize(this, tmxLayer);
  121. layer->SetDrawOrder(i * 10);
  122. layers_[i] = layer;
  123. }
  124. }
  125. TmxFile2D* TileMap2D::GetTmxFile() const
  126. {
  127. return tmxFile_;
  128. }
  129. TileMapLayer2D* TileMap2D::GetLayer(unsigned index) const
  130. {
  131. if (index >= layers_.Size())
  132. return nullptr;
  133. return layers_[index];
  134. }
  135. Vector2 TileMap2D::TileIndexToPosition(int x, int y) const
  136. {
  137. return info_.TileIndexToPosition(x, y);
  138. }
  139. bool TileMap2D::PositionToTileIndex(int& x, int& y, const Vector2& position) const
  140. {
  141. return info_.PositionToTileIndex(x, y, position);
  142. }
  143. void TileMap2D::SetTmxFileAttr(const ResourceRef& value)
  144. {
  145. auto* cache = GetSubsystem<ResourceCache>();
  146. SetTmxFile(cache->GetResource<TmxFile2D>(value.name_));
  147. }
  148. ResourceRef TileMap2D::GetTmxFileAttr() const
  149. {
  150. return GetResourceRef(tmxFile_, TmxFile2D::GetTypeStatic());
  151. }
  152. Vector<SharedPtr<TileMapObject2D> > TileMap2D::GetTileCollisionShapes(unsigned gid) const
  153. {
  154. Vector<SharedPtr<TileMapObject2D> > shapes;
  155. return tmxFile_ ? tmxFile_->GetTileCollisionShapes(gid) : shapes;
  156. }
  157. }